File: Ch15Mandel.xml

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<?xml version="1.0" encoding="UTF-8"?>
<Material>

  <Property name="Property1">
    <Member name="Diffuse" number_of_elements="1"  type="Double" value="0.4"> </Member>
    <Member name="Specular" number_of_elements="1"  type="Double" value="0.6"> </Member>
    <Member name="SpecularPower" number_of_elements="1"  type="Double" value="128.0"> </Member>
  </Property>

  <Shader scope="Vertex" name="OrangeBook/Ch15/Ch15MandelVert.glsl" location="OrangeBook/Ch15/Ch15MandelVert.glsl"  language="GLSL" entry="main">
    <!--
    <Uniform type="vec3" name="LightPosition" number_of_elements="3" value="1.0 1.0 1.0"> </Uniform>
    <Uniform type="float" name="SpecularContribution" number_of_elements="1" value="1.0"> </Uniform>
    <Uniform type="float" name="DiffuseContribution" number_of_elements="1" value="1.0"> </Uniform>
    <Uniform type="float" name="Shininess" number_of_elements="1" value="1.0"> </Uniform>
    -->

    <LightUniform  value="Position" name="LightPosition"> </LightUniform>
    <PropertyUniform  value="Specular" name="SpecularContribution"> </PropertyUniform>
    <PropertyUniform  value="Diffuse" name="DiffuseContribution"> </PropertyUniform>
    <PropertyUniform  value="SpecularPower" name="Shininess"> </PropertyUniform>
  </Shader>

  <Shader scope="Fragment" name="OrangeBook/Ch15/Ch15MandelFrag.glsl" location="OrangeBook/Ch15/Ch15MandelFrag.glsl"  language="GLSL" entry="main">
    <Uniform type="float" name="MaxIterations" number_of_elements="1000" value="1.0"> </Uniform>
    <Uniform type="float" name="Zoom" number_of_elements="1" value="1.0"> </Uniform>
    <Uniform type="float" name="Xcenter" number_of_elements="1" value="0.2340"> </Uniform>
    <Uniform type="float" name="Ycenter" number_of_elements="1" value="0.36450"> </Uniform>
    <Uniform type="vec3" name="InnerColor" number_of_elements="3" value="1.0 0.0 0.0"> </Uniform>
    <Uniform type="vec3" name="OuterColor1" number_of_elements="3" value="0.0 1.0 0.0"> </Uniform>
    <Uniform type="vec3" name="OuterColor2" number_of_elements="3" value="0.0 0.0 1.0"> </Uniform>
  </Shader>

</Material>