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package require vtk
package require vtkinteraction
# Create renderer stuff
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# create pipeline
#
vtkBYUReader cow
cow SetGeometryFileName "$VTK_DATA_ROOT/Data/Viewpoint/cow.g"
vtkPolyDataMapper cowMapper
cowMapper SetInputConnection [cow GetOutputPort]
vtkActor cowActor
cowActor SetMapper cowMapper
[cowActor GetProperty] SetDiffuseColor 0.9608 0.8706 0.7020
vtkAxes cowAxesSource
cowAxesSource SetScaleFactor 10
cowAxesSource SetOrigin 0 0 0
vtkPolyDataMapper cowAxesMapper
cowAxesMapper SetInputConnection [cowAxesSource GetOutputPort]
vtkActor cowAxes
cowAxes SetMapper cowAxesMapper
ren1 AddActor cowAxes
cowAxes VisibilityOff
# Add the actors to the renderer, set the background and size
#
ren1 AddActor cowActor
ren1 SetBackground 0.1 0.2 0.4
renWin SetSize 320 240
ren1 ResetCamera
[ren1 GetActiveCamera] Azimuth 0
[ren1 GetActiveCamera] Dolly 1.4
ren1 ResetCameraClippingRange
cowAxes VisibilityOn
renWin Render
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
# prevent the tk window from showing up then start the event loop
wm withdraw .
#
proc RotateX {} {
cowActor SetOrientation 0 0 0
ren1 ResetCameraClippingRange
renWin Render
renWin Render
renWin EraseOff
for {set i 1} {$i <= 6} {incr i} {
cowActor RotateX 60
renWin Render
renWin Render
}
renWin EraseOn
}
proc RotateY {} {
cowActor SetOrientation 0 0 0
ren1 ResetCameraClippingRange
renWin Render
renWin Render
renWin EraseOff
for {set i 1} {$i <= 6} {incr i} {
cowActor RotateY 60
renWin Render
renWin Render
}
renWin EraseOn
}
proc RotateZ {} {
cowActor SetOrientation 0 0 0
ren1 ResetCameraClippingRange
renWin Render
renWin Render
renWin EraseOff
for {set i 1} {$i <= 6} {incr i} {
cowActor RotateZ 60
renWin Render
renWin Render
}
renWin EraseOn
}
proc RotateXY {} {
cowActor SetOrientation 0 0 0
cowActor RotateX 60
ren1 ResetCameraClippingRange
renWin Render
renWin Render
renWin EraseOff
for {set i 1} {$i <= 6} {incr i} {
cowActor RotateY 60
renWin Render
renWin Render
}
renWin EraseOn
}
RotateX
RotateY
RotateZ
RotateXY
renWin EraseOff
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