File: Ch10Earth1DTexFrag.glsl

package info (click to toggle)
vtk 5.8.0-13
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 130,524 kB
  • sloc: cpp: 1,129,256; ansic: 708,203; tcl: 48,526; python: 20,875; xml: 6,779; yacc: 4,208; perl: 3,121; java: 2,788; lex: 931; sh: 660; asm: 471; makefile: 299
file content (18 lines) | stat: -rw-r--r-- 409 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
//
// Fragment shader for drawing the earth with one texture
//
// Author: Randi Rost
//
// Copyright (c) 2002-2004 3Dlabs Inc. Ltd. 
//
// See 3Dlabs-License.txt for license information
//

varying float LightIntensity;
uniform sampler2D EarthTexture;

void main (void)
{
    vec3 lightColor = vec3(texture2D(EarthTexture, gl_TexCoord[0].st));
    gl_FragColor    = vec4(lightColor * LightIntensity, 1.0);
}