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<?xml version="1.0" encoding="UTF-8"?>
<Material>
<Property name="Property1">
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<Member name="Color" number_of_elements="3" type="Double" value="1.0 1.0 1.0">
</Member>
-->
<Member name="AmbientColor" number_of_elements="3" type="Double" value="0.2 0.2 0.9"> </Member>
<Member name="DiffuseColor" number_of_elements="3" type="Double" value="0.1 0.5 0.1"> </Member>
<Member name="SpecularColor" number_of_elements="3" type="Double" value="0.5 0.1 0.1"> </Member>
<Member name="EdgeColor" number_of_elements="3" type="Double" value="1.0 1.0 1.0"> </Member>
<Member name="Ambient" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="Diffuse" number_of_elements="1" type="Double" value="0.8"> </Member>
<Member name="Specular" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="SpecularPower" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="Opacity" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="PointSize" number_of_elements="1" type="Float" value="1.0"> </Member>
<Member name="LineWidth" number_of_elements="1" type="Float" value="1.0"> </Member>
<!-- Setting this to '0' here causes the object to disappear in the scene
<Member name="LineStipplePattern" number_of_elements="1" type="Int" value="1">
</Member>
-->
<Member name="LineStippleRepeatFactor" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Interpolation" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Representation" number_of_elements="1" type="Int" value="2"> </Member>
<Member name="EdgeVisibility" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="BackfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="FrontfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
</Property>
<Shader scope="Vertex" name="OrangeBook/Ch11/Ch11LatticeVert.glsl" location="OrangeBook/Ch11/Ch11LatticeVert.glsl" language="GLSL" entry="main">
<LightUniform value="Position" name="LightPosition"> </LightUniform>
<LightUniform value="AmbientColor" name="LightColor"> </LightUniform>
<CameraUniform value="Position" name="EyePosition"> </CameraUniform>
<PropertyUniform value="SpecularColor" name="Specular"> </PropertyUniform>
<PropertyUniform value="AmbientColor" name="Ambient"> </PropertyUniform>
<PropertyUniform value="Diffuse" name="Kd"> </PropertyUniform>
</Shader>
<Shader scope="Fragment" name="OrangeBook/Ch11/Ch11LatticeFrag.glsl" location="OrangeBook/Ch11/Ch11LatticeFrag.glsl" language="GLSL" entry="main">
<Uniform type="vec2" name="Scale" number_of_elements="2" value="1.0 1.0"> </Uniform>
<Uniform type="vec2" name="Threshold" number_of_elements="2" value="10.0 10.0"> </Uniform>
<Uniform type="vec3" name="SurfaceColor" number_of_elements="3" value="1.0 1.0 1.0"> </Uniform>
</Shader>
</Material>
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