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<?xml version="1.0" encoding="UTF-8"?>
<Material>
<Property name="Property1">
<Texture name="masonry" type="2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
</Property>
<Shader scope="Vertex" name="Ch13CloudAnimVert" location="OrangeBook/Ch13/Ch13CloudAnimVert.glsl" language="GLSL" entry="main">
<LightUniform value="Position" name="LightPos"> </LightUniform>
<Uniform type="float" name="Scale" number_of_elements="1" value="0.1"> </Uniform>
</Shader>
<Shader scope="Fragment" name="Ch13CloudAnimFrag" location="OrangeBook/Ch13/Ch13CloudAnimFrag.glsl" language="GLSL" entry="main">
<Uniform type="vec3" name="SkyColor" number_of_elements="3" value="0.0 0.0 0.8"> </Uniform>
<Uniform type="vec3" name="CloudColor" number_of_elements="3" value="0.8 0.8 0.8"> </Uniform>
<Uniform type="vec3" name="Offset" number_of_elements="3" value="0.1 0.1 0.1"> </Uniform>
<Uniform type="sampler3D" name="Noise" number_of_elements="1" value="0"> </Uniform>
</Shader>
</Material>
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