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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSphereWidget.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSphereWidget.h"
#include "vtkActor.h"
#include "vtkAssemblyNode.h"
#include "vtkAssemblyPath.h"
#include "vtkCallbackCommand.h"
#include "vtkCamera.h"
#include "vtkCellPicker.h"
#include "vtkDoubleArray.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSphere.h"
#include "vtkSphereSource.h"
vtkCxxRevisionMacro(vtkSphereWidget, "$Revision: 1.1 $");
vtkStandardNewMacro(vtkSphereWidget);
vtkSphereWidget::vtkSphereWidget()
{
this->State = vtkSphereWidget::Start;
this->EventCallbackCommand->SetCallback(vtkSphereWidget::ProcessEvents);
this->Representation = VTK_SPHERE_WIREFRAME;
//Build the representation of the widget
// Represent the sphere
this->SphereSource = vtkSphereSource::New();
this->SphereSource->SetThetaResolution(16);
this->SphereSource->SetPhiResolution(8);
this->SphereSource->LatLongTessellationOn();
this->SphereMapper = vtkPolyDataMapper::New();
this->SphereMapper->SetInput(this->SphereSource->GetOutput());
this->SphereActor = vtkActor::New();
this->SphereActor->SetMapper(this->SphereMapper);
// controls
this->Translation = 1;
this->Scale = 1;
// handles
this->HandleVisibility = 0;
this->HandleDirection[0] = 1.0;
this->HandleDirection[1] = 0.0;
this->HandleDirection[2] = 0.0;
this->HandleSource = vtkSphereSource::New();
this->HandleSource->SetThetaResolution(16);
this->HandleSource->SetPhiResolution(8);
this->HandleMapper = vtkPolyDataMapper::New();
this->HandleMapper->SetInput(this->HandleSource->GetOutput());
this->HandleActor = vtkActor::New();
this->HandleActor->SetMapper(this->HandleMapper);
// Define the point coordinates
double bounds[6];
bounds[0] = -0.5;
bounds[1] = 0.5;
bounds[2] = -0.5;
bounds[3] = 0.5;
bounds[4] = -0.5;
bounds[5] = 0.5;
// Initial creation of the widget, serves to initialize it
this->PlaceWidget(bounds);
//Manage the picking stuff
this->Picker = vtkCellPicker::New();
this->Picker->SetTolerance(0.005); //need some fluff
this->Picker->AddPickList(this->SphereActor);
this->Picker->AddPickList(this->HandleActor);
this->Picker->PickFromListOn();
// Set up the initial properties
this->SphereProperty = NULL;
this->SelectedSphereProperty = NULL;
this->HandleProperty = NULL;
this->SelectedHandleProperty = NULL;
this->CreateDefaultProperties();
}
vtkSphereWidget::~vtkSphereWidget()
{
this->SphereActor->Delete();
this->SphereMapper->Delete();
this->SphereSource->Delete();
this->Picker->Delete();
this->HandleSource->Delete();
this->HandleMapper->Delete();
this->HandleActor->Delete();
if ( this->SphereProperty )
{
this->SphereProperty->Delete();
}
if ( this->SelectedSphereProperty )
{
this->SelectedSphereProperty->Delete();
}
if ( this->HandleProperty )
{
this->HandleProperty->Delete();
}
if ( this->SelectedHandleProperty )
{
this->SelectedHandleProperty->Delete();
}
}
void vtkSphereWidget::SetEnabled(int enabling)
{
if ( ! this->Interactor )
{
vtkErrorMacro(<<"The interactor must be set prior to enabling/disabling widget");
return;
}
if ( enabling ) //----------------------------------------------------------
{
vtkDebugMacro(<<"Enabling sphere widget");
if ( this->Enabled ) //already enabled, just return
{
return;
}
if ( ! this->CurrentRenderer )
{
this->SetCurrentRenderer(
this->Interactor->FindPokedRenderer(
this->Interactor->GetLastEventPosition()[0],
this->Interactor->GetLastEventPosition()[1]));
if (this->CurrentRenderer == NULL)
{
return;
}
}
this->Enabled = 1;
// listen for the following events
vtkRenderWindowInteractor *i = this->Interactor;
i->AddObserver(vtkCommand::MouseMoveEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::LeftButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::LeftButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonPressEvent,
this->EventCallbackCommand, this->Priority);
i->AddObserver(vtkCommand::RightButtonReleaseEvent,
this->EventCallbackCommand, this->Priority);
// Add the sphere
this->CurrentRenderer->AddActor(this->SphereActor);
this->SphereActor->SetProperty(this->SphereProperty);
this->CurrentRenderer->AddActor(this->HandleActor);
this->HandleActor->SetProperty(this->HandleProperty);
this->SelectRepresentation();
this->SizeHandles();
this->InvokeEvent(vtkCommand::EnableEvent,NULL);
}
else //disabling----------------------------------------------------------
{
vtkDebugMacro(<<"Disabling sphere widget");
if ( ! this->Enabled ) //already disabled, just return
{
return;
}
this->Enabled = 0;
// don't listen for events any more
this->Interactor->RemoveObserver(this->EventCallbackCommand);
// turn off the sphere
this->CurrentRenderer->RemoveActor(this->SphereActor);
