1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
|
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOpenGLRenderer.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLRenderer - OpenGL renderer
// .SECTION Description
// vtkOpenGLRenderer is a concrete implementation of the abstract class
// vtkRenderer. vtkOpenGLRenderer interfaces to the OpenGL graphics library.
#ifndef __vtkOpenGLRenderer_h
#define __vtkOpenGLRenderer_h
#include "vtkRenderer.h"
class VTK_RENDERING_EXPORT vtkOpenGLRenderer : public vtkRenderer
{
protected:
int NumberOfLightsBound;
public:
static vtkOpenGLRenderer *New();
vtkTypeRevisionMacro(vtkOpenGLRenderer,vtkRenderer);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Concrete open gl render method.
void DeviceRender(void);
// Description:
// Internal method temporarily removes lights before reloading them
// into graphics pipeline.
void ClearLights(void);
void Clear(void);
// Description:
// Ask lights to load themselves into graphics pipeline.
int UpdateLights(void);
protected:
vtkOpenGLRenderer();
~vtkOpenGLRenderer();
//BTX
// Picking functions to be implemented by sub-classes
virtual void DevicePickRender();
virtual void StartPick(unsigned int pickFromSize);
virtual void UpdatePickId();
virtual void DonePick();
virtual unsigned int GetPickedId();
virtual double GetPickedZ();
// Ivars used in picking
class vtkGLPickInfo* PickInfo;
//ETX
double PickedZ;
private:
vtkOpenGLRenderer(const vtkOpenGLRenderer&); // Not implemented.
void operator=(const vtkOpenGLRenderer&); // Not implemented.
};
#endif
|