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/*=========================================================================
Program: Visualization Toolkit
Module: vtkHardwareSelector.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkHardwareSelector.h"
#include "vtkCommand.h"
#include "vtkDataObject.h"
#include "vtkDataSetAttributes.h"
#include "vtkIdTypeArray.h"
#include "vtkInformation.h"
#include "vtkObjectFactory.h"
#include "vtkProp.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkSelection.h"
#include "vtkSelectionNode.h"
#include "vtkSmartPointer.h"
#include "vtkStructuredExtent.h"
#include <algorithm>
#include <cassert>
#include <map>
#include <set>
#define ID_OFFSET 1
#ifndef VTK_OPENGL2
#include "vtkPainterDeviceAdapter.h"
#endif
//----------------------------------------------------------------------------
namespace
{
class PixelInformationComparator
{
public:
bool operator() (const vtkHardwareSelector::PixelInformation& a,
const vtkHardwareSelector::PixelInformation& b) const
{
if (a.Valid != b.Valid)
{
return a.Valid < b.Valid;
}
if (a.ProcessID != b.ProcessID)
{
return a.ProcessID < b.ProcessID;
}
if (a.Prop != b.Prop)
{
return a.Prop < b.Prop;
}
if (a.PropID != b.PropID)
{
return a.PropID < b.PropID;
}
return a.CompositeID < b.CompositeID;
// We don't consider AttributeID in this comparison
}
};
}
class vtkHardwareSelector::vtkInternals
{
public:
// Ids for props that were hit.
std::set<int> HitProps;
std::map<int, vtkSmartPointer<vtkProp> > Props;
// state that's managed through the renderer
double OriginalBackground[3];
bool OriginalGradient;
typedef std::map<PixelInformation, std::set<vtkIdType>,
PixelInformationComparator> MapOfAttributeIds;
typedef std::map<PixelInformation, vtkIdType,
PixelInformationComparator> PixelCountType;
//-----------------------------------------------------------------------------
vtkSelection* ConvertSelection(
int fieldassociation, const MapOfAttributeIds& dataMap,
const PixelCountType& pixelCounts)
{
vtkSelection* sel = vtkSelection::New();
MapOfAttributeIds::const_iterator iter;
for (iter = dataMap.begin(); iter != dataMap.end(); ++iter)
{
const PixelInformation &key = iter->first;
const std::set<vtkIdType> &id_values = iter->second;
vtkSelectionNode* child = vtkSelectionNode::New();
child->SetContentType(vtkSelectionNode::INDICES);
switch (fieldassociation)
{
case vtkDataObject::FIELD_ASSOCIATION_CELLS:
child->SetFieldType(vtkSelectionNode::CELL);
break;
case vtkDataObject::FIELD_ASSOCIATION_POINTS:
child->SetFieldType(vtkSelectionNode::POINT);
break;
}
child->GetProperties()->Set(vtkSelectionNode::PROP_ID(), key.PropID);
child->GetProperties()->Set(vtkSelectionNode::PROP(), key.Prop);
PixelCountType::const_iterator pit = pixelCounts.find(key);
child->GetProperties()->Set(vtkSelectionNode::PIXEL_COUNT(), pit->second);
if (key.ProcessID >= 0)
{
child->GetProperties()->Set(vtkSelectionNode::PROCESS_ID(),
key.ProcessID);
}
child->GetProperties()->Set(vtkSelectionNode::COMPOSITE_INDEX(),
key.CompositeID);
vtkIdTypeArray* ids = vtkIdTypeArray::New();
ids->SetName("SelectedIds");
ids->SetNumberOfComponents(1);
ids->SetNumberOfTuples(iter->second.size());
vtkIdType* ptr = ids->GetPointer(0);
std::set<vtkIdType>::const_iterator idIter;
vtkIdType cc=0;
for (idIter = id_values.begin(); idIter != id_values.end(); ++idIter, ++cc)
{
ptr[cc] = *idIter;
}
child->SetSelectionList(ids);
