File: vtkTexture.cxx

package info (click to toggle)
vtk 5.0.4-1.1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 51,084 kB
  • ctags: 70,426
  • sloc: cpp: 524,166; ansic: 220,276; tcl: 43,377; python: 14,037; perl: 3,102; java: 1,436; yacc: 1,033; sh: 339; lex: 248; makefile: 197; asm: 154
file content (201 lines) | stat: -rw-r--r-- 5,158 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkTexture.cxx,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkTexture.h"

#include "vtkExecutive.h"
#include "vtkGraphicsFactory.h"
#include "vtkImageData.h"
#include "vtkLookupTable.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"

vtkCxxRevisionMacro(vtkTexture, "$Revision: 1.53 $");

//----------------------------------------------------------------------------
// Needed when we don't use the vtkStandardNewMacro.
vtkInstantiatorNewMacro(vtkTexture);
//----------------------------------------------------------------------------

// Construct object and initialize.
vtkTexture::vtkTexture()
{
  this->Repeat = 1;
  this->Interpolate = 0;
  this->Quality = VTK_TEXTURE_QUALITY_DEFAULT;

  this->LookupTable = NULL;
  this->MappedScalars = NULL;
  this->MapColorScalarsThroughLookupTable = 0;

  this->SelfAdjustingTableRange = 0;

  this->SetNumberOfOutputPorts(0);
}

vtkTexture::~vtkTexture()
{
  if (this->MappedScalars)
    {
    this->MappedScalars->Delete();
    }

  if (this->LookupTable != NULL) 
    {
    this->LookupTable->UnRegister(this);
    }
}

// return the correct type of Texture 
vtkTexture *vtkTexture::New()
{  
  // First try to create the object from the vtkObjectFactory
  vtkObject* ret = vtkGraphicsFactory::CreateInstance("vtkTexture");
  return (vtkTexture*)ret;
}

vtkImageData *vtkTexture::GetInput()
{
  if (this->GetNumberOfInputConnections(0) < 1)
    {
    return 0;
    }
  return vtkImageData::SafeDownCast(this->GetExecutive()->GetInputData(0, 0)); 
}

void vtkTexture::SetLookupTable(vtkLookupTable *lut)
{
  if ( this->LookupTable != lut ) 
    {
    if ( this->LookupTable != NULL ) {this->LookupTable->UnRegister(this);}
    this->LookupTable = lut;
    if ( this->LookupTable != NULL ) {this->LookupTable->Register(this);}
    this->Modified();
    }
}

void vtkTexture::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "Interpolate: " << (this->Interpolate ? "On\n" : "Off\n");
  os << indent << "Repeat:      " << (this->Repeat ? "On\n" : "Off\n");
  os << indent << "Quality:     ";
  switch (this->Quality)
    {
    case VTK_TEXTURE_QUALITY_DEFAULT:
      os << "Default\n";
      break;
    case VTK_TEXTURE_QUALITY_16BIT:
      os << "16Bit\n";
      break;
    case VTK_TEXTURE_QUALITY_32BIT:
      os << "32Bit\n";
      break;
    }
  os << indent << "MapColorScalarsThroughLookupTable: " << (this->MapColorScalarsThroughLookupTable  ? "On\n" : "Off\n");

  if ( this->GetInput() )
    {
    os << indent << "Input: (" << (void *)this->GetInput() << ")\n";
    }
  else
    {
    os << indent << "Input: (none)\n";
    }
  if ( this->LookupTable )
    {
    os << indent << "LookupTable:\n";
    this->LookupTable->PrintSelf (os, indent.GetNextIndent ());
    }
  else
    {
    os << indent << "LookupTable: (none)\n";
    }

  if ( this->MappedScalars )
    {
    os << indent << "Mapped Scalars: " << this->MappedScalars << "\n";
    }
  else
    {
    os << indent << "Mapped Scalars: (none)\n";
    }
}

unsigned char *vtkTexture::MapScalarsToColors (vtkDataArray *scalars)
{
  int numPts = scalars->GetNumberOfTuples();
  vtkUnsignedCharArray *mappedScalars;

  // if there is no lookup table, create one
  if (this->LookupTable == NULL)
    {
    this->LookupTable = vtkLookupTable::New();
    this->LookupTable->Register(this);
    this->LookupTable->Delete();
    this->LookupTable->Build ();
    this->SelfAdjustingTableRange = 1;
    }
  else
    {
    this->SelfAdjustingTableRange = 0;
    }
  // if there is no pixmap, create one
  if (!this->MappedScalars)
    {
    this->MappedScalars = vtkUnsignedCharArray::New();
    this->MappedScalars->SetNumberOfComponents(4);
    }      
  
  // if the texture created its own lookup table, set the Table Range
  // to the range of the scalar data.
  if (this->SelfAdjustingTableRange)
    {
    this->LookupTable->SetTableRange (scalars->GetRange(0));
    }
  
  // map the scalars to colors
  mappedScalars = this->MappedScalars;
  mappedScalars->SetNumberOfTuples(numPts);
  unsigned char *cptr = (unsigned char *)mappedScalars->GetVoidPointer(0);

  this->LookupTable->MapScalarsThroughTable(scalars,cptr);
  
  return cptr;
}

void vtkTexture::Render(vtkRenderer *ren)
{
  vtkImageData *input = this->GetInput();
  
  if (input) //load texture map
    {
    // We do not want more than requested.
    input->RequestExactExtentOn();
    
    // Updating the whole extent may not be necessary.
    input->UpdateInformation();
    input->SetUpdateExtentToWholeExtent();
    input->Update();
    this->Load(ren);
    }
}