1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814
|
/*=========================================================================
Program: Visualization Toolkit
Module: LSDynaFamily.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*----------------------------------------------------------------------------
Copyright (c) Sandia Corporation
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
#include "LSDynaFamily.h"
//#include "vtksys/SystemTools.hxx"
#include <errno.h>
#include <ctype.h>
#include <cassert>
#include <string>
#include <set>
#include <vector>
#include <algorithm>
#include <map>
namespace
{
//Documentation on why the exemption
#define USE_STAT_64 VTK_SIZEOF_ID_TYPE==8 && !defined _DARWIN_FEATURE_64_BIT_INODE && !defined __FreeBSD__
//OS X and FreeBSD use stat instead of stat64
#if (USE_STAT_64)
//64bit
#ifndef WIN32
int LS_DYNA_STAT(const char* fname, struct stat64& s)
{
//POSIX
return stat64(fname,&s);
}
#else
int LS_DYNA_STAT(const char* fname, struct __stat64& s)
{
//Windows
return __stat64(fname, &s);
}
#endif
#else
//32bit
int LS_DYNA_STAT(const char* fname, struct stat& s)
{
//POSIX
return stat(fname,&s);
}
#endif
vtkLSDynaFile_t VTK_LSDYNA_OPENFILE(const char* fname)
{
#ifndef WIN32
vtkLSDynaFile_t f = open(fname, O_RDONLY);
return f;
#else
vtkLSDynaFile_t f = fopen(fname, "rb");
setvbuf(f,NULL,_IONBF,0); //disable buffer
return f;
#endif
}
std::string vtkLSGetFamilyFileName( const char* basedir, const std::string& dbname, int adaptationLvl, int number )
{
std::string blorb;
blorb = basedir + dbname;
if ( adaptationLvl > 0 )
{
// convert adaptationLvl from an integer to "aa", "ab", "ac", ...
// and tack it onto the end of our blorb.
std::string slvl;
int a = adaptationLvl - 1;
while ( a )
{
slvl += char(97 + (a % 26) );
a = a / 26;
}
while ( slvl.size() < 2 )
{
slvl += 'a';
}
std::reverse( slvl.begin(), slvl.end() );
blorb += slvl;
}
if ( number > 0 )
{
char n[4];
sprintf(n, "%02d", number);
blorb += n;
}
return blorb;
}
}
const char* LSDynaFamily::SectionTypeNames[] =
{
"ControlSection",
"StaticSection",
"TimeStepSection",
"MaterialTypeData",
"FluidMaterialIdData",
"SPHElementData",
"GeometryData",
"UserIdData",
"AdaptedParentData",
"SPHNodeData",
"RigidSurfaceData",
"EndOfStaticSection",
"ElementDeletionState",
"SPHNodeState",
"RigidSurfaceState"
};
const float LSDynaFamily::EOFMarker = -999999.0f;
struct LSDynaFamily::BufferingInfo
{
BufferingInfo():
numWordsToRead(0),
loopTimes(0),
leftOver(0),
size(1048576)
{};
vtkIdType numWordsToRead;
vtkIdType loopTimes;
vtkIdType leftOver;
const vtkIdType size; //deafult buffer size
private:
LSDynaFamily::BufferingInfo& operator=( const LSDynaFamily::BufferingInfo & );
};
//-----------------------------------------------------------------------------
LSDynaFamily::LSDynaFamily()
{
this->FD = VTK_LSDYNA_BADFILE; // No file open
this->FAdapt = -1; // Invalid adaptation
this->FNum = -1; // No files in filelist
this->FWord = 0; // At start of file
this->SwapEndian = -1; // No endian-ness determined
this->WordSize = 0; // No word size determined
this->TimeStep = 0; // Initial time step
