1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkPicker.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPicker.h"
#include "vtkActor.h"
#include "vtkAssemblyNode.h"
#include "vtkAssemblyPath.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkImageData.h"
#include "vtkLODProp3D.h"
#include "vtkMapper.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPoints.h"
#include "vtkProp3DCollection.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkTransform.h"
#include "vtkVertex.h"
#include "vtkVolume.h"
#include "vtkAbstractVolumeMapper.h"
#include "vtkImageMapper3D.h"
#include "vtkBox.h"
#include "vtkImageSlice.h"
vtkStandardNewMacro(vtkPicker);
//----------------------------------------------------------------------
// Construct object with initial tolerance of 1/40th of window. There are no
// pick methods and picking is performed from the renderer's actors.
vtkPicker::vtkPicker()
{
this->Tolerance = 0.025; // 1/40th of the renderer window
this->MapperPosition[0] = 0.0;
this->MapperPosition[1] = 0.0;
this->MapperPosition[2] = 0.0;
this->Mapper = NULL;
this->DataSet = NULL;
this->GlobalTMin = VTK_DOUBLE_MAX;
this->Actors = vtkActorCollection::New();
this->Prop3Ds = vtkProp3DCollection::New();
this->PickedPositions = vtkPoints::New();
this->Transform = vtkTransform::New();
}
//----------------------------------------------------------------------
vtkPicker::~vtkPicker()
{
this->Actors->Delete();
this->Prop3Ds->Delete();
this->PickedPositions->Delete();
this->Transform->Delete();
}
//----------------------------------------------------------------------
// Update state when prop3D is picked.
void vtkPicker::MarkPicked(vtkAssemblyPath *path,
vtkProp3D *vtkNotUsed(prop3D),
vtkAbstractMapper3D *m,
double tMin, double mapperPos[3])
{
int i;
vtkMapper *mapper;
vtkAbstractVolumeMapper *volumeMapper;
vtkImageMapper3D *imageMapper;
this->SetPath(path);
this->GlobalTMin = tMin;
for (i=0; i < 3; i++)
{
this->MapperPosition[i] = mapperPos[i];
}
if ( (mapper=vtkMapper::SafeDownCast(m)) != NULL )
{
this->DataSet = mapper->GetInput();
this->Mapper = mapper;
}
else if ( (volumeMapper=vtkAbstractVolumeMapper::SafeDownCast(m)) != NULL )
{
this->DataSet = volumeMapper->GetDataSetInput();
this->Mapper = volumeMapper;
}
else if ( (imageMapper=vtkImageMapper3D::SafeDownCast(m)) != NULL )
{
this->DataSet = imageMapper->GetInput();
this->Mapper = imageMapper;
}
else
{
this->DataSet = NULL;
}
// The point has to be transformed back into world coordinates.
// Note: it is assumed that the transform is in the correct state.
this->Transform->TransformPoint(mapperPos,this->PickPosition);
}
//----------------------------------------------------------------------
// Perform pick operation with selection point provided. Normally the
// first two values for the selection point are x-y pixel coordinate, and
// the third value is =0. Return non-zero if something was successfully picked.
int vtkPicker::Pick(double selectionX, double selectionY, double selectionZ,
vtkRenderer *renderer)
{
int i;
vtkProp *prop;
vtkCamera *camera;
vtkAbstractMapper3D *mapper = NULL;
double p1World[4], p2World[4], p1Mapper[4], p2Mapper[4];
int winSize[2] = {1, 1};
double x, y, t;
double *viewport;
double cameraPos[4], cameraFP[4];
double *displayCoords, *worldCoords;
double *clipRange;
double ray[3], rayLength;
int pickable;
int LODId;
double windowLowerLeft[4], windowUpperRight[4];
double bounds[6], tol;
double tF, tB;
double hitPosition[3];
double cameraDOP[3];
bounds[0] = bounds[1] = bounds[2] = bounds[3] = bounds[4] = bounds[5] = 0;
// Initialize picking process
this->Initialize();
this->Renderer = renderer;
this->SelectionPoint[0] = selectionX;
this->SelectionPoint[1] = selectionY;
this->SelectionPoint[2] = selectionZ;
// Invoke start pick method if defined
this->InvokeEvent(vtkCommand::StartPickEvent,NULL);
if ( renderer == NULL )
{
vtkErrorMacro(<<"Must specify renderer!");
return 0;
}
// Get camera focal point and position. Convert to display (screen)
// coordinates. We need a depth value for z-buffer.
