File: Ch13Wobble.xml

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<?xml version="1.0" encoding="UTF-8"?>
<Material>

  <Property name="Property1">
    <!--
    <Texture dimension="Texture2D" format="bmp" location="Textures/Rust.bmp"> </Texture>
    <Texture dimension="Texture2D" format="bmp" location="Textures/RgbRand.bmp"> </Texture>
    -->
    <Texture name="goodOleMasonry" type="Texture2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
  </Property>

  <Shader scope="Vertex" name="OrangeBook/Ch13/Ch13WobbleVert.glsl" location="OrangeBook/Ch13/Ch13WobbleVert.glsl"  language="GLSL" entry="main">
    <LightUniform  value="Position" name="LightPosition"> </LightUniform>
  </Shader>

  <Shader scope="Fragment" name="OrangeBook/Ch13/Ch13WobbleFrag.glsl" location="OrangeBook/Ch13/Ch13WobbleFrag.glsl"  language="GLSL" entry="main">

    <PropertyUniform  value="MTime" name="mtime"> </PropertyUniform>

    <Uniform type="float" name="StartRad" number_of_elements="1" value="1.0"> </Uniform>
    <Uniform type="vec2" name="Freq" number_of_elements="2" value="0.000000001 0.0001"> </Uniform>
    <Uniform type="vec2" name="Amplitude" number_of_elements="2" value="1.0 1.0"> </Uniform>
    <!--
    <SamplerUniform type="sampler2D" name="WobbleTex" value="0"> </SamplerUniform>
    -->
    <Uniform type="int" name="WobbleTex" number_of_elements="1" value="0"> </Uniform>
  </Shader>

</Material>