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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkScalarBarWidget.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkScalarBarWidget.h"
#include "vtkScalarBarActor.h"
#include "vtkCallbackCommand.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCoordinate.h"
vtkCxxRevisionMacro(vtkScalarBarWidget, "$Revision: 1.1 $");
vtkStandardNewMacro(vtkScalarBarWidget);
vtkCxxSetObjectMacro(vtkScalarBarWidget, ScalarBarActor, vtkScalarBarActor);
vtkScalarBarWidget::vtkScalarBarWidget()
{
this->ScalarBarActor = vtkScalarBarActor::New();
this->EventCallbackCommand->SetCallback(vtkScalarBarWidget::ProcessEvents);
this->State = vtkScalarBarWidget::Outside;
this->LeftButtonDown = 0;
this->RightButtonDown = 0;
this->Priority = 0.55;
}
vtkScalarBarWidget::~vtkScalarBarWidget()
{
this->SetScalarBarActor(0);
}
void vtkScalarBarWidget::SetEnabled(int enabling)
{
if ( ! this->Interactor )
{
vtkErrorMacro(<<"The interactor must be set prior to enabling/disabling widget");
return;
}
if ( enabling )
{
vtkDebugMacro(<<"Enabling line widget");
if ( this->Enabled ) //already enabled, just return
{
return;
}
if ( ! this->CurrentRenderer )
{
this->SetCurrentRenderer(this->Interactor->FindPokedRenderer(
this->Interactor->GetLastEventPosition()[0],
this->Interactor->GetLastEventPosition()[1]));
if (this->CurrentRenderer == NULL)
{
return;
}
}
this->Enabled = 1;
// listen for the following events
vtkRenderWindowInteractor *i = this->Interactor;
i->AddObserver(vtkCommand::MouseMoveEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
// Add the scalar bar
this->CurrentRenderer->AddViewProp(this->ScalarBarActor);
this->InvokeEvent(vtkCommand::EnableEvent,NULL);
}
else //disabling------------------------------------------
{
vtkDebugMacro(<<"Disabling line widget");
if ( ! this->Enabled ) //already disabled, just return
{
return;
}
this->Enabled = 0;
// don't listen for events any more
this->Interactor->RemoveObserver(this->EventCallbackCommand);
// turn off the line
this->CurrentRenderer->RemoveActor(this->ScalarBarActor);
this->InvokeEvent(vtkCommand::DisableEvent,NULL);
this->SetCurrentRenderer(NULL);
}
this->Interactor->Render();
}
void vtkScalarBarWidget::ProcessEvents(vtkObject* vtkNotUsed(object),
unsigned long event,
void* clientdata,
void* vtkNotUsed(calldata))
{
vtkScalarBarWidget* self = reinterpret_cast<vtkScalarBarWidget *>( clientdata );
//okay, let's do the right thing
switch(event)
{
case vtkCommand::LeftButtonPressEvent:
self->OnLeftButtonDown();
break;
case vtkCommand::LeftButtonReleaseEvent:
self->OnLeftButtonUp();
break;
case vtkCommand::RightButtonPressEvent:
self->OnRightButtonDown();
break;
case vtkCommand::RightButtonReleaseEvent:
self->OnRightButtonUp();
break;
case vtkCommand::MouseMoveEvent:
self->OnMouseMove();
break;
}
}
int vtkScalarBarWidget::ComputeStateBasedOnPosition(int X, int Y,
int *pos1, int *pos2)
{
int Result;
// what are we modifying? The position, or size?
// if size what piece?
// if we are within 7 pixels of an edge...