ids->FastDelete();
sel->AddNode(child);
child->FastDelete();
}
return sel;
}
//-----------------------------------------------------------------------------
bool PixelInsidePolygon(float x, float y, int* polygonPoints, vtkIdType count)
{
// http://en.wikipedia.org/wiki/Point_in_polygon
// RayCasting method shooting the ray along the x axis, using float
bool inside = false;
float xintersection;
for(vtkIdType i=0; i<count; i+=2)
{
float p1X = polygonPoints[i];
float p1Y = polygonPoints[i+1];
float p2X = polygonPoints[(i+2) % count];
float p2Y = polygonPoints[(i+3) % count];
if (y > std::min(p1Y, p2Y) &&
y <= std::max(p1Y,p2Y) &&
p1Y != p2Y)
{
if (x <= std::max(p1X, p2X) )
{
xintersection = (y - p1Y)*(p2X - p1X)/(p2Y - p1Y) + p1X;
if ( p1X == p2X || x <= xintersection)
{
// each time intersect, toggle inside
inside = !inside;
}
}
}
}
return inside;
}
};
//----------------------------------------------------------------------------
vtkAbstractObjectFactoryNewMacro(vtkHardwareSelector);
//----------------------------------------------------------------------------
vtkCxxSetObjectMacro(vtkHardwareSelector, Renderer, vtkRenderer);
//----------------------------------------------------------------------------
vtkHardwareSelector::vtkHardwareSelector()
{
this->Internals = new vtkInternals();
this->Renderer = 0;
this->Area[0] = this->Area[1] = this->Area[2] = this->Area[3] = 0;
this->FieldAssociation = vtkDataObject::FIELD_ASSOCIATION_CELLS;
this->MaxAttributeId = 0;
for (int cc=0; cc < 10; cc++)
{
this->PixBuffer[cc] = 0;
}
this->CurrentPass = -1;
this->ProcessID = -1;
this->InPropRender = 0;
this->UseProcessIdFromData = false;
}
//----------------------------------------------------------------------------
vtkHardwareSelector::~vtkHardwareSelector()
{
this->SetRenderer(0);
this->ReleasePixBuffers();
delete this->Internals;
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::ReleasePixBuffers()
{
for (int cc=0; cc < 10; cc++)
{
delete [] this->PixBuffer[cc];
this->PixBuffer[cc] = 0;
}
//this->Internals->Props.clear();
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::BeginSelection()
{
this->MaxAttributeId = 0;
this->Renderer->Clear();
this->Renderer->SetSelector(this);
this->Renderer->PreserveDepthBufferOn();
this->Internals->HitProps.clear();
this->Internals->Props.clear();
this->ReleasePixBuffers();
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::EndSelection()
{
this->Internals->HitProps.clear();
this->Renderer->SetSelector(NULL);
this->Renderer->PreserveDepthBufferOff();
}
//----------------------------------------------------------------------------
vtkSelection* vtkHardwareSelector::Select()
{
vtkSelection* sel = 0;
if (this->CaptureBuffers())
{
sel = this->GenerateSelection();
this->ReleasePixBuffers();
}
return sel;
}
//----------------------------------------------------------------------------
bool vtkHardwareSelector::CaptureBuffers()
{
if (!this->Renderer)
{
vtkErrorMacro("Renderer must be set before calling Select.");
return false;
}
vtkRenderWindow *rwin = this->Renderer->GetRenderWindow();
int rgba[4];
rwin->GetColorBufferSizes(rgba);
if (rgba[0] < 8 || rgba[1] < 8 || rgba[2] < 8)
{
vtkErrorMacro("Color buffer depth must be atleast 8 bit. "
"Currently: " << rgba[0] << ", " << rgba[1] << ", " <<rgba[2]);
return false;
}
this->InvokeEvent(vtkCommand::StartEvent);
rwin->SwapBuffersOff();
// Initialize renderer for selection.
