1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254
|
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkMutableDirectedGraph.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkMutableDirectedGraph - An editable directed graph.
//
// .SECTION Description
// vtkMutableDirectedGraph is a directed graph which has additional methods
// for adding edges and vertices. AddChild() is a convenience method for
// constructing trees. ShallowCopy(), DeepCopy(), CheckedShallowCopy() and
// CheckedDeepCopy() will succeed for instances of vtkDirectedGraph,
// vtkMutableDirectedGraph and vtkTree.
//
// .SECTION See Also
// vtkDirectedGraph vtkGraph vtkTree
#ifndef __vtkMutableDirectedGraph_h
#define __vtkMutableDirectedGraph_h
#include "vtkDirectedGraph.h"
class vtkEdgeListIterator;
class vtkGraphEdge;
class vtkVariant;
class VTK_FILTERING_EXPORT vtkMutableDirectedGraph : public vtkDirectedGraph
{
public:
static vtkMutableDirectedGraph *New();
vtkTypeRevisionMacro(vtkMutableDirectedGraph, vtkDirectedGraph);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// In a distributed graph, this routine cannot be used to add a vertex
// if the vertices in the graph have pedigree IDs, because this routine
// will always add the vertex locally, which may conflict with the
// proper location of the vertex based on the distribution of the
// pedigree IDs.
vtkIdType AddVertex();
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// If the graph has pedigree IDs for its vertices, and a vertex with
// the given pedigree ID already exists, its properties will be
// overwritten with the properties in propertyArr and its ID will be
// returned. Note that, in a distributed graph with pedigree IDs,
// the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex ID can be returned. If you
// don't actually need to use the vertex ID, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex ID.
vtkIdType AddVertex(vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds a vertex with the given pedigree ID to the graph (if a
// vertex with that pedigree ID does not already exist) and returns
// the id the vertex with that pedigree ID. If a vertex with the
// given pedigree ID already exists, its ID will be returned. Note
// that, in a distributed graph,
// the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex ID can be returned. If you
// don't actually need to use the vertex ID, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex ID.
vtkIdType AddVertex(const vtkVariant& pedigreeId);
//ETX
// Description:
// Adds a directed edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. If provided, propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData. Both u and v must refer to vertices
// already in the graph.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v);
// Description:
// Adds a directed edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData. Both u and v must refer to vertices
// already in the graph.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v,
vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds a directed edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. uPedigreeId is the pedigree
// ID of a vertex u, which will be automatically added if it does not
// already exist. v must refer to a vertex already in the graph.
// If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(const vtkVariant& uPedigreeId, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. vPedigreeId is the pedigree
// ID of a vertex v, which will be automatically added if it does not
// already exist. u must refer to a vertex already in the graph.
// If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(vtkIdType u, const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. uPedigreeId and vPedigreeId
// are the pedigree IDs of vertices u and v, which will be
// automatically added if they do not already exist. If provided,
// propertyArr provides edge properties for the newly-created
// edge. The values in propertyArr must match up with the arrays in
// the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(const vtkVariant& uPedigreeId,
const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
//ETX
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
void LazyAddVertex();
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
void LazyAddVertex(vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds a vertex with the given pedigree ID to the graph (if a
// vertex with that pedigree ID does not already exist) and returns
// the id the vertex with that pedigree ID.
void LazyAddVertex(const vtkVariant& pedigreeId);
// Description:
// Adds a directed edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. If provided, propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData.
void LazyAddEdge(vtkIdType u, vtkIdType v, vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. uPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
void LazyAddEdge(const vtkVariant& uPedigreeId, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. vPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
void LazyAddEdge(vtkIdType u, const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. uPedigreeId and vPedigreeId
// are the pedigree IDs of vertices u and v, which will be
// automatically added if they do not already exist. If provided,
// propertyArr provides edge properties for the newly-created
// edge. The values in propertyArr must match up with the arrays in
// the edge data returned by GetEdgeData.
void LazyAddEdge(const vtkVariant& uPedigreeId,
const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
//ETX
// Description:
// Version of AddEdge that returns a heavyweight vtkGraphEdge
// for use with wrappers.
// The graph owns the reference of the edge and will replace
// its contents on the next call to AddGraphEdge.
vtkGraphEdge *AddGraphEdge(vtkIdType u, vtkIdType v);
// Description:
// Convenience method for creating trees.
// Returns the newly created vertex id.
// Shortcut for
// <code>
// vtkIdType v = g->AddVertex();
// g->AddEdge(parent, v);
// </code>
// If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
vtkIdType AddChild(vtkIdType parent,
vtkVariantArray *propertyArr);
vtkIdType AddChild(vtkIdType parent)
{ return this->AddChild(parent, 0); }
protected:
vtkMutableDirectedGraph();
~vtkMutableDirectedGraph();
// Description:
// Graph edge that is reused of AddGraphEdge calls.
vtkGraphEdge *GraphEdge;
private:
vtkMutableDirectedGraph(const vtkMutableDirectedGraph&); // Not implemented.
void operator=(const vtkMutableDirectedGraph&); // Not implemented.
};
#endif
|