File: TestStyleBaseSpike.tcl

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 118,880 kB
  • sloc: cpp: 1,442,792; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 103; objc: 17
file content (73 lines) | stat: -rw-r--r-- 1,752 bytes parent folder | download | duplicates (12)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
package require vtk
package require vtkinteraction
package require vtktesting

# Common script code used to create sphere/glyph (spike)

vtkRenderer ren1

vtkRenderWindow renWin
    renWin AddRenderer ren1

vtkRenderWindowInteractor iren
    iren SetRenderWindow renWin
    iren SetDesiredUpdateRate .00001
    iren AddObserver UserEvent {wm deiconify .vtkInteract}

# Create a sphere source and actor

vtkSphereSource sphere

vtkPolyDataMapper sphereMapper
    sphereMapper SetInputConnection [sphere GetOutputPort]

vtkLODActor sphereActor
    sphereActor SetMapper sphereMapper

eval [sphereActor GetProperty] SetDiffuseColor $banana
eval [sphereActor GetProperty] SetSpecular .4
eval [sphereActor GetProperty] SetSpecularPower 20

# Create the spikes using a cone source and the sphere source

vtkConeSource cone
  cone SetResolution 20

vtkGlyph3D glyph
    glyph SetInputConnection [sphere GetOutputPort]
    glyph SetSourceConnection [cone GetOutputPort]
    glyph SetVectorModeToUseNormal
    glyph SetScaleModeToScaleByVector
    glyph SetScaleFactor 0.25

vtkPolyDataMapper spikeMapper
    spikeMapper SetInputConnection [glyph GetOutputPort]

vtkLODActor spikeActor
    spikeActor SetMapper spikeMapper

eval [spikeActor GetProperty] SetDiffuseColor $tomato
eval [spikeActor GetProperty] SetSpecular .4
eval [spikeActor GetProperty] SetSpecularPower 20

# Add the actors to the renderer, set the background and size

ren1 AddActor sphereActor
ren1 AddActor spikeActor
ren1 SetBackground 0.1 0.2 0.4

renWin SetSize 300 300

# Render the image

ren1 ResetCamera
set cam1 [ren1 GetActiveCamera]
$cam1 Zoom 1.4
$cam1 Azimuth 30
$cam1 Elevation 30

renWin Render

# Prevent the tk window from showing up then start the event loop

wm withdraw .