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vtk_add_test_tcl(
ImageActor.tcl
PickerWithLocator.tcl
PolyDataMapperAllPolygons.tcl
PolyDataMapperAllWireframe.tcl
SurfacePickerWithTexture.tcl
TestCameraInterpolator.tcl
TestOpacity2.tcl
TexturedSphere.tcl
cowHair2.tcl
cowHair.tcl
rendererSource.tcl
rotations.tcl
assembly.tcl
CamBlur.tcl
ImageActorStressed.tcl
ScalarBar.tcl
TestLeaderActor2D.tcl
TestOnePoint.tcl
TestWindowToImageTransparency.tcl
pickCells.tcl
propAssembly.tcl
NoLightGeneration.tcl
TestRotate.tcl
TestTransformCoordinateSystems.tcl
TestTransformInterpolator.tcl
TransformConcatenation.tcl
TransformCoverage.tcl
TransformImageData.tcl
TransformPolyData.tcl
stereoDresdenMace.tcl
)
if(NOT VTK_RENDERING_BACKEND STREQUAL "OpenGL2")
vtk_add_test_tcl(
# pass triangle cell scalars into a strip as field data
# have the renderer render the triangle strip using the
# original triangle cell data (now stored in field data)
# for the opengl2 backend we are not supporting this
# as strips are not recommended and this is an odd case
# of trying to get higher performance from strips but yet
# still trying to make them render as individual triangles
# for opengl2 just skip the stripper and the result will
# be what you want
TestTriangleStripCellColor.tcl
)
endif()
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