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/*=========================================================================
Program: Visualization Toolkit
Module: TestDispatchers.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME Test Dispatchers
// .SECTION Description
// Tests vtkDispatcher and vtkDoubleDispatcher
#include "vtkObjectFactory.h"
#include "vtkDispatcher.h"
#include "vtkDoubleDispatcher.h"
#include "vtkDataArrayDispatcher.h"
#include "vtkNew.h"
//classes we will be using in the test
#include "vtkCharArray.h"
#include "vtkDoubleArray.h"
#include "vtkStringArray.h"
#include "vtkIntArray.h"
#include "vtkPoints.h"
#include <stdexcept>
#include <algorithm>
namespace
{
void test_expression(bool valid, std::string msg)
{
if(!valid)
{
throw std::runtime_error(msg);
}
}
template<typename T, typename U>
inline T* as(U* u)
{
return dynamic_cast<T*>(u);
}
struct singleFunctor
{
int timesCalled;
singleFunctor():timesCalled(0){}
template<typename T>
int operator()(T&)
{
return ++timesCalled;
}
};
struct doubleFunctor
{
int timesCalled;
doubleFunctor():timesCalled(0){}
template<typename T, typename U>
int operator()(T&, U&)
{
return ++timesCalled;
}
};
//type traits for vtkTTFunctor and pointsWrapper
template<typename T> struct FieldType;
template<> struct FieldType<vtkIntArray>
{
enum {VTK_DATA_TYPE=VTK_INT};
typedef int ValueType;
};
template<> struct FieldType<vtkDoubleArray>
{
enum {VTK_DATA_TYPE=VTK_DOUBLE};
typedef double ValueType;
};
template<> struct FieldType<vtkCharArray>
{
enum {VTK_DATA_TYPE=VTK_CHAR};
typedef char ValueType;
};
//this functor replaces the usage of VTK_TT macro, by showing
//how to use template traits
struct vtkTTFunctor
{
template<typename T>
void operator()(T& t) const
{
//example that sorts, only works on single component
typedef typename FieldType<T>::ValueType ValueType;
if(t.GetNumberOfComponents() == 1)
{
ValueType* start = static_cast<ValueType*>(t.GetVoidPointer(0));
ValueType* end = static_cast<ValueType*>(t.GetVoidPointer(
t.GetNumberOfTuples()));
std::sort(start,end);
}
}
};
struct pointsFunctor
{
vtkPoints* operator()(vtkDoubleArray& dataArray) const
{
vtkPoints* points = vtkPoints::New();
points->SetData(&dataArray);
return points;
}
vtkPoints* operator()(vtkIntArray& dataArray) const
{
vtkPoints* points = vtkPoints::New();
points->SetNumberOfPoints(dataArray.GetNumberOfTuples());
return points;
}
};
}
bool TestSingleDispatch()
{
//statefull dispatching
singleFunctor functor;
vtkDispatcher<vtkObject,int> dispatcher;
dispatcher.Add<vtkDoubleArray>(&functor);
dispatcher.Add<vtkStringArray>(&functor);
dispatcher.Add<vtkIntArray>(&functor);
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkStringArray> stringArray;
vtkNew<vtkIntArray> intArray;
vtkNew<vtkPoints> pointsArray;
int result = dispatcher.Go(as<vtkObject>(doubleArray.GetPointer()));
test_expression(result==1,"double array dispatch failed with statefull functor");
result = dispatcher.Go(stringArray.GetPointer());
test_expression(result==2,"string array dispatch failed with statefull functor");
result = dispatcher.Go(intArray.GetPointer());
test_expression(result==3,"int array dispatch failed with statefull functor");
result = dispatcher.Go(pointsArray.GetPointer());
test_expression(result==0,"points array didn't fail");
return true;
}
bool TestStatelessSingleDispatch()
{
//stateless dispatching
vtkDispatcher<vtkObject,int> dispatcher;
dispatcher.Add<vtkDoubleArray>(singleFunctor());
dispatcher.Add<vtkStringArray>(singleFunctor());
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkStringArray> stringArray;
int result = dispatcher.Go(doubleArray.GetPointer());
test_expression(result==1,"double array dispatch failed with stateless functor");
result = dispatcher.Go(as<vtkObject>(stringArray.GetPointer()));
test_expression(result==1,"string array dispatch failed with stateless functor");
return true;
}
bool TestDoubleDispatch()
{
//statefull dispatching
doubleFunctor functor;
vtkDoubleDispatcher<vtkObject,vtkObject,int> dispatcher;
dispatcher.Add<vtkDoubleArray,vtkStringArray>(&functor);
dispatcher.Add<vtkStringArray,vtkStringArray>(&functor);
dispatcher.Add<vtkIntArray,vtkDoubleArray>(&functor);
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkStringArray> stringArray;
vtkNew<vtkIntArray> intArray;
vtkNew<vtkPoints> pointsArray;
int result = dispatcher.Go(as<vtkObject>(doubleArray.GetPointer()),
as<vtkObject>(stringArray.GetPointer()));
test_expression(result==1,"double array dispatch failed with statefull functor");
result = dispatcher.Go(stringArray.GetPointer(),stringArray.GetPointer());
