File: vtkOpenGLContextDevice2DPrivate.h

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 118,880 kB
  • sloc: cpp: 1,442,792; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 103; objc: 17
file content (496 lines) | stat: -rw-r--r-- 15,554 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLContextDevice2DPrivate.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

// .NAME vtkOpenGL2ContextDevice2DPrivate - Private class with storage and
// utility functions for the vtkOpenGLContextDevice2D.
//
// .SECTION Description
// This class is for internal use only, it should not be included from anything
// outside of the vtkCharts kit. It provides a shared private class that can be
// used by vtkOpenGLContextDevice2D and derived classes.
//
// .Section Caveats
// Internal use only.
//
// .Section See Also
// vtkOpenGLContextDevice2D vtkOpenGL2ContextDevice2D

#ifndef vtkOpenGLContextDevice2DPrivate_h
#define vtkOpenGLContextDevice2DPrivate_h

#include "vtkOpenGLContextDevice2D.h"

#include "vtkColor.h"
#include "vtkTextProperty.h"
#include "vtkFreeTypeTools.h"
#include "vtkStdString.h"
#include "vtkUnicodeString.h"

#include <algorithm>
#include <list>
#include <utility>

// .NAME vtkTextureImageCache - store vtkTexture and vtkImageData identified by
// a unique key.
// .SECTION Description
// Creating and initializing a texture can be time consuming,
// vtkTextureImageCache offers the ability to reuse them as much as possible.
template <class Key>
class vtkTextureImageCache
{
public:
  struct CacheData
  {
    vtkSmartPointer<vtkImageData> ImageData;
    vtkSmartPointer<vtkTexture>   Texture;
    // Dimensions of the text. Used for generating texture coords when the image
    // dimensions are scaled to a power of two.
    int TextWidth;
    int TextHeight;
  };

  // Description:
  // CacheElement associates a unique key to some cache.
  struct CacheElement: public std::pair<Key, CacheData>
  {
    // Default constructor
    CacheElement()
      : std::pair<Key, CacheData>(Key(), CacheData()){}
    // Construct a partial CacheElement with no CacheData
    // This can be used for temporary CacheElement used to search a given
    // key into the cache list.
    CacheElement(const Key& key)
      : std::pair<Key, CacheData>(key, CacheData()){}
    // Standard constructor of CacheElement
    CacheElement(const Key& key, const CacheData& cacheData)
      : std::pair<Key, CacheData>(key, cacheData){}
    // Operator tuned to be used when searching into the cache list using
    // std::find()
    bool operator==(const CacheElement& other)const
    {
      // Here we cheat and make the comparison only on the key, this allows
      // us to use std::find() to search for a given key.
      return this->first == other.first;
    }
  };

  // Description:
  // Construct a texture image cache with a maximum number of texture of 50.
  vtkTextureImageCache()
  {
    this->MaxSize = 50;
  }

  // Description:
  // Search the cache list to see if a given key already exists. Returns true
  // if the key is found, false otherwise.
  bool IsKeyInCache(const Key& key)const
  {
    return std::find(this->Cache.begin(), this->Cache.end(), key) != this->Cache.end();
  }

  // Description:
  // Return the cache associated to a key. If the key doesn't exist yet in the
  // cache list, create a new cache.
  // The returned cache is moved at the beginning of the cache list for faster
  // search next time. The most use cache is faster to be searched.
  CacheData& GetCacheData(const Key& key);

  // Description:
  // Release all the OpenGL Pixel Buffer Object(PBO) associated with the
  // textures of the cache list.
  void ReleaseGraphicsResources(vtkWindow* window)
  {
    typename std::list<CacheElement >::iterator it;
    for (it = this->Cache.begin(); it != this->Cache.end(); ++it)
      {
      it->second.Texture->ReleaseGraphicsResources(window);
      }
  }

protected:
  // Description:
  // Add a new cache entry into the cache list. Enforce the MaxSize size of the
  // list by removing the least used cache if needed.
  CacheData& AddCacheData(const Key& key, const CacheData& cacheData)
  {
    assert(!this->IsKeyInCache(key));
    if (this->Cache.size() >= this->MaxSize)
      {
      this->Cache.pop_back();
      }
    this->Cache.push_front(CacheElement(key, cacheData));
    return this->Cache.begin()->second;
  }