this->StateSize = 0; // Time steps take up no room on disk
this->AdaptationsMarkers.push_back( LSDynaFamilyAdaptLevel() );
this->Chunk = NULL;
this->ChunkWord = 0;
this->ChunkAlloc = 0;
this->FileHandlesClosed = false;
this->BufferInfo = new LSDynaFamily::BufferingInfo();
}
//-----------------------------------------------------------------------------
LSDynaFamily::~LSDynaFamily()
{
if ( ! VTK_LSDYNA_ISBADFILE(this->FD) )
{
VTK_LSDYNA_CLOSEFILE(this->FD);
}
delete [] this->Chunk;
delete this->BufferInfo;
}
//-----------------------------------------------------------------------------
void LSDynaFamily::SetDatabaseDirectory( std::string dd )
{
this->DatabaseDirectory = dd;
}
std::string LSDynaFamily::GetDatabaseDirectory()
{
return this->DatabaseDirectory;
}
//-----------------------------------------------------------------------------
void LSDynaFamily::SetDatabaseBaseName( std::string bn )
{
this->DatabaseBaseName = bn;
}
std::string LSDynaFamily::GetDatabaseBaseName()
{
return this->DatabaseBaseName;
}
//-----------------------------------------------------------------------------
int LSDynaFamily::ScanDatabaseDirectory()
{
// FIXME: None of this need be cleared if we are trying to track a
// simulation in progress. But it won't hurt to redo the scan from the
// beginning... it will just take longer.
this->Files.clear();
this->FileSizes.clear();
this->FileAdaptLevels.clear();
this->TimeAdaptLevels.clear();
this->Adaptations.clear();
this->TimeStepMarks.clear();
std::string tmpFile;
int filenum = 0;
int adaptLevel = 0;
int tryAdapt = 0; // don't try an adaptive step unless we have one good file at the current level.
bool adapted = true; // true when advancing over a mesh adaptation.
#if defined (WIN32) && VTK_SIZEOF_ID_TYPE==8
struct __stat64 st;
#elif USE_STAT_64
struct stat64 st;
#else
struct stat st;
#endif
while ( tryAdapt >= 0 )
{
tmpFile = vtkLSGetFamilyFileName( this->DatabaseDirectory.c_str(),
this->DatabaseBaseName,
adaptLevel,
filenum );
if ( LS_DYNA_STAT( tmpFile.c_str(), st) == 0 )
{
if ( adapted )
{
this->Adaptations.push_back( (int)this->Files.size() );
adapted = false;
}
this->Files.push_back( tmpFile );
this->FileSizes.push_back( st.st_size );
this->FileAdaptLevels.push_back( adaptLevel );
tryAdapt = 1;
++filenum;
}
else
{
--tryAdapt;
++adaptLevel;
filenum = 0;
adapted = true;
}
}
return this->Files.size() == 0;
}
//-----------------------------------------------------------------------------
const char* LSDynaFamily::SectionTypeToString( SectionType s )
{
return SectionTypeNames[s];
}
//-----------------------------------------------------------------------------
int LSDynaFamily::SkipToWord( SectionType sType, vtkIdType sId, vtkIdType wordNumber )
{
LSDynaFamilySectionMark mark;
if ( sType != TimeStepSection && sType < ElementDeletionState )
{
assert( sId < (int)this->Adaptations.size() );
if ( sId < 0 )
sId = 0;
mark = this->AdaptationsMarkers[sId].Marks[ sType ];
mark.Offset += wordNumber;
}
else
{
// NOTE: SkipToWord cannot jump outside of the current adaptation level!
// You must use SetTimeStep() to do that -- it will call ReadHeaderInformation().
