File: Ch11ToyBallVert.glsl

package info (click to toggle)
vtk 5.8.0-13
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 130,524 kB
  • sloc: cpp: 1,129,256; ansic: 708,203; tcl: 48,526; python: 20,875; xml: 6,779; yacc: 4,208; perl: 3,121; java: 2,788; lex: 931; sh: 660; asm: 471; makefile: 299
file content (20 lines) | stat: -rw-r--r-- 537 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
//
// Fragment shader for procedurally generated toy ball
//
// Author: Bill Licea-Kane
//
// Copyright (c) 2002-2003 ATI Research 
//
// See ATI-License.txt for license information
//

varying vec4 ECposition;   // surface position in eye coordinates
varying vec4 ECballCenter; // ball center in eye coordinates
uniform vec4 BallCenter;   // ball center in modelling coordinates

void main(void)
{ 
    ECposition   = gl_ModelViewMatrix * gl_Vertex;
    ECballCenter = gl_ModelViewMatrix * BallCenter;
    gl_Position  = ftransform();
}