File: Ch10EnvMap.xml

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<?xml version="1.0" encoding="UTF-8"?>
<Material>
  <Property name="Property1">
    <Texture name="masonryTexture" type="2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
  <!--
    <Texture dimension="2D" format="bmp" location="OrangeBook/Ch10/NewDay.bmp"> </Member>
  -->
  </Property>

  <Shader scope="Vertex" name="OrangeBook/Ch10/Ch10EnvMapVert.glsl" location="OrangeBook/Ch10/Ch10EnvMapVert.glsl"  language="GLSL" entry="main">
    <LightUniform  value="Position" name="LightPos"> </LightUniform>
  </Shader>

  <Shader scope="Fragment" name="OrangeBook/Ch10/Ch10EnvMapFrag.glsl" location="OrangeBook/Ch10/Ch10EnvMapFrag.glsl"  language="GLSL" entry="main">
    <Uniform type="vec3" name="BaseColor" number_of_elements="3" value="1.0 1.0 1.0"> </Uniform>
    <Uniform type="float" name="MixRatio" number_of_elements="1" value="1.0"> </Uniform>
    <!--
    <SamplerUniform type="sampler2D" name="EnvMap" value="0"> </SamplerUniform>
    -->
    <Uniform type="int" name="EnvMap" number_of_elements="1" value="0"> </Uniform>
  </Shader>

</Material>