//change the renderer's background to black, which will indicate a miss
this->Renderer->GetBackground(this->Internals->OriginalBackground);
this->Renderer->SetBackground(0.0,0.0,0.0);
this->Internals->OriginalGradient = this->Renderer->GetGradientBackground();
this->Renderer->GradientBackgroundOff();
this->BeginSelection();
for (this->CurrentPass = MIN_KNOWN_PASS;
this->CurrentPass < MAX_KNOWN_PASS; this->CurrentPass++)
{
if (!this->PassRequired(this->CurrentPass))
{
continue;
}
rwin->Render();
this->SavePixelBuffer(this->CurrentPass);
}
this->EndSelection();
//restore original background
this->Renderer->SetBackground(this->Internals->OriginalBackground);
this->Renderer->SetGradientBackground(this->Internals->OriginalGradient);
this->Renderer->GetRenderWindow()->SwapBuffersOn();
this->InvokeEvent(vtkCommand::EndEvent);
return true;
}
//----------------------------------------------------------------------------
bool vtkHardwareSelector::PassRequired(int pass)
{
switch (pass)
{
case PROCESS_PASS:
// skip process pass is pid < 0.
return (this->ProcessID >= 0);
case ID_MID24:
return (this->MaxAttributeId >= 0xffffff);
case ID_HIGH16:
int upper = (0xffffff & (this->MaxAttributeId >> 24));
return (upper > 0);
}
return true;
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::SavePixelBuffer(int passNo)
{
delete [] this->PixBuffer[passNo];
this->PixBuffer[passNo] = this->Renderer->GetRenderWindow()->GetPixelData(
this->Area[0], this->Area[1], this->Area[2], this->Area[3],
(this->Renderer->GetRenderWindow()->GetSwapBuffers() == 1)? 1 : 0);
if (passNo == ACTOR_PASS)
{
this->BuildPropHitList(this->PixBuffer[passNo]);
}
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::BuildPropHitList(unsigned char* pixelbuffer)
{
for (int yy=0; yy <= static_cast<int>(this->Area[3]-this->Area[1]); yy++)
{
for (int xx=0; xx <= static_cast<int>(this->Area[2]-this->Area[0]); xx++)
{
int val = this->Convert(xx, yy, pixelbuffer);
if (val > 0)
{
val--;
if (this->Internals->HitProps.find(val) ==
this->Internals->HitProps.end())
{
this->Internals->HitProps.insert(val);
}
}
}
}
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::BeginRenderProp()
{
this->InPropRender++;
if (this->InPropRender != 1)
{
return;
}
// device specific prep
vtkRenderWindow *renWin = this->Renderer->GetRenderWindow();
this->BeginRenderProp(renWin);
//cout << "In BeginRenderProp" << endl;
//glFinish();
#ifndef VTK_OPENGL2
if (this->CurrentPass == ACTOR_PASS)
{
int propid = this->PropID;
if (propid >= 0xfffffe)
{
vtkErrorMacro("Too many props. Currently only " << 0xfffffe
<< " props are supported.");
return;
}
float color[3];
// Since 0 is reserved for nothing selected, we offset propid by 1.
propid = propid + 1;
vtkHardwareSelector::Convert(propid, color);
renWin->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
}
else if (this->CurrentPass == PROCESS_PASS)
{
float color[3];
// Since 0 is reserved for nothing selected, we offset propid by 1.
