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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextMapper.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTextMapper.h"
#include "vtkActor2D.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkImageData.h"
#include "vtkInformation.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkRenderer.h"
#include "vtkStdString.h"
#include "vtkTextProperty.h"
#include "vtkTextRenderer.h"
#include "vtkTexture.h"
#include "vtkWindow.h"
#include <algorithm>
//----------------------------------------------------------------------------
vtkObjectFactoryNewMacro(vtkTextMapper)
//----------------------------------------------------------------------------
vtkCxxSetObjectMacro(vtkTextMapper,TextProperty,vtkTextProperty);
//----------------------------------------------------------------------------
// Creates a new text mapper
vtkTextMapper::vtkTextMapper()
{
this->Input = NULL;
this->TextProperty = NULL;
this->RenderedDPI = 0;
vtkNew<vtkTextProperty> tprop;
this->SetTextProperty(tprop.GetPointer());
this->Points->SetNumberOfPoints(4);
this->Points->SetPoint(0, 0., 0., 0.);
this->Points->SetPoint(1, 0., 0., 0.);
this->Points->SetPoint(2, 0., 0., 0.);
this->Points->SetPoint(3, 0., 0., 0.);
this->PolyData->SetPoints(this->Points.GetPointer());
vtkNew<vtkCellArray> quad;
quad->InsertNextCell(4);
quad->InsertCellPoint(0);
quad->InsertCellPoint(1);
quad->InsertCellPoint(2);
quad->InsertCellPoint(3);
this->PolyData->SetPolys(quad.GetPointer());
vtkNew<vtkFloatArray> tcoords;
tcoords->SetNumberOfComponents(2);
tcoords->SetNumberOfTuples(4);
tcoords->SetTuple2(0, 0., 0.);
tcoords->SetTuple2(1, 0., 0.);
tcoords->SetTuple2(2, 0., 0.);
tcoords->SetTuple2(3, 0., 0.);
this->PolyData->GetPointData()->SetTCoords(tcoords.GetPointer());
this->Mapper->SetInputData(this->PolyData.GetPointer());
this->Texture->SetInputData(this->Image.GetPointer());
this->TextDims[0] = this->TextDims[1] = 0;
}
//----------------------------------------------------------------------------
// Shallow copy of an actor.
void vtkTextMapper::ShallowCopy(vtkTextMapper *tm)
{
this->SetInput(tm->GetInput());
this->SetTextProperty(tm->GetTextProperty());
this->SetClippingPlanes(tm->GetClippingPlanes());
}
//----------------------------------------------------------------------------
vtkTextMapper::~vtkTextMapper()
{
delete [] this->Input;
this->SetTextProperty(NULL);
}
//----------------------------------------------------------------------------
void vtkTextMapper::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if (this->TextProperty)
{
os << indent << "Text Property:\n";
this->TextProperty->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Text Property: (none)\n";
}
os << indent << "Input: " << (this->Input ? this->Input : "(none)") << "\n";
os << indent << "TextDims: "
<< this->TextDims[0] << ", " << this->TextDims[1] << "\n";
os << indent << "CoordsTime: " << this->CoordsTime.GetMTime() << "\n";
os << indent << "TCoordsTime: " << this->TCoordsTime.GetMTime() << "\n";
os << indent << "Image:\n";
this->Image->PrintSelf(os, indent.GetNextIndent());
os << indent << "Points:\n";
this->Points->PrintSelf(os, indent.GetNextIndent());
os << indent << "PolyData:\n";
this->PolyData->PrintSelf(os, indent.GetNextIndent());
os << indent << "Mapper:\n";
this->Mapper->PrintSelf(os, indent.GetNextIndent());
os << indent << "Texture:\n";
this->Texture->PrintSelf(os, indent.GetNextIndent());
}
//----------------------------------------------------------------------------
void vtkTextMapper::GetSize(vtkViewport *vp, int size[2])
{
vtkWindow *win = vp ? vp->GetVTKWindow() : NULL;
if (!win)
{
size[0] = size[1] = 0;