mark = this->AdaptationsMarkers[this->FAdapt].Marks[ sType ];
mark.Offset += wordNumber;
if ( sId >= (vtkIdType) this->TimeStepMarks.size() )
{
return 1;
}
mark.FileNumber = this->TimeStepMarks[ sId ].FileNumber;
mark.Offset = this->TimeStepMarks[ sId ].Offset +
( this->AdaptationsMarkers[this->FAdapt].Marks[sType].Offset -
this->AdaptationsMarkers[this->FAdapt].Marks[TimeStepSection].Offset ) +
wordNumber;
}
// if the skip is too big for one file, advance to the correct file
while ( (mark.FileNumber < (vtkIdType) this->Files.size()) && (mark.Offset > this->FileSizes[ mark.FileNumber ]) )
{
mark.Offset -= this->FileSizes[ mark.FileNumber ];
mark.FileNumber++;
}
if ( mark.FileNumber > (vtkIdType) this->Files.size() )
{
// when stepping past the end of the entire database (as opposed
// to a single file), return a different value
return 2;
}
if ( this->FNum < 0 || (this->FNum != mark.FileNumber) )
{
if ( this->FNum >= 0 )
{
if ( ! VTK_LSDYNA_ISBADFILE(this->FD) )
{
VTK_LSDYNA_CLOSEFILE(this->FD);
}
}
this->FD = VTK_LSDYNA_OPENFILE(this->Files[mark.FileNumber].c_str());
if ( VTK_LSDYNA_ISBADFILE(this->FD) )
{
return errno;
}
this->FNum = mark.FileNumber;
this->FAdapt = this->FileAdaptLevels[ this->FNum ];
}
vtkLSDynaOff_t offset = mark.Offset * this->WordSize;
// FIXME: Handle case where wordNumber + mark.Offset > (7=factor)*512*512
if ( VTK_LSDYNA_SEEKTELL(this->FD,offset,SEEK_SET) != offset )
{
return errno;
}
this->FWord = mark.Offset;
return 0;
}
// FIXME: Assumes there is a valid file open and that
// lseek will return the byte just past the time value word.
// the BufferChunks buffer).
//-----------------------------------------------------------------------------
int LSDynaFamily::MarkTimeStep()
{
LSDynaFamilySectionMark mark;
mark.FileNumber = this->FNum;
mark.Offset = VTK_LSDYNA_TELL( this->FD ) / this->GetWordSize() - 1;
this->TimeStepMarks.push_back( mark );
this->TimeAdaptLevels.push_back( this->FAdapt );
return 0;
}
//-----------------------------------------------------------------------------
int LSDynaFamily::SkipWords( vtkIdType numWords )
{
if(numWords<=0)
{
return 0;
}
if ( this->FNum < 0 || VTK_LSDYNA_ISBADFILE(this->FD) )
{
return -1;
}
vtkIdType offset = numWords*this->WordSize;
//determine where we are currently in the file
vtkIdType currentPos = VTK_LSDYNA_TELL(this->FD);
VTK_LSDYNA_SEEK(this->FD, offset, SEEK_CUR);
vtkIdType amountMoved = VTK_LSDYNA_TELL(this->FD) - currentPos;
offset -= amountMoved;
if(offset>0)
{
// try advancing to next file
VTK_LSDYNA_CLOSEFILE(this->FD);
// if the skip is too big for one file, advance to the correct file
++this->FNum;
while ( (this->FNum < (vtkIdType) this->Files.size()) && (offset > this->FileSizes[ this->FNum ]) )
{
offset -= this->FileSizes[ this->FNum ];
++this->FNum;
}
this->FD = VTK_LSDYNA_OPENFILE(this->Files[this->FNum].c_str());
this->FWord = 0;
if ( VTK_LSDYNA_ISBADFILE(this->FD) )
{ // bad file (permissions, deleted) or request (too big)
this->FNum = -1;
this->FAdapt = -1;
return errno;
}
//seek into the file the current offset amount
VTK_LSDYNA_SEEK(this->FD, offset, SEEK_CUR);
amountMoved = VTK_LSDYNA_TELL(this->FD);
offset -= amountMoved;
}
this->FWord = VTK_LSDYNA_TELL(this->FD);
return 0;
}
//-----------------------------------------------------------------------------
int LSDynaFamily::BufferChunk( WordType wType, vtkIdType chunkSizeInWords )
{
if ( chunkSizeInWords == 0 )
return 0;
if ( this->ChunkAlloc < chunkSizeInWords )
{
delete [] this->Chunk;
this->ChunkAlloc = chunkSizeInWords;
this->Chunk = new unsigned char[ this->ChunkAlloc*this->WordSize ];
}
this->FWord = VTK_LSDYNA_TELL(this->FD);
// Eventually, we must check the return value and see if the read
// came up short (EOF). If it did, then we must advance to the next
// file.