vtkHardwareSelector::Convert(this->ProcessID + 1, color);
renWin->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
}
else
{
float color[3] = {0, 0, 0};
renWin->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
}
#endif
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::EndRenderProp()
{
if (this->InPropRender)
{
this->InPropRender--;
if (this->InPropRender != 0)
{
return;
}
// device specific cleanup
vtkRenderWindow *renWin = this->Renderer->GetRenderWindow();
this->EndRenderProp(renWin);
}
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::RenderCompositeIndex(unsigned int index)
{
if (index > 0xffffff)
{
vtkErrorMacro("Indices > 0xffffff are not supported.");
return;
}
#ifndef VTK_OPENGL2
index += ID_OFFSET;
//glFinish();
if (this->CurrentPass == COMPOSITE_INDEX_PASS)
{
float color[3];
vtkHardwareSelector::Convert(static_cast<int>(0xffffff & index), color);
this->Renderer->GetRenderWindow()->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
}
#endif
}
//----------------------------------------------------------------------------
// TODO: make inline
void vtkHardwareSelector::RenderAttributeId(vtkIdType attribid)
{
if (attribid < 0)
{
// negative attribid is valid. It happens when rendering higher order
// elements where new points are added for rendering smooth surfaces.
return;
}
this->MaxAttributeId = (attribid > this->MaxAttributeId)? attribid :
this->MaxAttributeId;
if (this->CurrentPass < ID_LOW24 || this->CurrentPass > ID_HIGH16)
{
return;
}
#ifndef VTK_OPENGL2
// 0 is reserved.
attribid += ID_OFFSET;
for (int cc=0; cc < 3; cc++)
{
int words24 = (0xffffff & attribid);
attribid = attribid >> 24;
if ((this->CurrentPass - ID_LOW24) == cc)
{
float color[3];
vtkHardwareSelector::Convert(words24, color);
this->Renderer->GetRenderWindow()->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
break;
}
}
#endif
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::RenderProcessId(unsigned int processid)
{
if (this->CurrentPass == PROCESS_PASS && this->UseProcessIdFromData)
{
if (processid >= 0xffffff)
{
vtkErrorMacro("Invalid id: " << processid);
return;
}
#ifndef VTK_OPENGL2
float color[3];
vtkHardwareSelector::Convert(
static_cast<int>(processid + 1), color);
this->Renderer->GetRenderWindow()->GetPainterDeviceAdapter()->SendAttribute(
vtkDataSetAttributes::SCALARS, 3, VTK_FLOAT, color);
#endif
}
}
//----------------------------------------------------------------------------
int vtkHardwareSelector::Render(vtkRenderer* renderer, vtkProp** propArray,
int propArrayCount)
{
if (this->Renderer != renderer)
{
vtkErrorMacro("Usage error.");
return 0;
}
int propsRenderered = 0;
// loop through props and give them a chance to
// render themselves as opaque geometry
for (int i = 0; i < propArrayCount; i++ )
{
// all props in propArray are already visible, hence no need to check again
// (vtkRenderer ensures that).
if (!propArray[i]->GetPickable() || !propArray[i]->GetSupportsSelection())
{
continue;
}
this->PropID = this->GetPropID(i, propArray[i]);
this->Internals->Props[this->PropID] = propArray[i];
if (this->IsPropHit(this->PropID))
{
propsRenderered += propArray[i]->RenderOpaqueGeometry(renderer);
}
}
// loop through props and give them a chance to render themselves as
// overlay geometry. This allows the overlay geometry
// also being selected. The props in overlay can use Pickable or
// SupportsSelection variables to decide whether to be included in this pass.
