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project(VTKGL2PS)
# Dependency mask
include_regular_expression(".*")
# Depend on OpenGL
if(NOT VTK_OPENGL_HAS_OSMESA)
find_package(OpenGL REQUIRED)
set(GL2PS_GL_LIBRARIES ${OPENGL_LIBRARIES})
set(GL2PS_GL_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
else()
set(GL2PS_GL_LIBRARIES ${OSMESA_LIBRARY})
set(GL2PS_GL_INCLUDE_DIR ${OSMESA_INCLUDE_DIR})
if(OPENGL_gl_LIBRARY)
list(APPEND GL2PS_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
endif()
endif()
# Need math on UNIX
if(UNIX)
set(GL2PS_GL_LIBRARIES ${GL2PS_GL_LIBRARIES} m)
endif()
# Include paths
include_directories(
${VTKGL2PS_SOURCE_DIR}/
${GL2PS_GL_INCLUDE_DIR}
)
# Source files
set(GL2PS_srcs
gl2ps.c
)
# Define the library (and install it)
vtk_add_library(vtkgl2ps ${GL2PS_srcs})
# Setup definitions
if(WIN32)
set_source_files_properties(${GL2PS_srcs}
PROPERTIES
COMPILE_DEFINITIONS "GL2PSDLL;GL2PSDLL_EXPORTS")
endif()
set_property(TARGET vtkgl2ps
APPEND PROPERTY COMPILE_DEFINITIONS
HAVE_ZLIB HAVE_PNG
)
# Linking
target_link_libraries(vtkgl2ps
${GL2PS_GL_LIBRARIES}
${vtkzlib_LIBRARIES}
${vtkpng_LIBRARIES}
)
if(UNIX)
target_link_libraries(vtkgl2ps m)
endif()
# Install headers
if(NOT VTK_INSTALL_NO_DEVELOPMENT)
install(FILES
${VTKGL2PS_SOURCE_DIR}/gl2ps.h
DESTINATION ${VTK_INSTALL_INCLUDE_DIR}/vtkgl2ps/include
COMPONENT Development)
ENDIF(NOT VTK_INSTALL_NO_DEVELOPMENT)
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