1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245
|
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSelectVisiblePoints.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSelectVisiblePoints.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkDataSet.h"
#include "vtkMatrix4x4.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
vtkCxxRevisionMacro(vtkSelectVisiblePoints, "$Revision: 1.36 $");
vtkStandardNewMacro(vtkSelectVisiblePoints);
// Instantiate object with no renderer; window selection turned off;
// tolerance set to 0.01; and select invisible off.
vtkSelectVisiblePoints::vtkSelectVisiblePoints()
{
this->Renderer = NULL;
this->SelectionWindow = 0;
this->Selection[0] = this->Selection[2] = 0;
this->Selection[1] = this->Selection[3] = 1600;
this->Tolerance = 0.01;
this->SelectInvisible = 0;
}
vtkSelectVisiblePoints::~vtkSelectVisiblePoints()
{
this->SetRenderer(NULL);
}
int vtkSelectVisiblePoints::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkIdType ptId, cellId;
int visible;
vtkPoints *outPts;
vtkCellArray *outputVertices;
vtkPointData *inPD=input->GetPointData();
vtkPointData *outPD=output->GetPointData();
vtkIdType numPts=input->GetNumberOfPoints();
double x[4];
double dx[3], z;
int selection[4];
if ( this->Renderer == NULL )
{
vtkErrorMacro(<<"Renderer must be set");
return 0;
}
if ( numPts < 1 )
{
return 0;
}
outPts = vtkPoints::New();
outPts->Allocate(numPts/2+1);
outPD->CopyAllocate(inPD);
outputVertices = vtkCellArray::New();
output->SetVerts(outputVertices);
outputVertices->Delete();
int *size = this->Renderer->GetRenderWindow()->GetSize();
// specify a selection window to avoid querying
if ( this->SelectionWindow )
{
for (int i=0; i<4; i++)
{
selection[i] = this->Selection[i];
}
}
else
{
selection[0] = selection[2] = 0;
selection[1] = size[0] - 1;
selection[3] = size[1] - 1;
}
// Grab the composite perspective transform. This matrix is used to convert
// each point to view coordinates. vtkRenderer provides a WorldToView()
// method but it computes the composite perspective transform each time
// WorldToView() is called. This is expensive, so we get the matrix once
// and handle the transformation ourselves.
vtkMatrix4x4 *matrix = vtkMatrix4x4::New();
double view[4];
matrix->DeepCopy(this->Renderer->GetActiveCamera()->
GetCompositePerspectiveTransformMatrix(
this->Renderer->GetTiledAspectRatio(),0,1));
// If we have more than a few query points, we grab the z-buffer for the
// selection region all at once and probe the resulting array. When we
// have just a few points, we perform individual z-buffer queries.
const int SimpleQueryLimit = 25;
float *zPtr = NULL;
if (numPts > SimpleQueryLimit)
{
zPtr = this->Renderer->GetRenderWindow()->
GetZbufferData(selection[0], selection[2], selection[1], selection[3]);
}
int abort=0;
vtkIdType progressInterval=numPts/20+1;
x[3] = 1.0;
for (cellId=(-1), ptId=0; ptId < numPts && !abort; ptId++)
{
// perform conversion
input->GetPoint(ptId,x);
matrix->MultiplyPoint(x, view);
if (view[3] == 0.0)
{
continue;
}
this->Renderer->SetViewPoint(view[0]/view[3], view[1]/view[3],
view[2]/view[3]);
this->Renderer->ViewToDisplay();
this->Renderer->GetDisplayPoint(dx);
visible = 0;
if ( ! (ptId % progressInterval) )
{
this->UpdateProgress((double)ptId/numPts);
abort = this->GetAbortExecute();
}
// check whether visible and in selection window
if ( dx[0] >= selection[0] && dx[0] <= selection[1] &&
dx[1] >= selection[2] && dx[1] <= selection[3] )
{
if (numPts > SimpleQueryLimit)
{
// Access the value from the captured zbuffer. Note, we only
// captured a portion of the zbuffer, so we need to offset dx by
// the selection window.
z = zPtr[(int)dx[0] - selection[0]
+ ((int)dx[1] - selection[2])
*(selection[1] - selection[0] + 1)];
}
else
{
z = this->Renderer->GetZ(static_cast<int>(dx[0]),
static_cast<int>(dx[1]));
}
if( dx[2] < (z + this->Tolerance) )
{
visible = 1;
}
}
if ( (visible && !this->SelectInvisible) ||
(!visible && this->SelectInvisible) )
{
cellId = outPts->InsertNextPoint(x);
output->InsertNextCell(VTK_VERTEX, 1, &cellId);
outPD->CopyData(inPD,ptId,cellId);
}
}//for all points
output->SetPoints(outPts);
outPts->Delete();
output->Squeeze();
matrix->Delete();
if (zPtr)
{
delete [] zPtr;
}
vtkDebugMacro(<<"Selected " << cellId + 1 << " out of "
<< numPts << " original points");
return 1;
}
unsigned long int vtkSelectVisiblePoints::GetMTime()
{
unsigned long mTime=this->Superclass::GetMTime();
unsigned long time;
if ( this->Renderer != NULL )
{
time = this->Renderer->GetMTime();
mTime = ( time > mTime ? time : mTime );
}
return mTime;
}
int vtkSelectVisiblePoints::FillInputPortInformation(int, vtkInformation *info)
{
info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkDataSet");
return 1;
}
void vtkSelectVisiblePoints::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Renderer: " << this->Renderer << "\n";
os << indent << "Selection Window: "
<< (this->SelectionWindow ? "On\n" : "Off\n");
os << indent << "Selection: \n";
os << indent << " Xmin,Xmax: (" << this->Selection[0] << ", "
<< this->Selection[1] << ")\n";
os << indent << " Ymin,Ymax: (" << this->Selection[2] << ", "
<< this->Selection[3] << ")\n";
os << indent << "Tolerance: " << this->Tolerance << "\n";
os << indent << "Select Invisible: "
<< (this->SelectInvisible ? "On\n" : "Off\n");
}
|