  // Description:
  // List of a pair of key and cache data.
  std::list<CacheElement > Cache;
  // Description:
  // Maximum size the cache list can be.
  size_t MaxSize;
};

template<class Key>
typename vtkTextureImageCache<Key>::CacheData& vtkTextureImageCache<Key>
::GetCacheData(const Key& key)
{
  typename std::list<CacheElement>::iterator it =
    std::find(this->Cache.begin(), this->Cache.end(), CacheElement(key));
  if (it != this->Cache.end())
    {
    return it->second;
    }
  CacheData cacheData;
  cacheData.ImageData = vtkSmartPointer<vtkImageData>::New();
  cacheData.Texture = vtkSmartPointer<vtkTexture>::New();
  cacheData.Texture->SetInputData(cacheData.ImageData);
  cacheData.TextWidth = 0;
  cacheData.TextHeight = 0;
  return this->AddCacheData(key, cacheData);
}

// .NAME TextPropertyKey - unique key for a vtkTextProperty and text
// .SECTION Description
// Uniquely describe a pair of vtkTextProperty and text.
template <class StringType>
struct TextPropertyKey
{
  // Description:
  // Transform a text property into an unsigned long
  static unsigned int GetIdFromTextProperty(vtkTextProperty* textProperty)
  {
    size_t id;
    vtkFreeTypeTools::GetInstance()->MapTextPropertyToId(textProperty, &id);
    // Truncation on 64-bit machines! The id is a pointer.
    return static_cast<unsigned int>(id);
  }

  // Description:
  // Creates a TextPropertyKey.
  TextPropertyKey(vtkTextProperty* textProperty, const StringType& text,
                  int dpi)
  {
    this->TextPropertyId = GetIdFromTextProperty(textProperty);
    this->FontSize = textProperty->GetFontSize();
    double color[3];
    textProperty->GetColor(color);
    this->Color.Set(static_cast<unsigned char>(color[0] * 255),
                    static_cast<unsigned char>(color[1] * 255),
                    static_cast<unsigned char>(color[2] * 255),
                    static_cast<unsigned char>(textProperty->GetOpacity() * 255));
    this->Text = text;
    this->DPI = dpi;
  }

  // Description:
  // Compares two TextPropertyKeys with each other. Returns true if they are
  // identical: same text and text property
  bool operator==(const TextPropertyKey& other)const
  {
    return this->TextPropertyId == other.TextPropertyId &&
      this->FontSize == other.FontSize &&
      this->Text == other.Text &&
      this->Color[0] == other.Color[0] &&
      this->Color[1] == other.Color[1] &&
      this->Color[2] == other.Color[2] &&
      this->Color[3] == other.Color[3] &&
      this->DPI == other.DPI;
  }

  unsigned short FontSize;
  vtkColor4ub Color;
  // States in the function not to use more than 32 bits - int works fine here.
  unsigned int TextPropertyId;
  StringType Text;
  int DPI;
};

typedef TextPropertyKey<vtkStdString> UTF8TextPropertyKey;
typedef TextPropertyKey<vtkUnicodeString> UTF16TextPropertyKey;

class vtkOpenGLContextDevice2D::Private
{
public:
  Private()
  {
    this->Texture = NULL;
    this->TextureProperties = vtkContextDevice2D::Linear |
        vtkContextDevice2D::Stretch;
    this->SpriteTexture = NULL;
    this->SavedDepthTest = GL_TRUE;
    this->SavedAlphaTest = GL_TRUE;
    this->SavedStencilTest = GL_TRUE;
    this->SavedBlend = GL_TRUE;
    this->SavedDrawBuffer = 0;
    this->SavedClearColor[0] = this->SavedClearColor[1] =
                               this->SavedClearColor[2] =
                               this->SavedClearColor[3] = 0.0f;
    this->TextCounter = 0;
    this->GLExtensionsLoaded = true;
    this->GLSL = true;
    this->PowerOfTwoTextures = false;
  }

