1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
|
/*=========================================================================
Program: Visualization Toolkit
Module: TestActorLightingFlag.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// This test covers the lighting flag on a vtkProperty object of an vtkActor.
// It draws a cone with lighting next to a cone with no lighting, next to a
// third cone with lighting again.
//
// The command line arguments are:
// -I => run in interactive mode; unless this is used, the program will
// not allow interaction and exit
#include "vtkTestUtilities.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkActor.h"
#include "vtkPolyDataMapper.h"
#include "vtkCamera.h"
#include "vtkConeSource.h"
#include "vtkProperty.h"
// For each spotlight, add a light frustum wireframe representation and a cone
// wireframe representation, colored with the light color.
void AddLightActors(vtkRenderer *r);
int TestActorLightingFlag(int argc, char* argv[])
{
vtkRenderWindowInteractor *iren=vtkRenderWindowInteractor::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->SetMultiSamples(0);
renWin->SetAlphaBitPlanes(1);
iren->SetRenderWindow(renWin);
renWin->Delete();
vtkRenderer *renderer = vtkRenderer::New();
renWin->AddRenderer(renderer);
renderer->Delete();
vtkConeSource *coneSource1=vtkConeSource::New();
vtkPolyDataMapper *coneMapper1=vtkPolyDataMapper::New();
coneMapper1->SetInputConnection(coneSource1->GetOutputPort());
coneSource1->Delete();
vtkActor *coneActor1=vtkActor::New();
coneActor1->SetMapper(coneMapper1);
coneMapper1->Delete();
coneActor1->SetPosition(-2.0,0.0,0.0);
renderer->AddActor(coneActor1);
coneActor1->Delete();
vtkConeSource *coneSource2=vtkConeSource::New();
vtkPolyDataMapper *coneMapper2=vtkPolyDataMapper::New();
coneMapper2->SetInputConnection(coneSource2->GetOutputPort());
coneSource2->Delete();
vtkActor *coneActor2=vtkActor::New();
coneActor2->SetMapper(coneMapper2);
coneMapper2->Delete();
coneActor2->SetPosition(0.0,0.0,0.0);
coneActor2->GetProperty()->SetLighting(false);
renderer->AddActor(coneActor2);
coneActor2->Delete();
vtkConeSource *coneSource3=vtkConeSource::New();
vtkPolyDataMapper *coneMapper3=vtkPolyDataMapper::New();
coneMapper3->SetInputConnection(coneSource3->GetOutputPort());
coneSource3->Delete();
vtkActor *coneActor3=vtkActor::New();
coneActor3->SetMapper(coneMapper3);
coneMapper3->Delete();
coneActor3->SetPosition(2.0,0.0,0.0);
renderer->AddActor(coneActor3);
coneActor3->Delete();
renderer->SetBackground(0.1,0.3,0.0);
renWin->SetSize(200,200);
renWin->Render();
vtkCamera *camera=renderer->GetActiveCamera();
camera->Azimuth(-40.0);
camera->Elevation(20.0);
renderer->ResetCamera();
renWin->Render();
int retVal = vtkRegressionTestImage( renWin );
if ( retVal == vtkRegressionTester::DO_INTERACTOR)
{
iren->Start();
}
iren->Delete();
return !retVal;
}
|