this->CurrentRenderer->RemoveActor(this->HandleActor);
this->InvokeEvent(vtkCommand::DisableEvent,NULL);
this->SetCurrentRenderer(NULL);
}
this->Interactor->Render();
}
void vtkSphereWidget::ProcessEvents(vtkObject* vtkNotUsed(object),
unsigned long event,
void* clientdata,
void* vtkNotUsed(calldata))
{
vtkSphereWidget* self = reinterpret_cast<vtkSphereWidget *>( clientdata );
//okay, let's do the right thing
switch(event)
{
case vtkCommand::LeftButtonPressEvent:
self->OnLeftButtonDown();
break;
case vtkCommand::LeftButtonReleaseEvent:
self->OnLeftButtonUp();
break;
case vtkCommand::RightButtonPressEvent:
self->OnRightButtonDown();
break;
case vtkCommand::RightButtonReleaseEvent:
self->OnRightButtonUp();
break;
case vtkCommand::MouseMoveEvent:
self->OnMouseMove();
break;
}
}
void vtkSphereWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Sphere Representation: ";
if ( this->Representation == VTK_SPHERE_OFF )
{
os << "Off\n";
}
else if ( this->Representation == VTK_SPHERE_WIREFRAME )
{
os << "Wireframe\n";
}
else //if ( this->Representation == VTK_SPHERE_SURFACE )
{
os << "Surface\n";
}
if ( this->SphereProperty )
{
os << indent << "Sphere Property: " << this->SphereProperty << "\n";
}
else
{
os << indent << "Sphere Property: (none)\n";
}
if ( this->SelectedSphereProperty )
{
os << indent << "Selected Sphere Property: "
<< this->SelectedSphereProperty << "\n";
}
else
{
os << indent << "Selected Sphere Property: (none)\n";
}
if ( this->HandleProperty )
{
os << indent << "Handle Property: " << this->HandleProperty << "\n";
}
else
{
os << indent << "Handle Property: (none)\n";
}
if ( this->SelectedHandleProperty )
{
os << indent << "Selected Handle Property: "
<< this->SelectedHandleProperty << "\n";
}
else
{
os << indent << "Selected Handle Property: (none)\n";
}
os << indent << "Translation: " << (this->Translation ? "On\n" : "Off\n");
os << indent << "Scale: " << (this->Scale ? "On\n" : "Off\n");
os << indent << "Handle Visibility: "
<< (this->HandleVisibility ? "On\n" : "Off\n");
os << indent << "Handle Direction: (" << this->HandleDirection[0] << ", "
<< this->HandleDirection[1] << ", "
<< this->HandleDirection[2] << ")\n";
os << indent << "Handle Position: (" << this->HandlePosition[0] << ", "
<< this->HandlePosition[1] << ", "
<< this->HandlePosition[2] << ")\n";
int thetaRes = this->SphereSource->GetThetaResolution();
int phiRes = this->SphereSource->GetPhiResolution();
double *center = this->SphereSource->GetCenter();
double r = this->SphereSource->GetRadius();
os << indent << "Theta Resolution: " << thetaRes << "\n";
os << indent << "Phi Resolution: " << phiRes << "\n";
os << indent << "Center: (" << center[0] << ", "
<< center[1] << ", " << center[2] << ")\n";
os << indent << "Radius: " << r << "\n";
}
void vtkSphereWidget::SelectRepresentation()
{
if ( ! this->HandleVisibility )
{
this->CurrentRenderer->RemoveActor(this->HandleActor);
}
if ( this->Representation == VTK_SPHERE_OFF )
{
this->CurrentRenderer->RemoveActor(this->SphereActor);
}
else if ( this->Representation == VTK_SPHERE_WIREFRAME )
{
this->CurrentRenderer->RemoveActor(this->SphereActor);
this->CurrentRenderer->AddActor(this->SphereActor);
this->SphereProperty->SetRepresentationToWireframe();
this->SelectedSphereProperty->SetRepresentationToWireframe();
}
else //if ( this->Representation == VTK_SPHERE_SURFACE )
{
this->CurrentRenderer->RemoveActor(this->SphereActor);
this->CurrentRenderer->AddActor(this->SphereActor);
this->SphereProperty->SetRepresentationToSurface();
this->SelectedSphereProperty->SetRepresentationToSurface();
}
}
void vtkSphereWidget::GetSphere(vtkSphere *sphere)
{
sphere->SetRadius(this->SphereSource->GetRadius());
sphere->SetCenter(this->SphereSource->GetCenter());
}
void vtkSphereWidget::HighlightSphere(int highlight)
{
if ( highlight )
{
this->ValidPick = 1;
this->Picker->GetPickPosition(this->LastPickPosition);
this->SphereActor->SetProperty(this->SelectedSphereProperty);
}
else
{
this->SphereActor->SetProperty(this->SphereProperty);
}
}
void vtkSphereWidget::HighlightHandle(int highlight)
{
if ( highlight )
{
this->ValidPick = 1;
this->Picker->GetPickPosition(this->LastPickPosition);
this->HandleActor->SetProperty(this->SelectedHandleProperty);
}
else
{
this->HandleActor->SetProperty(this->HandleProperty);
}
}
void vtkSphereWidget::OnLeftButtonDown()
{
if (!this->Interactor)
{
return;
}
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!this->CurrentRenderer || !this->CurrentRenderer->IsInViewport(X, Y))
{
this->State = vtkSphereWidget::Outside;
return;
}
// Okay, we can process this. Try to pick handles first;
// if no handles picked, then try to pick the sphere.
