1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkMatrixToLinearTransform.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkMatrixToLinearTransform.h"
#include "vtkMatrix4x4.h"
#include "vtkObjectFactory.h"
vtkStandardNewMacro(vtkMatrixToLinearTransform);
vtkCxxSetObjectMacro(vtkMatrixToLinearTransform,Input,vtkMatrix4x4);
//----------------------------------------------------------------------------
vtkMatrixToLinearTransform::vtkMatrixToLinearTransform()
{
this->Input = NULL;
this->InverseFlag = 0;
}
//----------------------------------------------------------------------------
vtkMatrixToLinearTransform::~vtkMatrixToLinearTransform()
{
this->SetInput(NULL);
}
//----------------------------------------------------------------------------
void vtkMatrixToLinearTransform::PrintSelf(ostream& os, vtkIndent indent)
{
this->Update();
this->Superclass::PrintSelf(os, indent);
os << indent << "Input: " << this->Input << "\n";
os << indent << "InverseFlag: " << this->InverseFlag << "\n";
}
//----------------------------------------------------------------------------
void vtkMatrixToLinearTransform::Inverse()
{
this->InverseFlag = !this->InverseFlag;
this->Modified();
}
//----------------------------------------------------------------------------
void vtkMatrixToLinearTransform::InternalUpdate()
{
if (this->Input)
{
this->Matrix->DeepCopy(this->Input);
if (this->InverseFlag)
{
this->Matrix->Invert();
}
}
else
{
this->Matrix->Identity();
}
}
//----------------------------------------------------------------------------
void vtkMatrixToLinearTransform::InternalDeepCopy(vtkAbstractTransform *gtrans)
{
vtkMatrixToLinearTransform *transform =
static_cast<vtkMatrixToLinearTransform *>(gtrans);
this->SetInput(transform->Input);
if (this->InverseFlag != transform->InverseFlag)
{
this->Inverse();
}
}
//----------------------------------------------------------------------------
vtkAbstractTransform *vtkMatrixToLinearTransform::MakeTransform()
{
return vtkMatrixToLinearTransform::New();
}
//----------------------------------------------------------------------------
// Get the MTime
unsigned long vtkMatrixToLinearTransform::GetMTime()
{
unsigned long mtime = this->vtkLinearTransform::GetMTime();
if (this->Input)
{
unsigned long matrixMTime = this->Input->GetMTime();
if (matrixMTime > mtime)
{
return matrixMTime;
}
}
return mtime;
}
#ifndef VTK_LEGACY_REMOVE
void vtkMatrixToLinearTransform::SetMatrix(vtkMatrix4x4 *matrix)
{
VTK_LEGACY_REPLACED_BODY(vtkAssemblyNode::SetMatrix, "VTK 5.0",
vtkAssemblyNode::SetInput);
this->SetInput(matrix);
}
#endif
|