vtkIdType bytesLeft = chunkSizeInWords*this->WordSize;
vtkIdType bytesRead;
unsigned char* buf = this->Chunk;
this->ChunkValid = 0;
this->ChunkWord = 0;
while ( bytesLeft )
{
bytesRead = VTK_LSDYNA_READ(this->FD,(void*) buf,bytesLeft);
this->ChunkValid += bytesRead;
if ( bytesRead < bytesLeft )
{
if ( bytesRead <= 0 )
{ // try advancing to next file
VTK_LSDYNA_CLOSEFILE(this->FD);
if ( ++this->FNum == (vtkIdType) this->Files.size() )
{ // no more files to read. Oops.
this->FNum = -1;
this->FAdapt = -1;
return 1;
}
this->FD = VTK_LSDYNA_OPENFILE(this->Files[this->FNum].c_str());
this->FWord = 0;
if ( VTK_LSDYNA_ISBADFILE(this->FD) )
{ // bad file (permissions, deleted) or request (too big)
this->FNum = -1;
this->FAdapt = -1;
return errno;
}
}
}
bytesLeft -= bytesRead;
buf += bytesRead;
}
this->FWord = VTK_LSDYNA_TELL(this->FD);
if ( this->SwapEndian && wType != LSDynaFamily::Char )
{
unsigned char tmp[4];
vtkIdType i;
unsigned char* cur = this->Chunk;
// Currently, wType is unused, but if I ever have to support cray
// floating point types, this will need to be different
switch (this->WordSize)
{
case 4:
for (i=0; i<chunkSizeInWords; ++i)
{
tmp[0] = cur[0];
tmp[1] = cur[1];
cur[0] = cur[3];
cur[1] = cur[2];
cur[2] = tmp[1];
cur[3] = tmp[0];
cur += this->WordSize;
}
break;
case 8:
default:
for (i=0; i<chunkSizeInWords; ++i)
{
tmp[0] = cur[0];
tmp[1] = cur[1];
tmp[2] = cur[2];
tmp[3] = cur[3];
cur[0] = cur[7];
cur[1] = cur[6];
cur[2] = cur[5];
cur[3] = cur[4];
cur[4] = tmp[3];
cur[5] = tmp[2];
cur[6] = tmp[1];
cur[7] = tmp[0];
cur += this->WordSize;
}
break;
}
}
return 0;
}
//-----------------------------------------------------------------------------
int LSDynaFamily::ClearBuffer()
{
if ( this->Chunk )
{
this->ChunkAlloc = 0;
this->ChunkWord = 0;
this->ChunkValid = 0;
delete [] this->Chunk;
this->Chunk = NULL;
}
return 0;
}
//-----------------------------------------------------------------------------
vtkIdType LSDynaFamily::InitPartialChunkBuffering( const vtkIdType& numTuples,
const vtkIdType& numComps )
{
if(numTuples==0)
{
this->BufferInfo->numWordsToRead = 0;
this->BufferInfo->leftOver = 0;
this->BufferInfo->loopTimes = 0;
}
else
{
const vtkIdType size(this->BufferInfo->size);
this->BufferInfo->numWordsToRead = (size * numComps);
this->BufferInfo->leftOver=(numTuples%size) * numComps;
this->BufferInfo->loopTimes=(numTuples/size);
}
int numChunks = this->BufferInfo->loopTimes;
if(this->BufferInfo->leftOver>0)
{
++numChunks;
}
return numChunks;
}
//-----------------------------------------------------------------------------
vtkIdType LSDynaFamily::GetNextChunk( const WordType& wType)
{
vtkIdType size;
if(this->BufferInfo->loopTimes > 0)
{
size = this->BufferInfo->numWordsToRead;
}
else if(this->BufferInfo->loopTimes == 0)
{
size = this->BufferInfo->leftOver;
}
else
{
size = 0;
}
this->BufferChunk(wType,size);
--this->BufferInfo->loopTimes;
return size;
}
//-----------------------------------------------------------------------------
int LSDynaFamily::AdvanceFile()
{
if ( this->FNum < 0 && VTK_LSDYNA_ISBADFILE(this->FD) )
{
if ( this->Files.size() > 0 )
{
this->FNum = 0;
this->FAdapt = 0;
return 0;
}
else
{
return 1;
}
}
if ( ! VTK_LSDYNA_ISBADFILE(this->FD) )
{
VTK_LSDYNA_CLOSEFILE(this->FD);
//this->FD = VTK_LSDYNA_BADFILE;
}
this->FWord = 0;
this->ChunkValid = 0;
if ( this->FNum + 1 < (vtkIdType) this->Files.size() )