vtkAssemblyPath *path;
this->Picker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->Picker->GetPath();
if ( path == NULL )
{
this->State = vtkSphereWidget::Outside;
return;
}
else if (path->GetFirstNode()->GetViewProp() == this->SphereActor )
{
this->State = vtkSphereWidget::Moving;
this->HighlightSphere(1);
}
else if (path->GetFirstNode()->GetViewProp() == this->HandleActor )
{
this->State = vtkSphereWidget::Positioning;
this->HighlightHandle(1);
}
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
this->Interactor->Render();
}
void vtkSphereWidget::OnMouseMove()
{
// See whether we're active
if ( this->State == vtkSphereWidget::Outside ||
this->State == vtkSphereWidget::Start )
{
return;
}
if (!this->Interactor)
{
return;
}
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Do different things depending on state
// Calculations everybody does
double focalPoint[4], pickPoint[4], prevPickPoint[4];
double z;
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
if ( !camera )
{
return;
}
// Compute the two points defining the motion vector
camera->GetFocalPoint(focalPoint);
this->ComputeWorldToDisplay(focalPoint[0], focalPoint[1],
focalPoint[2], focalPoint);
z = focalPoint[2];
this->ComputeDisplayToWorld(double(this->Interactor->GetLastEventPosition()[0]),
double(this->Interactor->GetLastEventPosition()[1]),
z,
prevPickPoint);
this->ComputeDisplayToWorld(double(X), double(Y), z, pickPoint);
// Process the motion
if ( this->State == vtkSphereWidget::Moving )
{
this->Translate(prevPickPoint, pickPoint);
}
else if ( this->State == vtkSphereWidget::Scaling )
{
this->ScaleSphere(prevPickPoint, pickPoint, X, Y);
}
else if ( this->State == vtkSphereWidget::Positioning )
{
this->MoveHandle(prevPickPoint, pickPoint, X, Y);
}
// Interact, if desired
this->EventCallbackCommand->SetAbortFlag(1);
this->InvokeEvent(vtkCommand::InteractionEvent,NULL);
this->Interactor->Render();
}
void vtkSphereWidget::OnLeftButtonUp()
{
if ( this->State == vtkSphereWidget::Outside )
{
return;
}
this->State = vtkSphereWidget::Start;
this->HighlightSphere(0);
this->HighlightHandle(0);
this->SizeHandles();
this->EventCallbackCommand->SetAbortFlag(1);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
if (this->Interactor)
{
this->Interactor->Render();
}
}
void vtkSphereWidget::OnRightButtonDown()
{
if (!this->Interactor)
{
return;
}
this->State = vtkSphereWidget::Scaling;
int X = this->Interactor->GetEventPosition()[0];
int Y = this->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!this->CurrentRenderer || !this->CurrentRenderer->IsInViewport(X, Y))
{
this->State = vtkSphereWidget::Outside;
return;
}
// Okay, we can process this. Try to pick handles first;
// if no handles picked, then pick the bounding box.
