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<?xml version="1.0" encoding="UTF-8"?>
<Material name="CgTestMaterial">
<Property name="Property1">
<Member name="DiffuseColor" number_of_elements="3" type="Double" value="1.0 0.5 0.5" />
</Property>
<Shader scope="Vertex" name="CGVertexLighting" location="Library" language="Cg"
entry="main" args="-DVERTEX_PROGRAM">
<MatrixUniform name="ModelViewProj" type="State" number_of_elements="2"
value="CG_GL_MODELVIEW_PROJECTION_MATRIX CG_GL_MATRIX_IDENTITY">
</MatrixUniform>
<PropertyUniform name="Ka" value="Ambient" />
<PropertyUniform name="AmbientColor" value="AmbientColor" />
<PropertyUniform name="Kd" value="Diffuse" />
<PropertyUniform name="DiffuseColor" value="DiffuseColor" />
<PropertyUniform name="Ks" value="Specular" />
<PropertyUniform name="Ksp" value="SpecularPower" />
<PropertyUniform name="SpecularColor" value="SpecularColor" />
<LightUniform name="lightPosition" value="Position" />
<LightUniform name="lightDiffuseColor" value="DiffuseColor" />
<LightUniform name="lightSpecularColor" value="SpecularColor" />
<LightUniform name="lightAmbientColor" value="AmbientColor" />
<CameraUniform name="eyePosition" value="Position" />
</Shader>
</Material>
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