1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
|
if(VTK_USE_GLSL_SHADERS)
set(glsl_tests
TestGLSLShader.py,NO_VALID
)
endif()
vtk_add_test_python(
CamBlur.py
ImageActor.py
ImageActorStressed.py
NoLightGeneration.py
PolyDataMapperAllPolygons.py
PolyDataMapperAllWireframe.py
ScalarBar.py
TestCameraInterpolator.py
TestMapperLUT.py,NO_DATA,NO_VALID
TestOnePoint.py
# TestParallelCoordinates.py) # disabled in TCL too
TestRotate.py
TestTransformInterpolator.py
TransformConcatenation.py
TransformCoverage.py
TransformImageData.py
TransformPolyData.py
assembly.py
cameraWarpedCone.py
cowHair.py
cowHair2.py
pickCells.py
propAssembly.py
rendererSource.py
rotations.py
stereoDresdenMace.py
PickerWithLocator.py
SurfacePickerWithTexture.py
# XML shader code removed, test needs rewriting for new API
#TestGenericVertexAttributesGLSL.py
TestLeaderActor2D.py
TestOpacity2.py
TestOpacityVectors.py
TestTransformCoordinateSystems.py
TestWindowToImageTransparency.py
TexturedSphere.py
TestScalarMaterialMode.py
cells.py,NO_RT
${glsl_tests}
)
if(NOT VTK_RENDERING_BACKEND STREQUAL "OpenGL2")
vtk_add_test_python(
# pass triangle cell scalars into a strip as field data
# have the renderer render the triangle strip using the
# original triangle cell data (now stored in field data)
# for the opengl2 backend we are not supporting this
# as strips are not recommended and this is an odd case
# of trying to get higher performance from strips but yet
# still trying to make them render as individual triangles
# for opengl2 just skip the stripper and the result will
# be what you want
TestTriangleStripCellColor.py
)
endif()
vtk_add_test_python(
TestOutOfRangeDiscretizableColorTransferFunction.py --useBelowRangeColor --useAboveRangeColor
)
vtk_add_test_python(
TestOutOfRangeColorTransferFunction.py --useBelowRangeColor --useAboveRangeColor
)
|