int e1 = 0;
int e2 = 0;
int e3 = 0;
int e4 = 0;
if (X - pos1[0] < 7)
{
e1 = 1;
}
if (pos2[0] - X < 7)
{
e3 = 1;
}
if (Y - pos1[1] < 7)
{
e2 = 1;
}
if (pos2[1] - Y < 7)
{
e4 = 1;
}
// assume we are moving
Result = vtkScalarBarWidget::Moving;
// unless we are on a corner or edges
if (e2)
{
Result = vtkScalarBarWidget::AdjustingE2;
}
if (e4)
{
Result = vtkScalarBarWidget::AdjustingE4;
}
if (e1)
{
Result = vtkScalarBarWidget::AdjustingE1;
if (e2)
{
Result = vtkScalarBarWidget::AdjustingP1;
}
if (e4)
{
Result = vtkScalarBarWidget::AdjustingP4;
}
}
if (e3)
{
Result = vtkScalarBarWidget::AdjustingE3;
if (e2)
{
Result = vtkScalarBarWidget::AdjustingP2;
}
if (e4)
{
Result = vtkScalarBarWidget::AdjustingP3;
}
}
return Result;
}
void vtkScalarBarWidget::SetCursor(int cState)
{
switch (cState)
{
case vtkScalarBarWidget::AdjustingP1:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZESW);
break;
case vtkScalarBarWidget::AdjustingP3:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZENE);
break;
case vtkScalarBarWidget::AdjustingP2:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZESE);
break;
case vtkScalarBarWidget::AdjustingP4:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZENW);
break;
case vtkScalarBarWidget::AdjustingE1:
case vtkScalarBarWidget::AdjustingE3:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZEWE);
break;
case vtkScalarBarWidget::AdjustingE2:
case vtkScalarBarWidget::AdjustingE4:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZENS);
break;
case vtkScalarBarWidget::Moving:
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_SIZEALL);
break;
}
}
void vtkScalarBarWidget::OnLeftButtonDown()
{
// We're only here is we are enabled
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// are we over the widget?
//this->Interactor->FindPokedRenderer(X,Y);
int *pos1 = this->ScalarBarActor->GetPositionCoordinate()
->GetComputedDisplayValue(this->CurrentRenderer);
int *pos2 = this->ScalarBarActor->GetPosition2Coordinate()
->GetComputedDisplayValue(this->CurrentRenderer);
// are we not over the scalar bar, ignore
if (X < pos1[0] || X > pos2[0] || Y < pos1[1] || Y > pos2[1])
{
return;
}
// start a drag, store the normalized view coords
double X2 = X;
double Y2 = Y;
// convert to normalized viewport coordinates
this->CurrentRenderer->DisplayToNormalizedDisplay(X2,Y2);
this->CurrentRenderer->NormalizedDisplayToViewport(X2,Y2);
this->CurrentRenderer->ViewportToNormalizedViewport(X2,Y2);
this->StartPosition[0] = X2;
this->StartPosition[1] = Y2;
this->State = this->ComputeStateBasedOnPosition(X, Y, pos1, pos2);
this->SetCursor(this->State);
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
this->LeftButtonDown = 1;
}
void vtkScalarBarWidget::OnMouseMove()
{
// compute some info we need for all cases
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// compute the display bounds of the scalar bar if we are inside or outside
int *pos1, *pos2;
if (this->State == vtkScalarBarWidget::Outside ||
this->State == vtkScalarBarWidget::Inside)
{
pos1 = this->ScalarBarActor->GetPositionCoordinate()
->GetComputedDisplayValue(this->CurrentRenderer);
pos2 = this->ScalarBarActor->GetPosition2Coordinate()
->GetComputedDisplayValue(this->CurrentRenderer);
if (this->State == vtkScalarBarWidget::Outside)
{
// if we are not over the scalar bar, ignore
if (X < pos1[0] || X > pos2[0] ||
Y < pos1[1] || Y > pos2[1])
{
return;
}
// otherwise change our state to inside
this->State = vtkScalarBarWidget::Inside;
}
// if inside, set the cursor to the correct shape
if (this->State == vtkScalarBarWidget::Inside)
{
// if we have left then change cursor back to default
if (X < pos1[0] || X > pos2[0] ||
Y < pos1[1] || Y > pos2[1])
{
this->State = vtkScalarBarWidget::Outside;
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_DEFAULT);
return;
}
// adjust the cursor based on our position
this->SetCursor(this->ComputeStateBasedOnPosition(X,Y,pos1,pos2));
return;
}
}
double XF = X;
double YF = Y;
// convert to normalized viewport coordinates
this->CurrentRenderer->DisplayToNormalizedDisplay(XF,YF);
this->CurrentRenderer->NormalizedDisplayToViewport(XF,YF);
this->CurrentRenderer->ViewportToNormalizedViewport(XF,YF);
// there are four parameters that can be adjusted
double *fpos1 = this->ScalarBarActor->GetPositionCoordinate()->GetValue();
