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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkTextActor.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTextActor - An actor that displays text. Scaled or unscaled
// .SECTION Description
// vtkTextActor can be used to place text annotation into a window.
// When ScaledText is false, the text is fixed font and operation is
// the same as a vtkTextMapper/vtkActor2D pair.
// When ScaledText is true, the font resizes such that the text fits inside the
// box defined by the position 1 & 2 coordinates. This class replaces the
// deprecated vtkScaledTextActor and acts as a convenient wrapper for
// a vtkTextMapper/vtkActor2D pair.
// Set the text property/attributes through the vtkTextProperty associated to
// this actor.
//
// .SECTION See Also
// vtkActor2D vtkTextMapper vtkTextProperty
#ifndef __vtkTextActor_h
#define __vtkTextActor_h
#include "vtkActor2D.h"
// We need to include vtkTextMapper here otherwise we have an ambiguous
// case of vtkMapper2D or vtkTextMapper in SetMapper(vtkTextMapper *mapper);
// - two members with identical prototypes!
class vtkTextProperty;
class vtkTextMapper;
class VTK_RENDERING_EXPORT vtkTextActor : public vtkActor2D
{
public:
vtkTypeRevisionMacro(vtkTextActor,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with a rectangle in normaled view coordinates
// of (0.2,0.85, 0.8, 0.95).
static vtkTextActor *New();
// Description:
// Shallow copy of this text actor. Overloads the virtual
// vtkProp method.
void ShallowCopy(vtkProp *prop);
// Description:
// Override the vtkTextMapper that defines the text to be drawn.
// One will be created by default if none is supplied
void SetMapper(vtkTextMapper *mapper);
// Description:
// Set the text string to be displayed. "\n" is recognized
// as a carriage return/linefeed (line separator).
// Convenience method to the underlying mapper
void SetInput(const char *inputString);
char *GetInput();
// Description:
// Set/Get the minimum size in pixels for this actor.
// Defaults to 10,10.
// Not valid when ScaledText = false
vtkSetVector2Macro(MinimumSize,int);
vtkGetVector2Macro(MinimumSize,int);
// Description:
// Set/Get the maximum height of a line of text as a
// percentage of the vertical area allocated to this
// scaled text actor. Defaults to 1.0.
// Not valid when ScaledText = false
vtkSetMacro(MaximumLineHeight,float);
vtkGetMacro(MaximumLineHeight,float);
// Description:
// Turn on or off the ScaledText option.
// When text is scaled, the bounding rectangle is used to fit the text
// When ScaledText is off, the text is rendered at a fixed font size
vtkSetMacro(ScaledText,int);
vtkGetMacro(ScaledText,int);
vtkBooleanMacro(ScaledText,int);
// Description:
// Set/Get the Alignment point for unscaled (fixed fontsize) text
// if zero (default), the text aligns itself to the bottom left corner
// (which is defined by the PositionCoordinate)
// otherwise the text aligns itself to corner/midpoint or centre
// @verbatim
// 6 7 8 Otherwise the text aligns itself to corner/midpoint
// 3 4 5 or centre of the box defined by the position 1 & 2
// 0 1 2 coordinates according to the diagram on the left.
// @endverbatim
vtkSetClampMacro(AlignmentPoint,int,0,8)
vtkGetMacro(AlignmentPoint,int);
// Description:
// Return the actual vtkCoordinate reference that the mapper should use
// to position the actor. This is used internally by the mappers and should
// be overridden in specialized subclasses and otherwise ignored.
vtkCoordinate *GetActualPositionCoordinate(void)
{ return this->AdjustedPositionCoordinate; }
// Description:
// Set/Get the text property.
virtual void SetTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(TextProperty,vtkTextProperty);
// Description:
// Enable non-linear scaling of font sizes. This is useful in combination
// with scaled text. With small windows you want to use the entire scaled
// text area. With larger windows you want to reduce the font size some so
// that the entire area is not used. These values modify the computed font
// size as follows:
// newFontSize = pow(FontSize,exponent)*pow(target,1.0 - exponent)
// typically exponent should be around 0.7 and target should be around 10
virtual void SetNonLinearFontScale(double exponent, int target);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
// Draw the text actor to the screen.
int RenderOpaqueGeometry(vtkViewport* viewport);
int RenderTranslucentGeometry(vtkViewport* ) {return 0;};
int RenderOverlay(vtkViewport* viewport);
//ETX
protected:
// Description:
// Hide access methods which use superclass vtkMapper2D and not vtkTextMapper
void SetMapper(vtkMapper2D *mapper);
vtkTextActor();
~vtkTextActor();
int MinimumSize[2];
float MaximumLineHeight;
double FontScaleExponent;
double FontScaleTarget;
int ScaledText;
int AlignmentPoint;
vtkCoordinate *AdjustedPositionCoordinate;
vtkTextProperty *TextProperty;
vtkTimeStamp BuildTime;
int LastSize[2];
int LastOrigin[2];
private:
vtkTextActor(const vtkTextActor&); // Not implemented.
void operator=(const vtkTextActor&); // Not implemented.
};
#endif
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