File: vtkPassInputTypeAlgorithm.h

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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPassInputTypeAlgorithm.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPassInputTypeAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkPassInputTypeAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be DataObject. If that isn't
// the case then please override this method in your subclass. This class
// breaks out the downstream requests into separate functions such as
// RequestDataObject RequestData and RequestInformation. The default
// implementation of RequestDataObject will create an output data of the
// same type as the input.


#ifndef vtkPassInputTypeAlgorithm_h
#define vtkPassInputTypeAlgorithm_h

#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"

class vtkDataObject;
class vtkGraph;
class vtkImageData;
class vtkPolyData;
class vtkStructuredPoints;
class vtkStructuredGrid;
class vtkUnstructuredGrid;
class vtkRectilinearGrid;
class vtkTable;

class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPassInputTypeAlgorithm : public vtkAlgorithm
{
public:
  static vtkPassInputTypeAlgorithm *New();
  vtkTypeMacro(vtkPassInputTypeAlgorithm,vtkAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Get the output data object for a port on this algorithm.
  vtkDataObject* GetOutput();
  vtkDataObject* GetOutput(int);

  // Description:
  // Get the output as vtkPolyData.
  vtkPolyData *GetPolyDataOutput();

  // Description:
  // Get the output as vtkStructuredPoints.
  vtkStructuredPoints *GetStructuredPointsOutput();

  // Description:
  // Get the output as vtkStructuredPoints.
  vtkImageData *GetImageDataOutput();

  // Description:
  // Get the output as vtkStructuredGrid.
  vtkStructuredGrid *GetStructuredGridOutput();

  // Description:
  // Get the output as vtkUnstructuredGrid.
  vtkUnstructuredGrid *GetUnstructuredGridOutput();

  // Description:
  // Get the output as vtkRectilinearGrid.
  vtkRectilinearGrid *GetRectilinearGridOutput();

  // Description:
  // Get the output as vtkTable.
  vtkTable *GetTableOutput();

  // Description:
  // Get the output as vtkGraph.
  vtkGraph *GetGraphOutput();

  // Description:
  // Get the input data object. This method is not recommended for use, but
  // lots of old style filters use it.
  vtkDataObject* GetInput();

  // Description:
  // Assign a data object as input. Note that this method does not
  // establish a pipeline connection. Use SetInputConnection() to
  // setup a pipeline connection.
  void SetInputData(vtkDataObject*);
  void SetInputData(int, vtkDataObject*);

  // Description:
  // Assign a data object as input. Note that this method does not
  // establish a pipeline connection. Use SetInputConnection() to
  // setup a pipeline connection.
  void AddInputData(vtkDataObject *);
  void AddInputData(int, vtkDataObject*);


  // Description:
  // see vtkAlgorithm for details
  virtual int ProcessRequest(vtkInformation* request,
                             vtkInformationVector** inputVector,
                             vtkInformationVector* outputVector);

protected:
  vtkPassInputTypeAlgorithm();
  ~vtkPassInputTypeAlgorithm() {}

  // Description:
  // This is called within ProcessRequest when a request asks for
  // Information. Typically an algorithm provides whatever lightweight
  // information about its output that it can here without doing any
  // lengthy computations. This happens in the first pass of the pipeline
  // execution.
  virtual int RequestInformation(vtkInformation*,
                                 vtkInformationVector**,
                                 vtkInformationVector*) {return 1;};


  virtual int RequestUpdateTime (vtkInformation*,
                                  vtkInformationVector**,
                                 vtkInformationVector*) { return 1;}

  virtual int RequestUpdateTimeDependentInformation (vtkInformation*,
                                                     vtkInformationVector**,
                                                     vtkInformationVector*) { return 1;}


  // Description:
  // This is called within ProcessRequest when each filter in the pipeline
  // decides what portion of its input is needed to create the portion of its
  // output that the downstream filter asks for. This happens during the
  // second pass in the pipeline execution process.
  virtual int RequestUpdateExtent(vtkInformation*,
                                  vtkInformationVector**,
                                  vtkInformationVector*)
    {
      return 1;
    };


  // Description:
  // This is called within ProcessRequest to when a request asks the
  // algorithm to create empty output data objects. This typically happens
  // early on in the execution of the pipeline. The default behavior is to
  // create an output DataSet of the same type as the input for each
  // output port. This method can be overridden to change the output
  // data type of an algorithm. This happens in the third pass of the
  // pipeline execution.
  virtual int RequestDataObject(vtkInformation* request,
                                vtkInformationVector** inputVector,
                                vtkInformationVector* outputVector);

  // Description:
  // This is called within ProcessRequest when a request asks the algorithm
  // to do its work. This is the method you should override to do whatever the
  // algorithm is designed to do. This happens during the fourth pass in the
  // pipeline execution process.
  virtual int RequestData(vtkInformation*,
                          vtkInformationVector**,
                          vtkInformationVector*) {return 1;};


  // see algorithm for more info
  virtual int FillOutputPortInformation(int port, vtkInformation* info);
  virtual int FillInputPortInformation(int port, vtkInformation* info);

  vtkDataObject *GetInput(int port);

private:
  vtkPassInputTypeAlgorithm(const vtkPassInputTypeAlgorithm&);  // Not implemented.
  void operator=(const vtkPassInputTypeAlgorithm&);  // Not implemented.
};

#endif