1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198
|
/*=========================================================================
Program: Visualization Toolkit
Module: CellLocator.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkDataArray.h"
#include "vtkGenericCell.h"
#include "vtkPointData.h"
#include "vtkActor.h"
#include "vtkCellLocator.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkRegressionTestImage.h"
#include "vtkDebugLeaks.h"
int CellLocator( int argc, char *argv[] )
{
// kuhnan's sample code used to test
// vtkCellLocator::IntersectWithLine(...9 params...)
// sphere1: the outer sphere
vtkSphereSource *sphere1 = vtkSphereSource::New();
sphere1->SetThetaResolution(100);
sphere1->SetPhiResolution(100);
sphere1->SetRadius(1);
sphere1->Update();
// sphere2: the inner sphere
vtkSphereSource *sphere2 = vtkSphereSource::New();
sphere2->SetThetaResolution(100);
sphere2->SetPhiResolution(100);
sphere2->SetRadius(0.8);
sphere2->Update();
// the normals obtained from the outer sphere
vtkDataArray *sphereNormals = sphere1->GetOutput()->GetPointData()->GetNormals();
// the cell locator
vtkCellLocator* locator = vtkCellLocator::New();
locator->SetDataSet(sphere2->GetOutput());
locator->CacheCellBoundsOn();
locator->AutomaticOn();
locator->BuildLocator();
// init the counter and ray length
int numIntersected = 0;
double rayLen = 0.2000001; // = 1 - 0.8 + error tolerance
int sub_id;
vtkIdType cell_id;
double param_t, intersect[3], paraCoord[3];
double sourcePnt[3], destinPnt[3], normalVec[3];
vtkGenericCell *cell = vtkGenericCell::New();
// this loop traverses each point on the outer sphere (sphere1)
// and looks for an intersection on the inner sphere (sphere2)
for ( int i = 0; i < sphere1->GetOutput()->GetNumberOfPoints(); i ++ )
{
sphere1->GetOutput()->GetPoint(i, sourcePnt);
sphereNormals->GetTuple(i, normalVec);
// cast a ray in the negative direction toward sphere1
destinPnt[0] = sourcePnt[0] - rayLen * normalVec[0];
destinPnt[1] = sourcePnt[1] - rayLen * normalVec[1];
destinPnt[2] = sourcePnt[2] - rayLen * normalVec[2];
if ( locator->IntersectWithLine(sourcePnt, destinPnt, 0.0010, param_t,
intersect, paraCoord, sub_id, cell_id, cell) )
numIntersected ++;
}
if ( numIntersected != 9802 )
{
int numMissed = 9802 - numIntersected;
cerr << "ERROR: " << numMissed << " ray-sphere intersections missed!!!" << endl;
cerr << "If on a non-WinTel32 platform, try rayLen = 0.200001 or 0.20001 for a new test." << endl;
return 1;
}
else
cout << "Passed: a total of 9802 ray-sphere intersections detected." << endl;
sphereNormals = NULL;
cell->Delete();
sphere1->Delete();
sphere2->Delete();
locator->Delete();
// below: the initial tests
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(8); sphere->SetPhiResolution(8);
sphere->SetRadius(1.0);
sphere->Update();
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
vtkSphereSource *spot = vtkSphereSource::New();
spot->SetPhiResolution(6);
spot->SetThetaResolution(6);
spot->SetRadius(0.1);
vtkPolyDataMapper *spotMapper = vtkPolyDataMapper::New();
spotMapper->SetInputConnection(spot->GetOutputPort());
// Build a locator
vtkCellLocator *cellLocator = vtkCellLocator::New();
cellLocator->SetDataSet(sphere->GetOutput());
cellLocator->BuildLocator();
// Intersect with line
double p1[] = {2.0, 1.0, 3.0};
double p2[] = {0.0, 0.0, 0.0};
double t;
double ptline[3], pcoords[3];
int subId;
cellLocator->IntersectWithLine(p1, p2, 0.001, t, ptline, pcoords, subId);
vtkActor *intersectLineActor = vtkActor::New();
intersectLineActor->SetMapper(spotMapper);
intersectLineActor->SetPosition(ptline[0],ptline[1],ptline[2]);
intersectLineActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
// Find closest point
vtkIdType cellId;
double dist;
p1[0] = -2.4; p1[1] = -0.9;
cellLocator->FindClosestPoint(p1, ptline, cellId, subId, dist);
vtkActor *closestPointActor = vtkActor::New();
closestPointActor->SetMapper(spotMapper);
closestPointActor->SetPosition(ptline[0],ptline[1],ptline[2]);
closestPointActor->GetProperty()->SetColor(0.0, 1.0, 0.0);
// Find closest point within radius
float radius = 5.0;
p1[0] = .2; p1[1] = 1.0; p1[2] = 1.0;
cellLocator->FindClosestPointWithinRadius(p1, radius, ptline, cellId, subId, dist);
vtkActor *closestPointActor2 = vtkActor::New();
closestPointActor2->SetMapper(spotMapper);
closestPointActor2->SetPosition(ptline[0],ptline[1],ptline[2]);
closestPointActor2->GetProperty()->SetColor(0.0, 1.0, 0.0);
renderer->AddActor(sphereActor);
renderer->AddActor(intersectLineActor);
renderer->AddActor(closestPointActor);
renderer->AddActor(closestPointActor2);
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// interact with data
renWin->Render();
int retVal = vtkRegressionTestImage( renWin );
if ( retVal == vtkRegressionTester::DO_INTERACTOR)
{
iren->Start();
}
// Clean up
renderer->Delete();
renWin->Delete();
iren->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
spot->Delete();
spotMapper->Delete();
intersectLineActor->Delete();
closestPointActor->Delete();
closestPointActor2->Delete();
cellLocator->FreeSearchStructure();
cellLocator->Delete();
return !retVal;
}
|