{
this->FNum++;
this->FAdapt = this->FileAdaptLevels[ this->FNum ];
}
else
{
this->FD = VTK_LSDYNA_BADFILE;
return 1;
}
this->FD = VTK_LSDYNA_OPENFILE(this->Files[this->FNum].c_str());
if ( VTK_LSDYNA_ISBADFILE(this->FD) )
{
return errno;
}
return 0;
}
void LSDynaFamily::MarkSectionStart( int adaptLevel, SectionType m )
{
vtkIdType myWord;
if ( ! VTK_LSDYNA_ISBADFILE(this->FD) )
{
myWord = VTK_LSDYNA_TELL(this->FD) / this->WordSize;
}
else
{
myWord = 0;
}
// OK, mark it.
LSDynaFamilySectionMark mark;
mark.FileNumber = this->FNum;
mark.Offset = myWord;
while ( adaptLevel >= (int) this->AdaptationsMarkers.size() )
{
this->AdaptationsMarkers.push_back( LSDynaFamilyAdaptLevel() );
}
this->AdaptationsMarkers[adaptLevel].Marks[m] = mark;
//fprintf( stderr, "Mark \"%s\" is (%d,%d)\n", SectionTypeToString(m), mark.FileNumber, mark.Offset );
}
//-----------------------------------------------------------------------------
int LSDynaFamily::JumpToMark( SectionType m )
{
return this->SkipToWord( m, this->TimeStep, 0 );
}
//-----------------------------------------------------------------------------
int LSDynaFamily::DetermineStorageModel()
{
double test;
this->WordSize = 4;
this->SwapEndian = 0;
this->JumpToMark( ControlSection ); // opens file 0, since marks are all zeroed
this->BufferChunk( Float, 128 ); // does no swapping, buffers enough for 64 8-byte words
this->ChunkWord = 14;
test = this->GetNextWordAsFloat();
if ( test > 900. && test < 1000. )
{
this->JumpToMark( ControlSection ); // seek to start of file
return 0;
}
this->ChunkWord = 14;
this->WordSize = 8;
test = this->GetNextWordAsFloat();
if ( test > 900. && test < 1000. )
{
this->JumpToMark( ControlSection ); // seek to start of file
return 0;
}
// OK, try swapping endianness
this->SwapEndian = 1;
this->WordSize = 4;
this->JumpToMark( ControlSection ); // seek to start of file
this->BufferChunk( Float, 128 );
this->ChunkWord = 14;
test = this->GetNextWordAsFloat();
if ( test > 900. && test < 1000. )
{
this->JumpToMark( ControlSection ); // seek to start of file
return 0;
}
this->ChunkWord = 14;
this->WordSize = 8;
test = this->GetNextWordAsFloat();
if ( test > 900. && test < 1000. )
{
this->JumpToMark( ControlSection ); // seek to start of file
return 0;
}
// Oops, couldn't identify storage model
VTK_LSDYNA_CLOSEFILE(this->FD);
this->FNum = -1;
this->FAdapt = -1;
return 1;
}
//-----------------------------------------------------------------------------
void LSDynaFamily::SetStateSize( vtkIdType sz )
{
this->StateSize = sz;
}
//-----------------------------------------------------------------------------
vtkIdType LSDynaFamily::GetStateSize() const
{
return this->StateSize;
}
//-----------------------------------------------------------------------------
vtkIdType LSDynaFamily::GetNumberOfFiles()
{
return this->Files.size();
}
//-----------------------------------------------------------------------------
std::string LSDynaFamily::GetFileName( int i )
{
return this->Files[i];
}
//-----------------------------------------------------------------------------
vtkIdType LSDynaFamily::GetFileSize( int i )
{
return this->FileSizes[i];
}
//-----------------------------------------------------------------------------
int LSDynaFamily::GetWordSize() const
{
return this->WordSize;
}
// Reset erases all information about the current database.
