File: vtkCarbonRenderWindow.h

package info (click to toggle)
vtk 5.0.4-1.1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 51,084 kB
  • ctags: 70,426
  • sloc: cpp: 524,166; ansic: 220,276; tcl: 43,377; python: 14,037; perl: 3,102; java: 1,436; yacc: 1,033; sh: 339; lex: 248; makefile: 197; asm: 154
file content (250 lines) | stat: -rw-r--r-- 8,013 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkCarbonRenderWindow.h,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkCarbonRenderWindow - Carbon OpenGL rendering window
//
// .SECTION Description
// vtkCarbonRenderWindow is a concrete implementation of the abstract
// class vtkOpenGLRenderWindow. vtkCarbonRenderWindow interfaces to the
// OpenGL graphics library using the Carbon API on Mac OSX.

#ifndef __vtkCarbonRenderWindow_h
#define __vtkCarbonRenderWindow_h

#include "vtkOpenGLRenderWindow.h"

#include <Carbon/Carbon.h> // Carbon and MAC specific
#include <AGL/agl.h> // Carbon and MAC specific

class VTK_RENDERING_EXPORT vtkCarbonRenderWindow : public vtkOpenGLRenderWindow
{
public:
  static vtkCarbonRenderWindow *New();
  vtkTypeRevisionMacro(vtkCarbonRenderWindow,vtkOpenGLRenderWindow);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Begin the rendering process.
  void Start();

  // Description:
  // End the rendering process and display the image.
  void Frame();

  // Description:
  // Specify various window parameters.
  virtual void WindowConfigure();

  // Description:
  // Create the window.
  virtual void WindowInitialize();

  // Description:
  // Initialize the rendering window. This will setup all system-specific
  // resources. This method and Finalize() must be symmetric and it
  // should be possible to call them multiple times, even changing WindowId
  // in-between. This is what WindowRemap does.
  virtual void Initialize();

  // Description:
  // Finalize the rendering window. This will shutdown all system-specifc
  // resources. After having called this, it should be possible to destroy
  // a window that was used for a SetWindowId() call without any ill effects.
  virtual void Finalize();

  // Description:
  // Change the window to fill the entire screen.
  virtual void SetFullScreen(int);

  // Description:
  // Remap the window.
  virtual void WindowRemap();

  // Description:
  // Set the preferred window size to full screen.
  virtual void PrefFullScreen();

  // Description:
  // Set the size of the window.
  virtual void SetSize(int a[2]);
  virtual void SetSize(int,int);

  // Description:
  // Get the current size of the window.
  virtual int *GetSize();

  // Description:
  // Set the position of the window.
  virtual void SetPosition(int*);
  virtual void SetPosition(int,int);

  // Description:
  // Return the scrren size.
  virtual int *GetScreenSize();

  // Description:
  // Get the position in screen coordinates of the window.
  virtual int *GetPosition();

  // Description:
  // Set the name of the window. This appears at the top of the window
  // normally.
  virtual void SetWindowName(const char *);
  
  // Description:
  // Set this RenderWindow's window id to a pre-existing window.
  void SetWindowInfo(char *);

  void SetNextWindowInfo(char *)
     {
      vtkWarningMacro("SetNextWindowInfo not implemented (WindowRemap not implemented).");
     }

  //BTX
  virtual void *GetGenericDisplayId() {return NULL;};
  virtual void *GetGenericWindowId()  {return (void *)this->WindowId;};
  virtual void *GetGenericParentId()  {return (void *)this->ParentId;};
  virtual AGLContext GetContextId()   {return this->ContextId;};
  virtual void *GetGenericContext()   {return (void *)this->ContextId;};
  virtual void SetDisplayId(void *) {};

  virtual void* GetGenericDrawable()
    {
      vtkWarningMacro("GetGenericDrawable Method not implemented.");
      return 0;
    }

  void SetParentInfo(char*)
    {
      vtkWarningMacro("SetParentInfo Method not implemented.");
    }