double *fpos2 = this->ScalarBarActor->GetPosition2Coordinate()->GetValue();
double par1[2];
double par2[2];
par1[0] = fpos1[0];
par1[1] = fpos1[1];
par2[0] = fpos1[0] + fpos2[0];
par2[1] = fpos1[1] + fpos2[1];
// based on the state, adjust the ScalarBar parameters
switch (this->State)
{
case vtkScalarBarWidget::AdjustingP1:
par1[0] = par1[0] + XF - this->StartPosition[0];
par1[1] = par1[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::AdjustingP2:
par2[0] = par2[0] + XF - this->StartPosition[0];
par1[1] = par1[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::AdjustingP3:
par2[0] = par2[0] + XF - this->StartPosition[0];
par2[1] = par2[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::AdjustingP4:
par1[0] = par1[0] + XF - this->StartPosition[0];
par2[1] = par2[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::AdjustingE1:
par1[0] = par1[0] + XF - this->StartPosition[0];
break;
case vtkScalarBarWidget::AdjustingE2:
par1[1] = par1[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::AdjustingE3:
par2[0] = par2[0] + XF - this->StartPosition[0];
break;
case vtkScalarBarWidget::AdjustingE4:
par2[1] = par2[1] + YF - this->StartPosition[1];
break;
case vtkScalarBarWidget::Moving:
// first apply the move
par1[0] = par1[0] + XF - this->StartPosition[0];
par1[1] = par1[1] + YF - this->StartPosition[1];
par2[0] = par2[0] + XF - this->StartPosition[0];
par2[1] = par2[1] + YF - this->StartPosition[1];
// then check for an orientation change if the scalar bar moves so that
// its center is closer to a different edge that its current edge by
// 0.2 then swap orientation
double centerX = (par1[0] + par2[0])/2.0;
double centerY = (par1[1] + par2[1])/2.0;
// what edge is it closest to
if (fabs(centerX - 0.5) > fabs(centerY - 0.5))
{
// is it far enough in to consider a change in orientation?
if (fabs(centerX - 0.5) > 0.2+fabs(centerY - 0.5))
{
// do we need to change orientation
if (this->ScalarBarActor->GetOrientation() == VTK_ORIENT_HORIZONTAL)
{
this->ScalarBarActor->SetOrientation(VTK_ORIENT_VERTICAL);
// also change the corners
par2[0] = centerX + centerY - par1[1];
par2[1] = centerY + centerX - par1[0];
par1[0] = 2*centerX - par2[0];
par1[1] = 2*centerY - par2[1];
}
}
}
else
{
// is it far enough in to consider a change in orientation?
if (fabs(centerY - 0.5) > 0.2+fabs(centerX - 0.5))
{
// do we need to change orientation
if (this->ScalarBarActor->GetOrientation() != VTK_ORIENT_HORIZONTAL)
{
this->ScalarBarActor->SetOrientation(VTK_ORIENT_HORIZONTAL);
// also change the corners
par2[0] = centerX + centerY - par1[1];
par2[1] = centerY + centerX - par1[0];
par1[0] = 2*centerX - par2[0];
par1[1] = 2*centerY - par2[1];
}
}
}
break;
}
// push the change out to the scalar bar
// make sure the scalar bar doesn't shrink to nothing
if (par2[0] > par1[0] && par2[1] > par1[1])
{
this->ScalarBarActor->GetPositionCoordinate()->SetValue(par1[0],par1[1]);
this->ScalarBarActor->GetPosition2Coordinate()->
SetValue(par2[0] - par1[0], par2[1] - par1[1]);
this->StartPosition[0] = XF;
this->StartPosition[1] = YF;
}
// start a drag
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(vtkCommand::InteractionEvent,NULL);
this->Interactor->Render();
}
void vtkScalarBarWidget::OnLeftButtonUp()
{
if (this->State == vtkScalarBarWidget::Outside || this->LeftButtonDown == 0)
{
return;
}
// stop adjusting
this->State = vtkScalarBarWidget::Outside;
this->EventCallbackCommand->SetAbortFlag(1);
this->Interactor->GetRenderWindow()->SetCurrentCursor(VTK_CURSOR_DEFAULT);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
this->LeftButtonDown = 0;
}
void vtkScalarBarWidget::OnRightButtonDown()
{
// are we not over the scalar bar, ignore
if (this->State == vtkScalarBarWidget::Outside)
{
return;
}
if (this->HasObserver(vtkCommand::RightButtonPressEvent) )
{
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(vtkCommand::RightButtonPressEvent,NULL);
}
RightButtonDown = 1;
}
void vtkScalarBarWidget::OnRightButtonUp()
{
if (RightButtonDown == 0) {
return;
}
if (this->HasObserver(vtkCommand::RightButtonReleaseEvent))
{
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(vtkCommand::RightButtonReleaseEvent,NULL);
}
this->RightButtonDown = 0;
}
void vtkScalarBarWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "ScalarBarActor: " << this->ScalarBarActor << "\n";
}
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