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# Try to find Mesa off-screen library and include dir.
# Once done this will define
#
# OSMESA_FOUND - true if OSMesa has been found
# OSMESA_INCLUDE_DIR - where the GL/osmesa.h can be found
# OSMESA_LIBRARY - Link this to use OSMesa
if(NOT OSMESA_INCLUDE_DIR)
# If we have a root defined look there first
if(OSMESA_ROOT)
find_path(OSMESA_INCLUDE_DIR GL/osmesa.h PATHS ${OSMESA_ROOT}/include
NO_DEFAULT_PATH
)
endif()
if(NOT OSMESA_INCLUDE_DIR)
find_path(OSMESA_INCLUDE_DIR GL/osmesa.h PATHS
/usr/openwin/share/include
/opt/graphics/OpenGL/include
)
endif()
endif()
# This may be left blank if OSMesa symbols are included
# in the main Mesa library
if(NOT OSMESA_LIBRARY)
# If we have a root defined look there first
if(OSMESA_ROOT)
find_library(OSMESA_LIBRARY OSMesa PATHS ${OSMESA_ROOT}/lib
NO_DEFAULT_PATH
)
endif()
if(NOT OSMESA_LIBRARY)
find_library(OSMESA_LIBRARY OSMesa PATHS
/opt/graphics/OpenGL/lib
/usr/openwin/lib
)
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OSMesa DEFAULT_MSG OSMESA_LIBRARY OSMESA_INCLUDE_DIR)
mark_as_advanced(OSMESA_INCLUDE_DIR OSMESA_LIBRARY)
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