for (int i = 0; i < propArrayCount; i++ )
{
if (!propArray[i]->GetPickable() || !propArray[i]->GetSupportsSelection())
{
continue;
}
this->PropID = this->GetPropID(i, propArray[i]);
this->Internals->Props[this->PropID] = propArray[i];
if (this->IsPropHit(this->PropID))
{
propsRenderered += propArray[i]->RenderOverlay(renderer);
}
}
return propsRenderered;
}
//----------------------------------------------------------------------------
vtkProp* vtkHardwareSelector::GetPropFromID(int id)
{
std::map<int, vtkSmartPointer<vtkProp> >::iterator iter =
this->Internals->Props.find(id);
if (iter != this->Internals->Props.end())
{
return iter->second;
}
return NULL;
}
//----------------------------------------------------------------------------
bool vtkHardwareSelector::IsPropHit(int id)
{
return (this->Internals->HitProps.size() == 0 ||
this->Internals->HitProps.find(id) != this->Internals->HitProps.end());
}
//----------------------------------------------------------------------------
vtkHardwareSelector::PixelInformation vtkHardwareSelector::GetPixelInformation(
const unsigned int in_display_position[2], int maxDistance,
unsigned int out_selected_position[2])
{
assert(in_display_position != out_selected_position);
// Base case
unsigned int maxDist = (maxDistance < 0) ? 0 : static_cast<unsigned int>(maxDistance);
if (maxDist == 0)
{
out_selected_position[0] = in_display_position[0];
out_selected_position[1] = in_display_position[1];
if (in_display_position[0] < this->Area[0] || in_display_position[0] > this->Area[2] ||
in_display_position[1] < this->Area[1] || in_display_position[1] > this->Area[3])
{
return PixelInformation();
}
// offset in_display_position based on the lower-left-corner of the Area.
unsigned int display_position[2] = {
in_display_position[0] - this->Area[0],
in_display_position[1] - this->Area[1]};
int actorid = this->Convert(display_position, this->PixBuffer[ACTOR_PASS]);
if (actorid <= 0)
{
// the pixel did not hit any actor.
return PixelInformation();
}
PixelInformation info;
info.Valid = true;
actorid--;
info.PropID = actorid;
info.Prop = this->GetPropFromID(actorid);
int composite_id = this->Convert(display_position,
this->PixBuffer[COMPOSITE_INDEX_PASS]);
if (composite_id < 0 || composite_id > 0xffffff)
{
composite_id = 0;
}
info.CompositeID = static_cast<unsigned int>(composite_id - ID_OFFSET);
int low24 = this->Convert(display_position, this->PixBuffer[ID_LOW24]);
int mid24 = this->Convert(display_position, this->PixBuffer[ID_MID24]);
int high16 = this->Convert(display_position, this->PixBuffer[ID_HIGH16]);
// id 0 is reserved for nothing present.
info.AttributeID = (this->GetID(low24, mid24, high16) - ID_OFFSET);
if (info.AttributeID < 0)
{
// the pixel did not hit any cell.
return PixelInformation();
}
info.ProcessID = this->Convert(display_position[0], display_position[1],
this->PixBuffer[PROCESS_PASS]);
info.ProcessID--;
return info;
}
// Iterate over successively growing boxes.
// They recursively call the base case to handle single pixels.
unsigned int disp_pos[2] = {in_display_position[0], in_display_position[1]};
unsigned int cur_pos[2] = {0, 0};
PixelInformation info;
info = this->GetPixelInformation(in_display_position, 0, out_selected_position);
if (info.Valid)
{
return info;
}
for (unsigned int dist = 1; dist < maxDist; ++dist)
{
// Vertical sides of box.
for (unsigned int y = ((disp_pos[1] > dist) ? (disp_pos[1] - dist) : 0); y <= disp_pos[1] + dist; ++y)
{
cur_pos[1] = y;
if (disp_pos[0] >= dist)
{
cur_pos[0] = disp_pos[0] - dist;
info = this->GetPixelInformation(cur_pos, 0, out_selected_position);
if (info.Valid)
{
return info;
}
}
cur_pos[0] = disp_pos[0] + dist;
info = this->GetPixelInformation(cur_pos, 0, out_selected_position);
if (info.Valid)
{
return info;
}
}
// Horizontal sides of box.
for (unsigned int x = ((disp_pos[0] >= dist) ? (disp_pos[0] - (dist-1)) : 0); x <= disp_pos[0] + (dist-1); ++x)
{
cur_pos[0] = x;
if (disp_pos[1] >= dist)
{
cur_pos[1] = disp_pos[1] - dist;
info = this->GetPixelInformation(cur_pos, 0, out_selected_position);
if (info.Valid)
{
return info;
}
}
cur_pos[1] = disp_pos[1] + dist;
info = this->GetPixelInformation(cur_pos, 0, out_selected_position);
if (info.Valid)
{
return info;
}
}
}
// nothing hit.