//
camera = renderer->GetActiveCamera();
camera->GetPosition(cameraPos);
cameraPos[3] = 1.0;
camera->GetFocalPoint(cameraFP);
cameraFP[3] = 1.0;
renderer->SetWorldPoint(cameraFP[0],cameraFP[1],cameraFP[2],cameraFP[3]);
renderer->WorldToDisplay();
displayCoords = renderer->GetDisplayPoint();
selectionZ = displayCoords[2];
// Convert the selection point into world coordinates.
//
renderer->SetDisplayPoint(selectionX, selectionY, selectionZ);
renderer->DisplayToWorld();
worldCoords = renderer->GetWorldPoint();
if ( worldCoords[3] == 0.0 )
{
vtkErrorMacro(<<"Bad homogeneous coordinates");
return 0;
}
for (i=0; i < 3; i++)
{
this->PickPosition[i] = worldCoords[i] / worldCoords[3];
}
// Compute the ray endpoints. The ray is along the line running from
// the camera position to the selection point, starting where this line
// intersects the front clipping plane, and terminating where this
// line intersects the back clipping plane.
for (i=0; i<3; i++)
{
ray[i] = this->PickPosition[i] - cameraPos[i];
}
for (i=0; i<3; i++)
{
cameraDOP[i] = cameraFP[i] - cameraPos[i];
}
vtkMath::Normalize(cameraDOP);
if (( rayLength = vtkMath::Dot(cameraDOP,ray)) == 0.0 )
{
vtkWarningMacro("Cannot process points");
return 0;
}
clipRange = camera->GetClippingRange();
if ( camera->GetParallelProjection() )
{
tF = clipRange[0] - rayLength;
tB = clipRange[1] - rayLength;
for (i=0; i<3; i++)
{
p1World[i] = this->PickPosition[i] + tF*cameraDOP[i];
p2World[i] = this->PickPosition[i] + tB*cameraDOP[i];
}
}
else
{
tF = clipRange[0] / rayLength;
tB = clipRange[1] / rayLength;
for (i=0; i<3; i++)
{
p1World[i] = cameraPos[i] + tF*ray[i];
p2World[i] = cameraPos[i] + tB*ray[i];
}
}
p1World[3] = p2World[3] = 1.0;
// Compute the tolerance in world coordinates. Do this by
// determining the world coordinates of the diagonal points of the
// window, computing the width of the window in world coordinates, and
// multiplying by the tolerance.
//
viewport = renderer->GetViewport();
if (renderer->GetRenderWindow())
{
int *winSizePtr = renderer->GetRenderWindow()->GetSize();
if (winSizePtr)
{
winSize[0] = winSizePtr[0];
winSize[1] = winSizePtr[1];
}
}
x = winSize[0] * viewport[0];
y = winSize[1] * viewport[1];
renderer->SetDisplayPoint(x, y, selectionZ);
renderer->DisplayToWorld();
renderer->GetWorldPoint(windowLowerLeft);
x = winSize[0] * viewport[2];
y = winSize[1] * viewport[3];
renderer->SetDisplayPoint(x, y, selectionZ);
renderer->DisplayToWorld();
renderer->GetWorldPoint(windowUpperRight);
for (tol=0.0,i=0; i<3; i++)
{
tol += (windowUpperRight[i] - windowLowerLeft[i]) *
(windowUpperRight[i] - windowLowerLeft[i]);
}
tol = sqrt (tol) * this->Tolerance;
// Loop over all props. Transform ray (defined from position of
// camera to selection point) into coordinates of mapper (not
// transformed to actors coordinates! Reduces overall computation!!!).