  ~Private()
  {
    if (this->Texture)
      {
      this->Texture->Delete();
      this->Texture = NULL;
      }
    if (this->SpriteTexture)
      {
      this->SpriteTexture->Delete();
      this->SpriteTexture = NULL;
      }
  }

  void SaveGLState(bool colorBuffer = false)
  {
    this->SavedDepthTest = glIsEnabled(GL_DEPTH_TEST);

    if (colorBuffer)
      {
      this->SavedAlphaTest = glIsEnabled(GL_ALPHA_TEST);
      this->SavedStencilTest = glIsEnabled(GL_STENCIL_TEST);
      this->SavedBlend = glIsEnabled(GL_BLEND);
      glGetFloatv(GL_COLOR_CLEAR_VALUE, this->SavedClearColor);
      glGetIntegerv(GL_DRAW_BUFFER, &this->SavedDrawBuffer);
      }
  }

  void RestoreGLState(bool colorBuffer = false)
  {
    this->SetGLCapability(GL_DEPTH_TEST, this->SavedDepthTest);

    if (colorBuffer)
      {
      this->SetGLCapability(GL_ALPHA_TEST, this->SavedAlphaTest);
      this->SetGLCapability(GL_STENCIL_TEST, this->SavedStencilTest);
      this->SetGLCapability(GL_BLEND, this->SavedBlend);

      if(this->SavedDrawBuffer != GL_BACK_LEFT)
        {
        glDrawBuffer(this->SavedDrawBuffer);
        }

      int i = 0;
      bool colorDiffer = false;
      while(!colorDiffer && i < 4)
        {
        colorDiffer=this->SavedClearColor[i++] != 0.0;
        }
      if(colorDiffer)
        {
        glClearColor(this->SavedClearColor[0],
                     this->SavedClearColor[1],
                     this->SavedClearColor[2],
                     this->SavedClearColor[3]);
        }
      }
  }

  void SetGLCapability(GLenum capability, GLboolean state)
  {
    if (state)
      {
      glEnable(capability);
      }
    else
      {
      glDisable(capability);
      }
  }

  float* TexCoords(float* f, int n)
  {
    float* texCoord = new float[2*n];
    float minX = f[0]; float minY = f[1];
    float maxX = f[0]; float maxY = f[1];
    float* fptr = f;
    for(int i = 0; i < n; ++i)
      {
      minX = fptr[0] < minX ? fptr[0] : minX;
      maxX = fptr[0] > maxX ? fptr[0] : maxX;
      minY = fptr[1] < minY ? fptr[1] : minY;
      maxY = fptr[1] > maxY ? fptr[1] : maxY;
      fptr+=2;
      }
    fptr = f;
    if (this->TextureProperties & vtkContextDevice2D::Repeat)
      {
      double* textureBounds = this->Texture->GetInput()->GetBounds();
      float rangeX = (textureBounds[1] - textureBounds[0]) ?
        textureBounds[1] - textureBounds[0] : 1.;
      float rangeY = (textureBounds[3] - textureBounds[2]) ?
        textureBounds[3] - textureBounds[2] : 1.;
      for (int i = 0; i < n; ++i)
        {
        texCoord[i*2] = (fptr[0]-minX) / rangeX;
        texCoord[i*2+1] = (fptr[1]-minY) / rangeY;
        fptr+=2;
        }
      }
    else // this->TextureProperties & vtkContextDevice2D::Stretch
      {
      float rangeX = (maxX - minX)? maxX - minX : 1.f;
      float rangeY = (maxY - minY)? maxY - minY : 1.f;
      for (int i = 0; i < n; ++i)
        {
        texCoord[i*2] = (fptr[0]-minX)/rangeX;
        texCoord[i*2+1] = (fptr[1]-minY)/rangeY;
        fptr+=2;
        }
      }
    return texCoord;
  }

  vtkVector2i FindPowerOfTwo(const vtkVector2i& size)
    {
    vtkVector2i pow2(1, 1);
    for (int i = 0; i < 2; ++i)
      {
      while (pow2[i] < size[i])
        {
        pow2[i] *= 2;
        }
      }
    return pow2;
    }

