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<?xml version="1.0" encoding="UTF-8"?>
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<Texture dimension="Texture2D" format="bmp" location="Textures/RgbRand.bmp"> </Texture>
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<Texture name="goodOleMasonry" type="Texture2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
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<Shader scope="Vertex" name="OrangeBook/Ch13/Ch13WobbleVert.glsl" location="OrangeBook/Ch13/Ch13WobbleVert.glsl" language="GLSL" entry="main">
<LightUniform value="Position" name="LightPosition"> </LightUniform>
</Shader>
<Shader scope="Fragment" name="OrangeBook/Ch13/Ch13WobbleFrag.glsl" location="OrangeBook/Ch13/Ch13WobbleFrag.glsl" language="GLSL" entry="main">
<PropertyUniform value="MTime" name="mtime"> </PropertyUniform>
<Uniform type="float" name="StartRad" number_of_elements="1" value="1.0"> </Uniform>
<Uniform type="vec2" name="Freq" number_of_elements="2" value="0.000000001 0.0001"> </Uniform>
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<Uniform type="int" name="WobbleTex" number_of_elements="1" value="0"> </Uniform>
</Shader>
</Material>
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