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<?xml version="1.0" encoding="UTF-8"?>
<Material>
<Property name="Property1">
<Texture name="masonryTexture" type="2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
<!--
<Texture dimension="2D" format="bmp" location="OrangeBook/Ch10/NewDay.bmp"> </Member>
-->
</Property>
<Shader scope="Vertex" name="OrangeBook/Ch10/Ch10EnvMapVert.glsl" location="OrangeBook/Ch10/Ch10EnvMapVert.glsl" language="GLSL" entry="main">
<LightUniform value="Position" name="LightPos"> </LightUniform>
</Shader>
<Shader scope="Fragment" name="OrangeBook/Ch10/Ch10EnvMapFrag.glsl" location="OrangeBook/Ch10/Ch10EnvMapFrag.glsl" language="GLSL" entry="main">
<Uniform type="vec3" name="BaseColor" number_of_elements="3" value="1.0 1.0 1.0"> </Uniform>
<Uniform type="float" name="MixRatio" number_of_elements="1" value="1.0"> </Uniform>
<!--
<SamplerUniform type="sampler2D" name="EnvMap" value="0"> </SamplerUniform>
-->
<Uniform type="int" name="EnvMap" number_of_elements="1" value="0"> </Uniform>
</Shader>
</Material>
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