  // Description:
  // Get the HIView window pointer.
  virtual HIViewRef GetWindowId();
  // Set the HIView window pointer.
  void  SetWindowId(void *foo) {this->SetWindowId((HIViewRef)foo);};
  void SetNextWindowId(void*)
    {
       vtkWarningMacro("SetNextWindowId not implemented (WindowRemap not implemented).");
    }

  // Description:
  // Set the parent HIView.
  virtual void SetParentId(HIViewRef);
  void  SetParentId(void *foo) {this->SetParentId((HIViewRef)foo);};
  
  // Description:
  // Set the HIVIew pointer to a pre-existing window.
  virtual void SetWindowId(HIViewRef);

  // Description:
  // Set the root window id.  Use this when using non-HIView GUIs.
  void SetRootWindow(WindowPtr win);
  WindowPtr GetRootWindow();

  //ETX

  // supply base class virtual function
  vtkSetMacro(MultiSamples,int);
  vtkGetMacro(MultiSamples,int);

  // Description:
  // Prescribe that the window be created in a stereo-capable mode. This
  // method must be called before the window is realized. This method
  // overrrides the superclass method since this class can actually check
  // whether the window has been realized yet.
  virtual void SetStereoCapableWindow(int capable);

  // Description:
  // Make this windows OpenGL context the current context.
  void MakeCurrent();

  // Description:
  // If called, allow MakeCurrent() to skip cache-check when called.
  // MakeCurrent() reverts to original behavior of cache-checking
  // on the next render.
  void SetForceMakeCurrent();

  // Description:
  // Check to see if an event is pending for this window.
  // This is a useful check to abort a long render.
  virtual  int GetEventPending();

  // Description:
  // Initialize OpenGL for this window.
  virtual void SetupPalette(void *hDC);
  virtual void SetupPixelFormat(void *hDC, void *dwFlags, int debug, 
                                int bpp=16, int zbpp=16);
  
  // Description:
  // Clean up device contexts, rendering contexts, etc.
  void Clean();

  // Description:
  // Get the size of the depth buffer.
  int GetDepthBufferSize();

  // Description:
  // Hide or Show the mouse cursor, it is nice to be able to hide the
  // default cursor if you want VTK to display a 3D cursor instead.
  void HideCursor();
  void ShowCursor();
  
  void UpdateSizeAndPosition(int xPos, int yPos, int xSize, int ySize);

  // Description:
  // Fix the GL region.  The AGL_BUFFER_RECT and AGL_CLIP_REGION will be updated
  void UpdateGLRegion();

  
protected:
  vtkCarbonRenderWindow();
  ~vtkCarbonRenderWindow();

  int ApplicationInitialized; // Toolboxen initialized?
  Boolean fAcceleratedMust;   // input: must renderer be accelerated?
  Boolean draggable;          // input: is the window draggable?
  GLint aglAttributes[64];    // input: pixel format attributes always required
                              //   (reset to what was actually allocated)
  SInt32 VRAM;                // input: minimum VRAM; output: actual
                              //   (if successful otherwise input)
  SInt32 textureRAM;          // input: amount of texture RAM required on card;
                              // output: same (used in allocation)
  AGLPixelFormat fmt;         // input: none; output pixel format...
  AGLContext ContextId;
  HIViewRef WindowId;
  HIViewRef ParentId;
  WindowPtr RootWindow;
  int OwnWindow;
  int ScreenSize[2];

  int CursorHidden;
  int ForceMakeCurrent;


 // data and handlers to keep the GL view coincident with the HIView
  EventHandlerUPP RegionEventHandlerUPP;
  EventHandlerRef RegionEventHandler;
  static OSStatus RegionEventProcessor(EventHandlerCallRef er, EventRef event, void*);

  void CreateAWindow(int x, int y, int width, int height);
  void InitializeApplication();

private:
  vtkCarbonRenderWindow(const vtkCarbonRenderWindow&);  // Not implemented.
  void operator=(const vtkCarbonRenderWindow&);  // Not implemented.
};

#endif