// Note that only vtkProp3D's can be picked by vtkPicker.
//
vtkPropCollection *props;
vtkProp *propCandidate;
if ( this->PickFromList )
{
props = this->GetPickList();
}
else
{
props = renderer->GetViewProps();
}
vtkActor *actor;
vtkLODProp3D *prop3D;
vtkVolume *volume;
vtkImageSlice *imageSlice = 0;
vtkAssemblyPath *path;
vtkProperty *tempProperty;
this->Transform->PostMultiply();
vtkCollectionSimpleIterator pit;
double scale[3];
for ( props->InitTraversal(pit); (prop=props->GetNextProp(pit)); )
{
for ( prop->InitPathTraversal(); (path=prop->GetNextPath()); )
{
pickable = 0;
actor = NULL;
propCandidate = path->GetLastNode()->GetViewProp();
if ( propCandidate->GetPickable() && propCandidate->GetVisibility() )
{
pickable = 1;
if ( (actor=vtkActor::SafeDownCast(propCandidate)) != NULL )
{
mapper = actor->GetMapper();
if ( actor->GetProperty()->GetOpacity() <= 0.0 )
{
pickable = 0;
}
}
else if ( (prop3D=vtkLODProp3D::SafeDownCast(propCandidate)) != NULL )
{
LODId = prop3D->GetPickLODID();
mapper = prop3D->GetLODMapper(LODId);
// if the mapper is a vtkMapper (as opposed to a vtkVolumeMapper),
// then check the transparency to see if the object is pickable
if ( vtkMapper::SafeDownCast(mapper) != NULL)
{
prop3D->GetLODProperty(LODId, &tempProperty);
if ( tempProperty->GetOpacity() <= 0.0 )
{
pickable = 0;
}
}
}
else if ( (volume=vtkVolume::SafeDownCast(propCandidate)) != NULL )
{
mapper = volume->GetMapper();
}
else if ( (imageSlice=vtkImageSlice::SafeDownCast(propCandidate)) )
{
mapper = imageSlice->GetMapper();
}
else
{
pickable = 0; //only vtkProp3D's (actors and volumes) can be picked
}
}
// If actor can be picked, get its composite matrix, invert it, and
// use the inverted matrix to transform the ray points into mapper
// coordinates.
if ( pickable )
{
vtkMatrix4x4 *lastMatrix = path->GetLastNode()->GetMatrix();
if (lastMatrix == NULL)
{
vtkErrorMacro (<< "Pick: Null matrix.");
return 0;
}
this->Transform->SetMatrix(lastMatrix);
this->Transform->Push();
this->Transform->Inverse();
this->Transform->GetScale(scale); //need to scale the tolerance
this->Transform->TransformPoint(p1World,p1Mapper);
this->Transform->TransformPoint(p2World,p2Mapper);
for (i=0; i<3; i++)
{
ray[i] = p2Mapper[i] - p1Mapper[i];
}
this->Transform->Pop();
// Have the ray endpoints in mapper space, now need to compare this
// with the mapper bounds to see whether intersection is possible.
//
// Get the bounding box of the modeller. Note that the tolerance is
// added to the bounding box to make sure things on the edge of the
// bounding box are picked correctly.
