File: TransformWithBoxWidget.py

package info (click to toggle)
vtk6 6.1.0%2Bdfsg2-6
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 165,164 kB
  • ctags: 226,428
  • sloc: cpp: 1,354,490; ansic: 730,748; python: 227,134; tcl: 48,285; xml: 8,290; yacc: 4,832; java: 3,827; perl: 3,108; lex: 1,809; sh: 1,437; asm: 471; makefile: 229
file content (65 lines) | stat: -rwxr-xr-x 2,183 bytes parent folder | download | duplicates (14)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
#!/usr/bin/env python

# Demonstrate how to use the vtkBoxWidget to translate, scale, and
# rotate actors.  The basic idea is that the box widget controls an
# actor's transform. A callback which modifies the transform is
# invoked as the box widget is manipulated.

import vtk

# Start by creating some simple geometry; in this case a mace.
sphere = vtk.vtkSphereSource()
cone = vtk.vtkConeSource()
glyph = vtk.vtkGlyph3D()
glyph.SetInputConnection(sphere.GetOutputPort())
glyph.SetSourceConnection(cone.GetOutputPort())
glyph.SetVectorModeToUseNormal()
glyph.SetScaleModeToScaleByVector()
glyph.SetScaleFactor(0.25)
appendData = vtk.vtkAppendPolyData()
appendData.AddInputConnection(glyph.GetOutputPort())
appendData.AddInputConnection(sphere.GetOutputPort())
maceMapper = vtk.vtkPolyDataMapper()
maceMapper.SetInputConnection(appendData.GetOutputPort())
maceActor = vtk.vtkLODActor()
maceActor.SetMapper(maceMapper)
maceActor.VisibilityOn()

# Create the RenderWindow, Renderer and both Actors
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# The box widget observes the events invoked by the render window
# interactor.  These events come from user interaction in the render
# window.
boxWidget = vtk.vtkBoxWidget()
boxWidget.SetInteractor(iren)
boxWidget.SetPlaceFactor(1.25)

# Add the actors to the renderer, set the background and window size.
ren.AddActor(maceActor)
ren.SetBackground(0.1, 0.2, 0.4)
renWin.SetSize(300, 300)

# As the box widget is interacted with, it produces a transformation
# matrix that is set on the actor.
t = vtk.vtkTransform()
def TransformActor(obj, event):
    global t, maceActor
    obj.GetTransform(t)
    maceActor.SetUserTransform(t)

# Place the interactor initially. The actor is used to place and scale
# the interactor. An observer is added to the box widget to watch for
# interaction events. This event is captured and used to set the
# transformation matrix of the actor.
boxWidget.SetProp3D(maceActor)
boxWidget.PlaceWidget()
boxWidget.AddObserver("InteractionEvent", TransformActor)

iren.Initialize()
renWin.Render()
iren.Start()