File: vtkOpenGLRenderWindow.h

package info (click to toggle)
vtk 5.0.4-1.1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 51,084 kB
  • ctags: 70,426
  • sloc: cpp: 524,166; ansic: 220,276; tcl: 43,377; python: 14,037; perl: 3,102; java: 1,436; yacc: 1,033; sh: 339; lex: 248; makefile: 197; asm: 154
file content (127 lines) | stat: -rw-r--r-- 4,929 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkOpenGLRenderWindow.h,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkOpenGLRenderWindow - OpenGL rendering window
// .SECTION Description
// vtkOpenGLRenderWindow is a concrete implementation of the abstract class
// vtkRenderWindow. vtkOpenGLRenderer interfaces to the OpenGL graphics
// library. Application programmers should normally use vtkRenderWindow
// instead of the OpenGL specific version.

#ifndef __vtkOpenGLRenderWindow_h
#define __vtkOpenGLRenderWindow_h

#include "vtkRenderWindow.h"

#include "vtkOpenGL.h" // Needed for GLuint.

class vtkIdList;

class VTK_RENDERING_EXPORT vtkOpenGLRenderWindow : public vtkRenderWindow
{
protected:
  int MultiSamples;
  long OldMonitorSetting;

public:
  vtkTypeRevisionMacro(vtkOpenGLRenderWindow,vtkRenderWindow);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set/Get the maximum number of multisamples
  static void SetGlobalMaximumNumberOfMultiSamples(int val);
  static int  GetGlobalMaximumNumberOfMultiSamples();

  // Description:
  // Set / Get the number of multisamples to use for hardware antialiasing.
  vtkSetMacro(MultiSamples,int);
  vtkGetMacro(MultiSamples,int);

  // Description:
  // Update system if needed due to stereo rendering.
  virtual void StereoUpdate();

  // Description:
  // Set/Get the pixel data of an image, transmitted as RGBRGB... 
  virtual unsigned char *GetPixelData(int x,int y,int x2,int y2,int front);
  virtual int GetPixelData(int x,int y,int x2,int y2, int front,
                           vtkUnsignedCharArray*);
  virtual int SetPixelData(int x,int y,int x2,int y2,unsigned char *,
                           int front);
  virtual int SetPixelData(int x,int y,int x2,int y2, vtkUnsignedCharArray*,
                           int front);

  // Description:
  // Set/Get the pixel data of an image, transmitted as RGBARGBA... 
  virtual float *GetRGBAPixelData(int x,int y,int x2,int y2,int front);
  virtual int GetRGBAPixelData(int x,int y,int x2,int y2, int front,
                               vtkFloatArray* data);
  virtual int SetRGBAPixelData(int x,int y,int x2,int y2,float *,int front,
                               int blend=0);
  virtual int SetRGBAPixelData(int x,int y,int x2,int y2, vtkFloatArray*,
                               int front, int blend=0);
  virtual void ReleaseRGBAPixelData(float *data);
  virtual unsigned char *GetRGBACharPixelData(int x,int y,int x2,int y2,
                                              int front);
  virtual int GetRGBACharPixelData(int x,int y,int x2,int y2, int front,
                                   vtkUnsignedCharArray* data);
  virtual int SetRGBACharPixelData(int x,int y,int x2,int y2,unsigned char *,
                                   int front, int blend=0);  
  virtual int SetRGBACharPixelData(int x,int y,int x2,int y2,
                                   vtkUnsignedCharArray *,
                                   int front, int blend=0);  

  // Description:
  // Set/Get the zbuffer data from an image
  virtual float *GetZbufferData( int x1, int y1, int x2, int y2 );
  virtual int GetZbufferData( int x1, int y1, int x2, int y2, float* z );
  virtual int GetZbufferData( int x1, int y1, int x2, int y2,
                              vtkFloatArray* z );
  virtual int SetZbufferData( int x1, int y1, int x2, int y2, float *buffer );
  virtual int SetZbufferData( int x1, int y1, int x2, int y2,
                              vtkFloatArray *buffer );

  // Description:
  // Make this window the current OpenGL context.
  void MakeCurrent() = 0;
  
  // Description:
  // Register a texture name with this render window.
  void RegisterTextureResource (GLuint id);

  // Description:
  // Get the size of the depth buffer.
  int GetDepthBufferSize();
  
  // Description:
  // Initialize OpenGL for this window.
  virtual void OpenGLInit();

protected:
  vtkOpenGLRenderWindow();
  ~vtkOpenGLRenderWindow();

  vtkIdList *TextureResourceIds;

  int GetPixelData(int x,int y,int x2,int y2,int front, unsigned char* data);
  int GetRGBAPixelData(int x,int y,int x2,int y2, int front, float* data);
  int GetRGBACharPixelData(int x,int y,int x2,int y2, int front,
                           unsigned char* data);

private:
  vtkOpenGLRenderWindow(const vtkOpenGLRenderWindow&);  // Not implemented.
  void operator=(const vtkOpenGLRenderWindow&);  // Not implemented.
};

#endif