File: vtkSphere.h

package info (click to toggle)
vtk 5.4.2-8
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 94,592 kB
  • ctags: 125,784
  • sloc: cpp: 895,924; ansic: 467,481; tcl: 46,607; python: 17,336; xml: 6,774; perl: 3,111; java: 1,992; yacc: 1,148; asm: 471; lex: 268; makefile: 170; sh: 126
file content (95 lines) | stat: -rw-r--r-- 3,615 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkSphere.h,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSphere - implicit function for a sphere
// .SECTION Description
// vtkSphere computes the implicit function and/or gradient for a sphere.
// vtkSphere is a concrete implementation of vtkImplicitFunction. Additional
// methods are available for sphere-related computations, such as computing
// bounding spheres for a set of points, or set of spheres.

#ifndef __vtkSphere_h
#define __vtkSphere_h

#include "vtkImplicitFunction.h"

class VTK_FILTERING_EXPORT vtkSphere : public vtkImplicitFunction
{
public:
  vtkTypeRevisionMacro(vtkSphere,vtkImplicitFunction);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description
  // Construct sphere with center at (0,0,0) and radius=0.5.
  static vtkSphere *New();

  // Description
  // Evaluate sphere equation ((x-x0)^2 + (y-y0)^2 + (z-z0)^2) - R^2.
  double EvaluateFunction(double x[3]);
  double EvaluateFunction(double x, double y, double z)
    {return this->vtkImplicitFunction::EvaluateFunction(x, y, z); } ;

  // Description
  // Evaluate sphere gradient.
  void EvaluateGradient(double x[3], double n[3]);

  // Description:
  // Set / get the radius of the sphere.
  vtkSetMacro(Radius,double);
  vtkGetMacro(Radius,double);

  // Description:
  // Set / get the center of the sphere.
  vtkSetVector3Macro(Center,double);
  vtkGetVectorMacro(Center,double,3);

  // Description:
  // Create a bounding sphere from a set of points. The set of points is
  // defined by an array of doubles, in the order of x-y-z (which repeats for
  // each point).  An optional hints array provides a guess for the initial
  // bounding sphere; the two values in the hints array are the two points
  // expected to be the furthest apart. The output sphere consists of a
  // center (x-y-z) and a radius.
  static void ComputeBoundingSphere(float *pts, vtkIdType numPts, float sphere[4], 
                                    vtkIdType hints[2]);
  static void ComputeBoundingSphere(double *pts, vtkIdType numPts, double sphere[4], 
                                    vtkIdType hints[2]);

  // Description:
  // Create a bounding sphere from a set of spheres. The set of input spheres
  // is defined by an array of pointers to spheres. Each sphere is defined by
  // the 4-tuple: center(x-y-z)+radius. An optional hints array provides a
  // guess for the initial bounding sphere; the two values in the hints array
  // are the two spheres expected to be the furthest apart. The output sphere
  // consists of a center (x-y-z) and a radius.
  static void ComputeBoundingSphere(float **spheres, vtkIdType numSpheres, float sphere[4],
                                    vtkIdType hints[2]);
  static void ComputeBoundingSphere(double **spheres, vtkIdType numSpheres, double sphere[4],
                                    vtkIdType hints[2]);
  
protected:
  vtkSphere();
  ~vtkSphere() {};

  double Radius;
  double Center[3];

private:
  vtkSphere(const vtkSphere&);  // Not implemented.
  void operator=(const vtkSphere&);  // Not implemented.
};

#endif