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// SampleView.cpp : implementation of the CSampleView class
//
#include "stdafx.h"
#include "Sample.h"
#include "SampleDoc.h"
#include "SampleView.h"
#include "vtkRenderer.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSampleView
IMPLEMENT_DYNCREATE(CSampleView, vtkMFCRenderView)
BEGIN_MESSAGE_MAP(CSampleView, vtkMFCRenderView)
//{{AFX_MSG_MAP(CSampleView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSampleView construction/destruction
CSampleView::CSampleView()
{
// TODO: add construction code here
}
CSampleView::~CSampleView()
{
}
/////////////////////////////////////////////////////////////////////////////
// CSampleView diagnostics
#ifdef _DEBUG
void CSampleView::AssertValid() const
{
CView::AssertValid();
}
void CSampleView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CSampleDoc* CSampleView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSampleDoc)));
return (CSampleDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSampleView message handlers
void CSampleView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
{
// TODO: Add your specialized code here and/or call the base class
vtkPropCollection *propc;
vtkProp *prop;
// TODO: Add your specialized code here and/or call the base class
// first remove any old actors
this->Renderer->GetViewProps()->RemoveAllItems();
propc = this->GetDocument()->GetViewProps();
propc->InitTraversal();
while (prop = propc->GetNextProp())
{
this->Renderer->AddViewProp(prop);
this->Renderer->ResetCamera();
}
this->vtkMFCRenderView::OnUpdate(pSender, lHint, pHint);
}
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