if ( mapper != NULL )
{
mapper->GetBounds(bounds);
}
bounds[0] -= tol; bounds[1] += tol;
bounds[2] -= tol; bounds[3] += tol;
bounds[4] -= tol; bounds[5] += tol;
if ( vtkBox::IntersectBox(bounds, p1Mapper, ray, hitPosition, t) )
{
t = this->IntersectWithLine(
p1Mapper, p2Mapper, tol*0.333*(scale[0]+scale[1]+scale[2]),
path, static_cast<vtkProp3D *>(propCandidate), mapper);
if ( t < VTK_DOUBLE_MAX )
{
double p[3];
p[0] = (1.0 - t)*p1World[0] + t*p2World[0];
p[1] = (1.0 - t)*p1World[1] + t*p2World[1];
p[2] = (1.0 - t)*p1World[2] + t*p2World[2];
// The IsItemPresent method returns "index+1"
int prevIndex = this->Prop3Ds->IsItemPresent(prop)-1;
if (prevIndex >= 0)
{
// If already in list, set point to the closest point
double oldp[3];
this->PickedPositions->GetPoint(prevIndex, oldp);
if (vtkMath::Distance2BetweenPoints(p1World, p) <
vtkMath::Distance2BetweenPoints(p1World, oldp))
{
this->PickedPositions->SetPoint(prevIndex, p);
}
}
else
{
this->Prop3Ds->AddItem(static_cast<vtkProp3D *>(prop));
this->PickedPositions->InsertNextPoint(p);
// backwards compatibility: also add to this->Actors
if (actor)
{
this->Actors->AddItem(actor);
}
}
}
}
}//if visible and pickable and not transparent
}//for all parts
}//for all actors
int picked = 0;
if (this->Path)
{
// Invoke pick method if one defined - prop goes first
this->Path->GetFirstNode()->GetViewProp()->Pick();
this->InvokeEvent(vtkCommand::PickEvent,NULL);
picked = 1;
}
// Invoke end pick method if defined
this->InvokeEvent(vtkCommand::EndPickEvent,NULL);
return picked;
}
//----------------------------------------------------------------------
// Intersect data with specified ray.
double vtkPicker::IntersectWithLine(double p1[3], double p2[3],
double vtkNotUsed(tol),
vtkAssemblyPath *path,
vtkProp3D *prop3D,
vtkAbstractMapper3D *mapper)
{
int i;
double center[3], t, ray[3], rayFactor;
// Get the data from the modeler
if ( mapper != NULL )
{
mapper->GetCenter(center);
}
else
{
return VTK_DOUBLE_MAX;
}
for (i=0; i<3; i++)
{
ray[i] = p2[i] - p1[i];
}
if (( rayFactor = vtkMath::Dot(ray,ray)) == 0.0 )
{
return 2.0;
}
// Project the center point onto the ray and determine its parametric value
//
t = (ray[0]*(center[0]-p1[0]) + ray[1]*(center[1]-p1[1])
+ ray[2]*(center[2]-p1[2])) / rayFactor;
if ( t >= 0.0 && t <= 1.0 && t < this->GlobalTMin )
{
this->MarkPicked(path, prop3D, mapper, t, center);
}
return t;
}
//----------------------------------------------------------------------
// Initialize the picking process.
void vtkPicker::Initialize()
{
this->vtkAbstractPropPicker::Initialize();
this->Actors->RemoveAllItems();
this->Prop3Ds->RemoveAllItems();
this->PickedPositions->Reset();
this->MapperPosition[0] = 0.0;
this->MapperPosition[1] = 0.0;
this->MapperPosition[2] = 0.0;
this->Mapper = NULL;
this->DataSet = NULL;
this->GlobalTMin = VTK_DOUBLE_MAX;
}
//----------------------------------------------------------------------
vtkActorCollection *vtkPicker::GetActors()
{
if (this->Actors->GetNumberOfItems() !=
this->PickedPositions->GetNumberOfPoints())
{
vtkWarningMacro(<<"Not all Prop3Ds are actors, use GetProp3Ds instead");
}
return this->Actors;
}
//----------------------------------------------------------------------
void vtkPicker::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->DataSet )
{
os << indent << "DataSet: " << this->DataSet << "\n";
}
else
{
os << indent << "DataSet: (none)";
}
os << indent << "Mapper: " << this->Mapper << "\n";
os << indent << "Tolerance: " << this->Tolerance << "\n";
os << indent << "Mapper Position: (" << this->MapperPosition[0] << ","
<< this->MapperPosition[1] << ","
<< this->MapperPosition[2] << ")\n";
}
|