File: VtkPropertyTestFragment.xml

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vtk 5.8.0-13
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<?xml version="1.0" encoding="UTF-8"?>
<Material name="Mat1" NumberOfProperties="1" NumberOfVertexShaders="1" NumberOfFragmentShaders="1">>

  <Property name="Property1">
    <Member name="AmbientColor" number_of_elements="3" type="Double" value="0.75 0.751 0.752"> </Member>
    <Member name="DiffuseColor" number_of_elements="3" type="Double" value="0.61 0.62 0.006"> </Member>
    <Member name="SpecularColor" number_of_elements="3" type="Double" value="0.001 0.002 0.61"> </Member>

    <Member name="EdgeColor" number_of_elements="3" type="Double" value="0.1 0.2 0.3"> </Member>
    <Member name="Ambient" number_of_elements="1" type="Double" value="0.45"> </Member>
    <Member name="Diffuse" number_of_elements="1"  type="Double" value="0.451"> </Member>
    <Member name="Specular" number_of_elements="1"  type="Double" value="0.4"> </Member>
    <Member name="SpecularPower" number_of_elements="1"  type="Double" value="1.0"> </Member>
    <Member name="Opacity" number_of_elements="1"  type="Double" value="1.0"> </Member>
    <Member name="PointSize" number_of_elements="1"  type="Float" value="1.0"> </Member>
    <Member name="LineWidth" number_of_elements="1"  type="Float" value="1.0"> </Member>
    <Member name="LineStipplePattern" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="LineStippleRepeatFactor" number_of_elements="1"  type="Int" value="1"> </Member>
    <Member name="Interpolation" number_of_elements="1"  type="Int" value="1"> </Member>
    <Member name="Representation" number_of_elements="1"  type="Int" value="2"> </Member>
    <Member name="EdgeVisibility" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="BackfaceCulling" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="FrontfaceCulling" number_of_elements="1"  type="Int" value="0"> </Member>
  </Property>

  <Shader scope="Vertex" name="TestGLSLScalarVectorVert" location="TestGLSL/Vertex.glsl" language="GLSL" entry="main" args="-DVERTEX_PROGRAM">
    <LightUniform  value="Position" name="LightPosition"> </LightUniform>
  </Shader>



  <Shader scope="Fragment" name="TestVtkPropertyFrag" location="TestGLSL/VtkPropertyTestFragment.glsl" language="GLSL" entry="main" args="-DFRAGMENT_PROGRAM">

    <!-- these values are for rendering -->
    <PropertyUniform  value="AmbientColor" name="SurfaceColor"> </PropertyUniform>
    <PropertyUniform  value="DiffuseColor" name="WarmColor"> </PropertyUniform>
    <PropertyUniform  value="SpecularColor" name="CoolColor"> </PropertyUniform>
    <PropertyUniform  value="Ambient" name="DiffuseWarm"> </PropertyUniform>
    <PropertyUniform  value="Diffuse" name="DiffuseCool"> </PropertyUniform>

    <!-- these values are for testing -->
    <PropertyUniform  value="AmbientColor" name="AmbientColor" > </PropertyUniform>
    <PropertyUniform  value="DiffuseColor" name="DiffuseColor" > </PropertyUniform>
    <PropertyUniform  value="SpecularColor" name="SpecularColor" > </PropertyUniform>
    <PropertyUniform  value="EdgeColor" name="EdgeColor" > </PropertyUniform>

    <PropertyUniform  value="Ambient" name="Ambient" > </PropertyUniform>
    <PropertyUniform  value="Diffuse" name="Diffuse" > </PropertyUniform>
    <PropertyUniform  value="Specular" name="Specular" > </PropertyUniform>
    <PropertyUniform  value="SpecularPower" name="SpecularPower" > </PropertyUniform>

    <PropertyUniform  value="Opacity" name="Opacity" > </PropertyUniform>

    <PropertyUniform  value="PointSize" name="PointSize" > </PropertyUniform>
    <PropertyUniform  value="LineWidth" name="LineWidth" > </PropertyUniform>
    <PropertyUniform  value="LineStipplePattern" name="LineStipplePattern" > </PropertyUniform>
    <PropertyUniform  value="LineStippleRepeatFactor" name="LineStippleRepeatFactor" > </PropertyUniform>
    <PropertyUniform  value="Interpolation" name="Interpolation" > </PropertyUniform>
    <PropertyUniform  value="Representation" name="Representation" > </PropertyUniform>
    <PropertyUniform  value="EdgeVisibility" name="EdgeVisibility" > </PropertyUniform>
    <PropertyUniform  value="BackfaceCulling" name="BackfaceCulling" > </PropertyUniform>
    <PropertyUniform  value="FrontfaceCulling" name="FrontfaceCulling" > </PropertyUniform>

  </Shader>

</Material>