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package require vtk
# Create the RenderWindow, Renderer and both Actors
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
renWin StereoCapableWindowOn
renWin SetWindowName "vtk - Mace"
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
renWin SetStereoTypeToDresden
renWin StereoRenderOn
# create a sphere source and actor
#
vtkSphereSource sphere
vtkPolyDataMapper sphereMapper
sphereMapper SetInputConnection [sphere GetOutputPort]
sphereMapper GlobalImmediateModeRenderingOn
vtkLODActor sphereActor
sphereActor SetMapper sphereMapper
# create the spikes using a cone source and the sphere source
#
vtkConeSource cone
vtkGlyph3D glyph
glyph SetInputConnection [sphere GetOutputPort]
glyph SetSourceConnection [cone GetOutputPort]
glyph SetVectorModeToUseNormal
glyph SetScaleModeToScaleByVector
glyph SetScaleFactor 0.25
vtkPolyDataMapper spikeMapper
spikeMapper SetInputConnection [glyph GetOutputPort]
vtkLODActor spikeActor
spikeActor SetMapper spikeMapper
# Add the actors to the renderer, set the background and size
#
ren1 AddActor sphereActor
ren1 AddActor spikeActor
ren1 SetBackground 0.1 0.2 0.4
renWin SetSize 300 300
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
ren1 ResetCamera
set cam1 [ren1 GetActiveCamera]
$cam1 Zoom 1.4
iren Initialize
# default arguments added so that the protoype matches
# as required in Python when the test is translated.
proc TkCheckAbort { { a 0 } { b 0 } } {
set foo [renWin GetEventPending]
if {$foo != 0} {renWin SetAbortRender 1}
}
renWin AddObserver "AbortCheckEvent" TkCheckAbort
# prevent the tk window from showing up then start the event loop
wm withdraw .
vtkMatrix4x4 mat
spikeActor SetUserMatrix mat
renWin Render
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