File: main.cxx

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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

#include <jni.h>
#include <errno.h>

#include "vtkNew.h"

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkConeSource.h"
#include "vtkDebugLeaks.h"
#include "vtkGlyph3D.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"

#include "vtkAndroidRenderWindowInteractor.h"

#include <android/log.h>
#include <android_native_app_glue.h>

#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "NativeVTK", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "NativeVTK", __VA_ARGS__))

/**
 * This is the main entry point of a native application that is using
 * android_native_app_glue.  It runs in its own thread, with its own
 * event loop for receiving input events and doing other things.
 */
void android_main(struct android_app* state)
{
  // Make sure glue isn't stripped.
  app_dummy();

  vtkNew<vtkRenderWindow> renWin;
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkAndroidRenderWindowInteractor> iren;

  // this line is key, it provides the android
  // state to VTK
  iren->SetAndroidApplication(state);

  renWin->AddRenderer(renderer.Get());
  iren->SetRenderWindow(renWin.Get());

  vtkNew<vtkSphereSource> sphere;
  sphere->SetThetaResolution(8);
  sphere->SetPhiResolution(8);

  vtkNew<vtkPolyDataMapper> sphereMapper;
  sphereMapper->SetInputConnection(sphere->GetOutputPort());
  vtkNew<vtkActor> sphereActor;
  sphereActor->SetMapper(sphereMapper.Get());

  vtkNew<vtkConeSource> cone;
  cone->SetResolution(6);

  vtkNew<vtkGlyph3D> glyph;
  glyph->SetInputConnection(sphere->GetOutputPort());
  glyph->SetSourceConnection(cone->GetOutputPort());
  glyph->SetVectorModeToUseNormal();
  glyph->SetScaleModeToScaleByVector();
  glyph->SetScaleFactor(0.25);

  vtkNew<vtkPolyDataMapper> spikeMapper;
  spikeMapper->SetInputConnection(glyph->GetOutputPort());

  vtkNew<vtkActor> spikeActor;
  spikeActor->SetMapper(spikeMapper.Get());

  renderer->AddActor(sphereActor.Get());
  renderer->AddActor(spikeActor.Get());
  renderer->SetBackground(0.4,0.5,0.6);

  renWin->Render();
  iren->Start();
}