out_selected_position[0] = in_display_position[0];
out_selected_position[1] = in_display_position[1];
return PixelInformation();
}
//----------------------------------------------------------------------------
vtkSelection* vtkHardwareSelector::GenerateSelection(
unsigned int x1, unsigned int y1,
unsigned int x2, unsigned int y2)
{
vtkInternals::MapOfAttributeIds dataMap;
vtkInternals::PixelCountType pixelCounts;
for (unsigned int yy = y1; yy <= y2; yy++)
{
for (unsigned int xx = x1; xx <= x2; xx++)
{
unsigned int pos[2] = {xx, yy};
PixelInformation info = this->GetPixelInformation(pos, 0);
if (info.Valid)
{
dataMap[info].insert(info.AttributeID);
pixelCounts[info]++;
}
}
}
return this->Internals->ConvertSelection(
this->FieldAssociation, dataMap, pixelCounts);
}
//----------------------------------------------------------------------------
vtkSelection* vtkHardwareSelector::GeneratePolygonSelection(
int* polygonPoints, vtkIdType count)
{
// we need at least three points (x,y) for a polygon selection.
if(!polygonPoints || count < 6)
{
return NULL;
}
int x1=VTK_INT_MAX, x2=VTK_INT_MIN, y1=VTK_INT_MAX, y2=VTK_INT_MIN;
// Get polygon bounds, so that we only check pixels within the bounds
for(vtkIdType i=0; i<count; i+=2)
{
x1 = std::min(polygonPoints[i], x1);
x2 = std::max(polygonPoints[i], x2);
y1 = std::min(polygonPoints[i+1], y1);
y2 = std::max(polygonPoints[i+1], y2);
}
vtkInternals::MapOfAttributeIds dataMap;
vtkInternals::PixelCountType pixelCounts;
for (int yy = y1; yy <= y2; yy++)
{
for (int xx = x1; xx <= x2; xx++)
{
if(this->Internals->PixelInsidePolygon(
xx, yy, polygonPoints, count))
{
unsigned int pos[2] = {static_cast<unsigned int>(xx),
static_cast<unsigned int>(yy)};
PixelInformation info = this->GetPixelInformation(pos, 0);
if (info.Valid)
{
dataMap[info].insert(info.AttributeID);
pixelCounts[info]++;
}
}
}
}
return this->Internals->ConvertSelection(
this->FieldAssociation, dataMap, pixelCounts);
}
//----------------------------------------------------------------------------
void vtkHardwareSelector::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "FieldAssociation: ";
switch (this->FieldAssociation)
{
case vtkDataObject::FIELD_ASSOCIATION_POINTS:
os << "FIELD_ASSOCIATION_POINTS" << endl;
break;
case vtkDataObject::FIELD_ASSOCIATION_CELLS:
os << "FIELD_ASSOCIATION_CELLS" << endl;
break;
case vtkDataObject::FIELD_ASSOCIATION_VERTICES:
os << "FIELD_ASSOCIATION_VERTICES" << endl;
break;
case vtkDataObject::FIELD_ASSOCIATION_EDGES:
os << "FIELD_ASSOCIATION_EDGES" << endl;
break;
case vtkDataObject::FIELD_ASSOCIATION_ROWS:
os << "FIELD_ASSOCIATION_ROWS" << endl;
break;
default:
os << "--unknown--" << endl;
}
os << indent << "ProcessID: " << this->ProcessID << endl;
os << indent << "CurrentPass: " << this->CurrentPass << endl;
os << indent << "Area: " << this->Area[0] << ", " << this->Area[1] << ", "
<< this->Area[2] << ", " << this->Area[3] << endl;
os << indent << "Renderer: " << this->Renderer << endl;
os << indent << "UseProcessIdFromData: " << this->UseProcessIdFromData <<
endl;
}
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