// It does not free memory allocated for the current chunk.
//-----------------------------------------------------------------------------
void LSDynaFamily::Reset()
{
if ( ! VTK_LSDYNA_ISBADFILE(this->FD) )
{
VTK_LSDYNA_CLOSEFILE(this->FD);
this->FD = VTK_LSDYNA_BADFILE;
}
this->DatabaseDirectory = "";
this->DatabaseBaseName = "";
this->Files.clear();
this->FileSizes.clear();
this->Adaptations.clear();
this->FileAdaptLevels.clear();
this->TimeStepMarks.clear();
this->TimeAdaptLevels.clear();
this->FNum = -1;
this->FAdapt = -1;
this->FWord = 0;
this->TimeStep = -1;
this->ChunkValid = 0;
this->FileHandlesClosed = false;
delete this->BufferInfo;
this->BufferInfo = new LSDynaFamily::BufferingInfo();
}
//-----------------------------------------------------------------------------
void LSDynaFamily::DumpMarks( std::ostream& os )
{
int i, j;
os << "Files: " << std::endl;
for ( i = 0; i < (int) this->Files.size(); ++i )
{
os << i << ": " << this->Files[i]
<< " [" << this->FileAdaptLevels[i] << "] "
<< this->FileSizes[i] << std::endl;
}
os << std::endl;
os << "Adaptation levels:" << std::endl;
for ( i = 0; i < (int) this->Adaptations.size(); ++i )
{
os << this->Adaptations[i] << ":" << std::endl;
for ( j = 0; j < LSDynaFamily::NumberOfSectionTypes; ++j )
{
os << " " << LSDynaFamily::SectionTypeToString( (LSDynaFamily::SectionType)j ) << " = "
<< this->AdaptationsMarkers[i].Marks[j].FileNumber << "/"
<< this->AdaptationsMarkers[i].Marks[j].Offset << std::endl;
}
}
os << std::endl;
os << "State section marks:" << std::endl;
for ( i = 0; i < (int) this->TimeStepMarks.size(); ++i )
{
os << i << ": "
<< this->TimeStepMarks[i].FileNumber << "/"
<< this->TimeStepMarks[i].Offset
<< std::endl;
}
}
//-----------------------------------------------------------------------------
void LSDynaFamily::CloseFileHandles()
{
if (!VTK_LSDYNA_ISBADFILE(this->FD) && !this->FileHandlesClosed)
{
VTK_LSDYNA_CLOSEFILE(this->FD);
this->FD = VTK_LSDYNA_BADFILE;
this->ClearBuffer();
this->FileHandlesClosed=true;
}
}
//-----------------------------------------------------------------------------
void LSDynaFamily::OpenFileHandles()
{
if (VTK_LSDYNA_ISBADFILE(this->FD) && this->FileHandlesClosed)
{
this->FD = VTK_LSDYNA_OPENFILE(this->Files[this->FNum].c_str());
VTK_LSDYNA_SEEK(this->FD,this->FWord,SEEK_SET);
this->FileHandlesClosed=false;
}
}
|