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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSmoothPolyDataFilter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSmoothPolyDataFilter - adjust point positions using Laplacian smoothing
// .SECTION Description
// vtkSmoothPolyDataFilter is a filter that adjusts point coordinates using
// Laplacian smoothing. The effect is to "relax" the mesh, making the cells
// better shaped and the vertices more evenly distributed. Note that this
// filter operates on the lines, polygons, and triangle strips composing an
// instance of vtkPolyData. Vertex or poly-vertex cells are never modified.
//
// The algorithm proceeds as follows. For each vertex v, a topological and
// geometric analysis is performed to determine which vertices are connected
// to v, and which cells are connected to v. Then, a connectivity array is
// constructed for each vertex. (The connectivity array is a list of lists
// of vertices that directly attach to each vertex.) Next, an iteration
// phase begins over all vertices. For each vertex v, the coordinates of v
// are modified according to an average of the connected vertices. (A
// relaxation factor is available to control the amount of displacement of
// v). The process repeats for each vertex. This pass over the list of
// vertices is a single iteration. Many iterations (generally around 20 or
// so) are repeated until the desired result is obtained.
//
// There are some special instance variables used to control the execution
// of this filter. (These ivars basically control what vertices can be
// smoothed, and the creation of the connectivity array.) The
// BoundarySmoothing ivar enables/disables the smoothing operation on
// vertices that are on the "boundary" of the mesh. A boundary vertex is one
// that is surrounded by a semi-cycle of polygons (or used by a single
// line).
//
// Another important ivar is FeatureEdgeSmoothing. If this ivar is
// enabled, then interior vertices are classified as either "simple",
// "interior edge", or "fixed", and smoothed differently. (Interior
// vertices are manifold vertices surrounded by a cycle of polygons; or used
// by two line cells.) The classification is based on the number of feature
// edges attached to v. A feature edge occurs when the angle between the two
// surface normals of a polygon sharing an edge is greater than the
// FeatureAngle ivar. Then, vertices used by no feature edges are classified
// "simple", vertices used by exactly two feature edges are classified
// "interior edge", and all others are "fixed" vertices.
//
// Once the classification is known, the vertices are smoothed
// differently. Corner (i.e., fixed) vertices are not smoothed at all.
// Simple vertices are smoothed as before (i.e., average of connected
// vertex coordinates). Interior edge vertices are smoothed only along
// their two connected edges, and only if the angle between the edges
// is less than the EdgeAngle ivar.
//
// The total smoothing can be controlled by using two ivars. The
// NumberOfIterations is a cap on the maximum number of smoothing passes.
// The Convergence ivar is a limit on the maximum point motion. If the
// maximum motion during an iteration is less than Convergence, then the
// smoothing process terminates. (Convergence is expressed as a fraction of
// the diagonal of the bounding box.)
//
// There are two instance variables that control the generation of error
// data. If the ivar GenerateErrorScalars is on, then a scalar value indicating
// the distance of each vertex from its original position is computed. If the
// ivar GenerateErrorVectors is on, then a vector representing change in
// position is computed.
//
// Optionally you can further control the smoothing process by defining a
// second input: the Source. If defined, the input mesh is constrained to
// lie on the surface defined by the Source ivar.
//
// .SECTION Caveats
//
// The Laplacian operation reduces high frequency information in the geometry
// of the mesh. With excessive smoothing important details may be lost, and
// the surface may shrink towards the centroid. Enabling FeatureEdgeSmoothing
// helps reduce this effect, but cannot entirely eliminate it. You may also
// wish to try vtkWindowedSincPolyDataFilter. It does a better job of
// minimizing shrinkage.
//
// .SECTION See Also
// vtkWindowedSincPolyDataFilter vtkDecimate vtkDecimatePro
#ifndef __vtkSmoothPolyDataFilter_h
#define __vtkSmoothPolyDataFilter_h
#include "vtkPolyDataAlgorithm.h"
class vtkSmoothPoints;
class VTK_GRAPHICS_EXPORT vtkSmoothPolyDataFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSmoothPolyDataFilter,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct object with number of iterations 20; relaxation factor .01;
// feature edge smoothing turned off; feature
// angle 45 degrees; edge angle 15 degrees; and boundary smoothing turned
// on. Error scalars and vectors are not generated (by default). The
// convergence criterion is 0.0 of the bounding box diagonal.
static vtkSmoothPolyDataFilter *New();
// Description:
// Specify a convergence criterion for the iteration
// process. Smaller numbers result in more smoothing iterations.
vtkSetClampMacro(Convergence,double,0.0,1.0);
vtkGetMacro(Convergence,double);
// Description:
// Specify the number of iterations for Laplacian smoothing,
vtkSetClampMacro(NumberOfIterations,int,0,VTK_LARGE_INTEGER);
vtkGetMacro(NumberOfIterations,int);
// Description:
// Specify the relaxation factor for Laplacian smoothing. As in all
// iterative methods, the stability of the process is sensitive to
// this parameter. In general, small relaxation factors and large
// numbers of iterations are more stable than larger relaxation
// factors and smaller numbers of iterations.
vtkSetMacro(RelaxationFactor,double);
vtkGetMacro(RelaxationFactor,double);
// Description:
// Turn on/off smoothing along sharp interior edges.
vtkSetMacro(FeatureEdgeSmoothing,int);
vtkGetMacro(FeatureEdgeSmoothing,int);
vtkBooleanMacro(FeatureEdgeSmoothing,int);
// Description:
// Specify the feature angle for sharp edge identification.
vtkSetClampMacro(FeatureAngle,double,0.0,180.0);
vtkGetMacro(FeatureAngle,double);
// Description:
// Specify the edge angle to control smoothing along edges (either interior
// or boundary).
vtkSetClampMacro(EdgeAngle,double,0.0,180.0);
vtkGetMacro(EdgeAngle,double);
// Description:
// Turn on/off the smoothing of vertices on the boundary of the mesh.
vtkSetMacro(BoundarySmoothing,int);
vtkGetMacro(BoundarySmoothing,int);
vtkBooleanMacro(BoundarySmoothing,int);
// Description:
// Turn on/off the generation of scalar distance values.
vtkSetMacro(GenerateErrorScalars,int);
vtkGetMacro(GenerateErrorScalars,int);
vtkBooleanMacro(GenerateErrorScalars,int);
// Description:
// Turn on/off the generation of error vectors.
vtkSetMacro(GenerateErrorVectors,int);
vtkGetMacro(GenerateErrorVectors,int);
vtkBooleanMacro(GenerateErrorVectors,int);
// Description:
// Specify the source object which is used to constrain smoothing. The
// source defines a surface that the input (as it is smoothed) is
// constrained to lie upon.
void SetSource(vtkPolyData *source);
vtkPolyData *GetSource();
protected:
vtkSmoothPolyDataFilter();
~vtkSmoothPolyDataFilter() {};
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int FillInputPortInformation(int port, vtkInformation *info);
double Convergence;
int NumberOfIterations;
double RelaxationFactor;
int FeatureEdgeSmoothing;
double FeatureAngle;
double EdgeAngle;
int BoundarySmoothing;
int GenerateErrorScalars;
int GenerateErrorVectors;
vtkSmoothPoints *SmoothPoints;
private:
vtkSmoothPolyDataFilter(const vtkSmoothPolyDataFilter&); // Not implemented.
void operator=(const vtkSmoothPolyDataFilter&); // Not implemented.
};
#endif
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