vtkAssemblyPath *path;
this->Picker->Pick(X,Y,0.0,this->CurrentRenderer);
path = this->Picker->GetPath();
if ( path == NULL )
{
this->State = vtkSphereWidget::Outside;
this->HighlightSphere(0);
return;
}
else
{
this->HighlightSphere(1);
}
this->EventCallbackCommand->SetAbortFlag(1);
this->StartInteraction();
this->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
this->Interactor->Render();
}
void vtkSphereWidget::OnRightButtonUp()
{
if ( this->State == vtkSphereWidget::Outside )
{
return;
}
this->State = vtkSphereWidget::Start;
this->HighlightSphere(0);
this->HighlightHandle(0);
this->SizeHandles();
this->EventCallbackCommand->SetAbortFlag(1);
this->EndInteraction();
this->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
if (this->Interactor)
{
this->Interactor->Render();
}
}
// Loop through all points and translate them
void vtkSphereWidget::Translate(double *p1, double *p2)
{
if ( !this->Translation )
{
return;
}
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
//int res = this->SphereSource->GetResolution();
double *center = this->SphereSource->GetCenter();
double center1[3];
for (int i=0; i<3; i++)
{
center1[i] = center[i] + v[i];
this->HandlePosition[i] += v[i];
}
this->SphereSource->SetCenter(center1);
this->HandleSource->SetCenter(HandlePosition);
this->SelectRepresentation();
}
void vtkSphereWidget::ScaleSphere(double *p1, double *p2,
int vtkNotUsed(X), int Y)
{
if ( !this->Scale )
{
return;
}
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
double radius = this->SphereSource->GetRadius();
double *c = this->SphereSource->GetCenter();
// Compute the scale factor
double sf = vtkMath::Norm(v) / radius;
if ( Y > this->Interactor->GetLastEventPosition()[1] )
{
sf = 1.0 + sf;
}
else
{
sf = 1.0 - sf;
}
this->SphereSource->SetRadius(sf*radius);
this->HandlePosition[0] = c[0]+sf*(this->HandlePosition[0]-c[0]);
this->HandlePosition[1] = c[1]+sf*(this->HandlePosition[1]-c[1]);
this->HandlePosition[2] = c[2]+sf*(this->HandlePosition[2]-c[2]);
this->HandleSource->SetCenter(this->HandlePosition);
this->SelectRepresentation();
}
void vtkSphereWidget::MoveHandle(double *p1, double *p2,
int vtkNotUsed(X), int vtkNotUsed(Y))
{
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
// Compute the new location of the sphere
double *center = this->SphereSource->GetCenter();
double radius = this->SphereSource->GetRadius();
// set the position of the sphere
double p[3];
for (int i=0; i<3; i++)
{
p[i] = this->HandlePosition[i] + v[i];
this->HandleDirection[i] = p[i] - center[i];
}
this->PlaceHandle(center,radius);
this->SelectRepresentation();
}
void vtkSphereWidget::CreateDefaultProperties()
{
if ( ! this->SphereProperty )
{
this->SphereProperty = vtkProperty::New();
}
if ( ! this->SelectedSphereProperty )
{
this->SelectedSphereProperty = vtkProperty::New();
}
if ( ! this->HandleProperty )
{
this->HandleProperty = vtkProperty::New();
this->HandleProperty->SetColor(1,1,1);
}
if ( ! this->SelectedHandleProperty )
{
this->SelectedHandleProperty = vtkProperty::New();
this->SelectedHandleProperty->SetColor(1,0,0);
}
}
void vtkSphereWidget::PlaceWidget(double bds[6])
{
double bounds[6], center[3], radius;
this->AdjustBounds(bds, bounds, center);
radius = (bounds[1]-bounds[0]) / 2.0;
if ( radius > ((bounds[3]-bounds[2])/2.0) )
{
radius = (bounds[3]-bounds[2])/2.0;
}
radius = (bounds[1]-bounds[0]) / 2.0;
if ( radius > ((bounds[5]-bounds[4])/2.0) )
{
radius = (bounds[5]-bounds[4])/2.0;
}
this->SphereSource->SetCenter(center);
this->SphereSource->SetRadius(radius);
this->SphereSource->Update();
// place the handle
this->PlaceHandle(center,radius);
for (int i=0; i<6; i++)
{
this->InitialBounds[i] = bounds[i];
}
this->InitialLength = sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) +
(bounds[3]-bounds[2])*(bounds[3]-bounds[2]) +
(bounds[5]-bounds[4])*(bounds[5]-bounds[4]));
this->SizeHandles();
}
void vtkSphereWidget::PlaceHandle(double *center, double radius)
{
double sf = radius / vtkMath::Norm(this->HandleDirection);
this->HandlePosition[0] = center[0] + sf*this->HandleDirection[0];
this->HandlePosition[1] = center[1] + sf*this->HandleDirection[1];
this->HandlePosition[2] = center[2] + sf*this->HandleDirection[2];
this->HandleSource->SetCenter(this->HandlePosition);
}
void vtkSphereWidget::SizeHandles()
{
double radius = this->vtk3DWidget::SizeHandles(1.25);
this->HandleSource->SetRadius(radius);
}
void vtkSphereWidget::GetPolyData(vtkPolyData *pd)
{
pd->ShallowCopy(this->SphereSource->GetOutput());
}
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