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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkMutableUndirectedGraph.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkMutableUndirectedGraph - An editable undirected graph.
//
// .SECTION Description
// vtkMutableUndirectedGraph is an undirected graph with additional functions
// for adding vertices and edges. ShallowCopy(), DeepCopy(), CheckedShallowCopy(),
// and CheckedDeepCopy() will succeed when the argument is a vtkUndirectedGraph
// or vtkMutableUndirectedGraph.
//
// .SECTION See Also
// vtkUndirectedGraph vtkGraph
#ifndef __vtkMutableUndirectedGraph_h
#define __vtkMutableUndirectedGraph_h
#include "vtkUndirectedGraph.h"
class vtkEdgeListIterator;
class vtkGraphEdge;
class VTK_FILTERING_EXPORT vtkMutableUndirectedGraph : public vtkUndirectedGraph
{
public:
static vtkMutableUndirectedGraph *New();
vtkTypeRevisionMacro(vtkMutableUndirectedGraph, vtkUndirectedGraph);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Adds a new vertex to the graph and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// In a distributed graph, this routine cannot be used to add a vertex
// if the vertices in the graph have pedigree IDs, because this routine
// will always add the vertex locally, which may conflict with the
// proper location of the vertex based on the distribution of the
// pedigree IDs.
vtkIdType AddVertex();
// Description:
// Adds a new vertex to the graph and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// If the graph has pedigree IDs for its vertices, and a vertex with
// the given pedigree ID already exists, its properties will be
// overwritten with the properties in propertyArr and its ID will be
// returned. Note that, in a distributed graph with pedigree IDs,
// the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex ID can be returned. If you
// don't actually need to use the vertex ID, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex ID.
vtkIdType AddVertex(vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds a vertex with the given pedigree ID to the graph (if a
// vertex with that pedigree ID does not already exist) and returns
// the id the vertex with that pedigree ID. If a vertex with the
// given pedigree ID already exists, its ID will be returned. Note
// that, in a distributed graph,
// the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex ID can be returned. If you
// don't actually need to use the vertex ID, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex ID.
vtkIdType AddVertex(const vtkVariant& pedigreeId);
//ETX
// Description:
// Adds an undirected edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. If provided, propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData. Both u and v must refer to vertices
// already in the graph.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v);
// Description:
// Adds an undirected edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. If provided, propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData. Both u and v must refer to vertices
// already in the graph.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v,
vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds an undirected edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. uPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. v must refer to a vertex already in the graph.
// If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(const vtkVariant& uPedigreeId, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. vPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. u must refer to a vertex already in the graph.
// If provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(vtkIdType u, const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from u to v to the graph and returns a
// vtkEdgeType structure for that edge. uPedigreeId and vPedigreeId
// are the pedigree IDs of vertices u and v, which will be
// automatically added if they do not already exist. If provided,
// propertyArr provides edge properties for the newly-created
// edge. The values in propertyArr must match up with the arrays in
// the edge data returned by GetEdgeData.
vtkEdgeType AddEdge(const vtkVariant& uPedigreeId,
const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
//ETX
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// In a distributed graph, this routine cannot be used to add a vertex
// if the vertices in the graph have pedigree IDs, because this routine
// will always add the vertex locally, which may conflict with the
// proper location of the vertex based on the distribution of the
// pedigree IDs.
void LazyAddVertex();
// Description:
// Adds a vertex to the graph, and returns the id of that vertex.
// If non-null, propertyArr provides properties that will be attached
// to this vertex. The values in propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData.
// If the graph has pedigree IDs for its vertices, and a vertex with
// the given pedigree ID already exists, its properties will be
// overwritten with the properties in propertyArr. Note that, in a
// distributed graph with pedigree IDs, the vertex added or found
// might not be local. In these cases, LazyAddVertex can be
// significantly faster than AddVertex, because it does not have to
// return the resulting vertex ID to the caller.
void LazyAddVertex(vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds a vertex with the given pedigree ID to the graph (if a
// vertex with that pedigree ID does not already exist). Note that,
// in a distributed graph, the vertex added or found might not be
// local. In these cases, LazyAddVertex can be
// significantly faster than AddVertex, because it does not have to
// return the resulting vertex ID to the caller.
void LazyAddVertex(const vtkVariant& pedigreeId);
//ETX
// Description:
// Adds an undirected edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. u and v must refer to vertices
// in the graph.
void LazyAddEdge(vtkIdType u, vtkIdType v);
// Description:
// Adds an undirected edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. u and v must refer to vertices
// in the graph. If non-NULL, propertyArr
// provides edge properties for the newly-created edge. The values
// in propertyArr must match up with the arrays in the edge data
// returned by GetEdgeData.
void LazyAddEdge(vtkIdType u, vtkIdType v, vtkVariantArray *propertyArr);
//BTX
// Description:
// Adds an undirected edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. uPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. v must refer to a vertex in the graph. If
// provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
void LazyAddEdge(const vtkVariant& uPedigreeId, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. vPedigreeId is the pedigree
// ID of a vertex, which will be automatically added if it does not
// already exist. u must refer to a vertex in the graph. If
// provided, propertyArr provides edge properties
// for the newly-created edge. The values in propertyArr must match
// up with the arrays in the edge data returned by GetEdgeData.
void LazyAddEdge(vtkIdType u, const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from u to v to the graph. The edge may not
// be added immediately, which provides more optimization
// opportunities for distributed graphs; consequently, the edge
// itself is not actually returned. uPedigreeId and vPedigreeId
// are the pedigree IDs of vertices u and v, which will be
// automatically added if they do not already exist. If provided,
// propertyArr provides edge properties for the newly-created
// edge. The values in propertyArr must match up with the arrays in
// the edge data returned by GetEdgeData.
void LazyAddEdge(const vtkVariant& uPedigreeId,
const vtkVariant& vPedigreeId,
vtkVariantArray *propertyArr = 0);
//ETX
// Description:
// Version of AddEdge that returns a heavyweight vtkGraphEdge
// for use with wrappers.
// The graph owns the reference of the edge and will replace
// its contents on the next call to AddGraphEdge.
vtkGraphEdge *AddGraphEdge(vtkIdType u, vtkIdType v);
protected:
vtkMutableUndirectedGraph();
~vtkMutableUndirectedGraph();
// Description:
// Graph edge that is reused of AddGraphEdge calls.
vtkGraphEdge *GraphEdge;
private:
vtkMutableUndirectedGraph(const vtkMutableUndirectedGraph&); // Not implemented.
void operator=(const vtkMutableUndirectedGraph&); // Not implemented.
};
#endif
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