test_expression(result==2,"string array dispatch failed with statefull functor");
result = dispatcher.Go(as<vtkObject>(intArray.GetPointer()),doubleArray.GetPointer());
test_expression(result==3,"int array dispatch failed with statefull functor");
result = dispatcher.Go(intArray.GetPointer(),pointsArray.GetPointer());
test_expression(result==0,"points array didn't fail");
return true;
}
bool TestStatelessDoubleDispatch()
{
//stateless dispatching
vtkDoubleDispatcher<vtkObject,vtkObject,int> dispatcher;
dispatcher.Add<vtkDoubleArray,vtkStringArray>(doubleFunctor());
dispatcher.Add<vtkStringArray,vtkStringArray>(doubleFunctor());
dispatcher.Add<vtkIntArray,vtkDoubleArray>(doubleFunctor());
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkStringArray> stringArray;
vtkNew<vtkIntArray> intArray;
vtkNew<vtkPoints> pointsArray;
int result = dispatcher.Go(doubleArray.GetPointer(),stringArray.GetPointer());
test_expression(result==1,"double array dispatch failed with statefull functor");
result = dispatcher.Go(stringArray.GetPointer(),stringArray.GetPointer());
test_expression(result==1,"string array dispatch failed with statefull functor");
result = dispatcher.Go(intArray.GetPointer(),doubleArray.GetPointer());
test_expression(result==1,"int array dispatch failed with statefull functor");
result = dispatcher.Go(intArray.GetPointer(),pointsArray.GetPointer());
test_expression(result==0,"points array didn't fail");
return true;
}
bool TestMixedDispatch()
{
//stateless dispatching
singleFunctor functor;
vtkDispatcher<vtkDataArray,int> dispatcher;
dispatcher.Add<vtkDoubleArray>(&functor);
dispatcher.Add<vtkIntArray>(&functor);
dispatcher.Add<vtkCharArray>(singleFunctor());
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkIntArray> intArray;
vtkNew<vtkCharArray> charArray;
int result = dispatcher.Go(as<vtkDataArray>(doubleArray.GetPointer()));
result = dispatcher.Go(intArray.GetPointer());
result = dispatcher.Go(doubleArray.GetPointer());
test_expression(result==3,"statefull functor failed with int and double");
result = dispatcher.Go(charArray.GetPointer());
test_expression(result==1,"");
return true;
}
bool TestVTKTTReplacement()
{
//stateless dispatching
vtkDispatcher<vtkDataArray> dispatcher; //default return type is void
dispatcher.Add<vtkDoubleArray>(vtkTTFunctor());
dispatcher.Add<vtkIntArray>(vtkTTFunctor());
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
vtkNew<vtkIntArray> intArray;
doubleArray->SetNumberOfValues(10);
intArray->SetNumberOfValues(10);
for(int i=0; i < 10; ++i)
{
doubleArray->SetValue(i,10-i);
intArray->SetValue(i,-10*i);
}
//sort the array, passing in as vtkObject to show we use RTTI
//to get out the derived class info
dispatcher.Go(as<vtkDataArray>(doubleArray.GetPointer()));
dispatcher.Go(as<vtkDataArray>(intArray.GetPointer()));
//verify the array is sorted, by checking min & max
test_expression(doubleArray->GetValue(0)==1,"double array not sorted");
test_expression(doubleArray->GetValue(9)==10,"double array not sorted");
test_expression(intArray->GetValue(0)==-90,"int array not sorted");
test_expression(intArray->GetValue(9)==0,"int array not sorted");
return true;
}
bool TestReturnVtkObject()
{
//This example shows how to return a vtkObject that is filled by the algorithm
//that you passed in.
vtkDispatcher<vtkDataArray,vtkPoints*> dispatcher; //default return type is void
dispatcher.Add<vtkDoubleArray>(pointsFunctor());
dispatcher.Add<vtkIntArray>(pointsFunctor());
//verify the dispatching
vtkNew<vtkDoubleArray> doubleArray;
doubleArray->SetNumberOfComponents(3);
doubleArray->SetNumberOfTuples(1);
//make sure the result isn't copied anywhere
vtkPoints* result = dispatcher.Go(as<vtkDataArray>(doubleArray.GetPointer()));
test_expression(result != NULL, "Returned points not valid");
test_expression(result->GetData() == doubleArray.GetPointer(),
"Returned points not equal to the passed in double array");
result->Delete();
//on an integer function we should get a whole new points array
vtkNew<vtkIntArray> intArray;
result = dispatcher.Go(as<vtkDataArray>( intArray.GetPointer() ));
test_expression(result != NULL, "Returned points not valid");
result->Delete();
return true;
}
int TestDispatchers(int /*argc*/, char* /*argv*/[])
{
bool passed = TestSingleDispatch();
passed &= TestStatelessSingleDispatch();
passed &= TestDoubleDispatch();
passed &= TestStatelessDoubleDispatch();
passed &= TestMixedDispatch();
passed &= TestVTKTTReplacement();
passed &= TestReturnVtkObject();
return passed ? 0 : 1;
}
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