  GLuint TextureFromImage(vtkImageData *image, vtkVector2f& texCoords)
    {
    if (image->GetScalarType() != VTK_UNSIGNED_CHAR)
      {
      cout << "Error = not an unsigned char..." << endl;
      return 0;
      }
    int bytesPerPixel = image->GetNumberOfScalarComponents();
    int size[3];
    image->GetDimensions(size);
    vtkVector2i newImg = this->FindPowerOfTwo(vtkVector2i(size[0], size[1]));

    for (int i = 0; i < 2; ++i)
      {
      texCoords[i] = size[i] / float(newImg[i]);
      }

    unsigned char *dataPtr =
        new unsigned char[newImg[0] * newImg[1] * bytesPerPixel];
    unsigned char *origPtr =
        static_cast<unsigned char*>(image->GetScalarPointer());

    for (int i = 0; i < newImg[0]; ++i)
      {
      for (int j = 0; j < newImg[1]; ++j)
        {
        for (int k = 0; k < bytesPerPixel; ++k)
          {
          if (i < size[0] && j < size[1])
            {
            dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] =
                origPtr[i * bytesPerPixel + j * size[0] * bytesPerPixel + k];
            }
          else
            {
            dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] =
                k == 3 ? 0 : 255;
            }
          }
        }
      }

    GLuint tmpIndex(0);
    GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
    GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;

    glGenTextures(1, &tmpIndex);
    glBindTexture(GL_TEXTURE_2D, tmpIndex);

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
                     GL_CLAMP_TO_EDGE );
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
                     GL_CLAMP_TO_EDGE );

    glTexImage2D(GL_TEXTURE_2D, 0 , glInternalFormat,
                 newImg[0], newImg[1], 0, glFormat,
                 GL_UNSIGNED_BYTE, static_cast<const GLvoid *>(dataPtr));
    delete [] dataPtr;
    return tmpIndex;
    }

  GLuint TextureFromImage(vtkImageData *image)
  {
    if (image->GetScalarType() != VTK_UNSIGNED_CHAR)
      {
      cout << "Error = not an unsigned char..." << endl;
      return 0;
      }
    int bytesPerPixel = image->GetNumberOfScalarComponents();
    int size[3];
    image->GetDimensions(size);

    unsigned char *dataPtr =
        static_cast<unsigned char*>(image->GetScalarPointer());
    GLuint tmpIndex(0);
    GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
    GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;

    glGenTextures(1, &tmpIndex);
    glBindTexture(GL_TEXTURE_2D, tmpIndex);

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
                     GL_CLAMP_TO_EDGE );
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
                     GL_CLAMP_TO_EDGE );

    glTexImage2D(GL_TEXTURE_2D, 0 , glInternalFormat,
                 size[0], size[1], 0, glFormat,
                 GL_UNSIGNED_BYTE, static_cast<const GLvoid *>(dataPtr));
    return tmpIndex;
  }

  vtkTexture *Texture;
  unsigned int TextureProperties;
  vtkTexture *SpriteTexture;
  // Store the previous GL state so that we can restore it when complete
  GLboolean SavedDepthTest;
  GLboolean SavedAlphaTest;
  GLboolean SavedStencilTest;
  GLboolean SavedBlend;
  GLint SavedDrawBuffer;
  GLfloat SavedClearColor[4];

  int TextCounter;
  vtkVector2i Dim;
  vtkVector2i Offset;
  bool GLExtensionsLoaded;
  bool GLSL;
  bool PowerOfTwoTextures;

  // Description:
  // Cache for text images. Generating texture for strings is expensive,
  // we cache the textures here for a faster reuse.
  mutable vtkTextureImageCache<UTF16TextPropertyKey> TextTextureCache;
  mutable vtkTextureImageCache<UTF8TextPropertyKey> MathTextTextureCache;
};

#endif // VTKOPENGLCONTEXTDEVICE2DPRIVATE_H
// VTK-HeaderTest-Exclude: vtkOpenGLContextDevice2DPrivate.h