vtkErrorMacro(<<"No render window available: cannot determine DPI.");
return;
}
this->UpdateImage(win->GetDPI());
size[0] = this->TextDims[0];
size[1] = this->TextDims[1];
}
//----------------------------------------------------------------------------
int vtkTextMapper::GetWidth(vtkViewport* viewport)
{
int size[2];
this->GetSize(viewport, size);
return size[0];
}
//----------------------------------------------------------------------------
int vtkTextMapper::GetHeight(vtkViewport* viewport)
{
int size[2];
this->GetSize(viewport, size);
return size[1];
}
//----------------------------------------------------------------------------
int vtkTextMapper::SetConstrainedFontSize(vtkViewport *viewport,
int targetWidth,
int targetHeight)
{
return this->SetConstrainedFontSize(this, viewport, targetWidth, targetHeight);
}
//----------------------------------------------------------------------------
int vtkTextMapper::SetConstrainedFontSize(vtkTextMapper *tmapper,
vtkViewport *viewport,
int targetWidth, int targetHeight)
{
// If target "empty" just return
if (targetWidth == 0 && targetHeight == 0)
{
return 0;
}
vtkTextProperty *tprop = tmapper->GetTextProperty();
if (!tprop)
{
vtkGenericWarningMacro(<<"Need text property to apply constraint");
return 0;
}
int fontSize = tprop->GetFontSize();
// Use the last size as a first guess
int tempi[2];
tmapper->GetSize(viewport, tempi);
// Now get an estimate of the target font size using bissection
// Based on experimentation with big and small font size increments,
// ceil() gives the best result.
// big: floor: 10749, ceil: 10106, cast: 10749, vtkMath::Round: 10311
// small: floor: 12122, ceil: 11770, cast: 12122, vtkMath::Round: 11768
// I guess the best optim would be to have a look at the shape of the
// font size growth curve (probably not that linear)
if (tempi[0] && tempi[1])
{
float fx = targetWidth / static_cast<float>(tempi[0]);
float fy = targetHeight / static_cast<float>(tempi[1]);
fontSize = static_cast<int>(ceil(fontSize * ((fx <= fy) ? fx : fy)));
tprop->SetFontSize(fontSize);
tmapper->GetSize(viewport, tempi);
}
// While the size is too small increase it
while (tempi[1] <= targetHeight &&
tempi[0] <= targetWidth &&
fontSize < 100)
{
fontSize++;
tprop->SetFontSize(fontSize);
tmapper->GetSize(viewport, tempi);
}
// While the size is too large decrease it
while ((tempi[1] > targetHeight || tempi[0] > targetWidth)
&& fontSize > 0)
{
fontSize--;
tprop->SetFontSize(fontSize);
tmapper->GetSize(viewport, tempi);
}
return fontSize;
}
//----------------------------------------------------------------------------
int vtkTextMapper::SetMultipleConstrainedFontSize(vtkViewport *viewport,
int targetWidth,
int targetHeight,
vtkTextMapper **mappers,
int nbOfMappers,
int *maxResultingSize)
{
maxResultingSize[0] = maxResultingSize[1] = 0;
if (nbOfMappers == 0)
{
return 0;
}
int fontSize, aSize;
// First try to find the constrained font size of the first mapper: it
// will be used minimize the search for the remaining mappers, given the
// fact that all mappers are likely to have the same constrained font size.
int i, first;
for (first = 0; first < nbOfMappers && !mappers[first]; first++) {}
if (first >= nbOfMappers)
{
return 0;
}
fontSize = mappers[first]->SetConstrainedFontSize(
viewport, targetWidth, targetHeight);
// Find the constrained font size for the remaining mappers and
// pick the smallest
for (i = first + 1; i < nbOfMappers; i++)
{
if (mappers[i])
{
mappers[i]->GetTextProperty()->SetFontSize(fontSize);
aSize = mappers[i]->SetConstrainedFontSize(
viewport, targetWidth, targetHeight);
if (aSize < fontSize)
{
fontSize = aSize;
}
}
}
// Assign the smallest size to all text mappers and find the largest area
int tempi[2];
for (i = first; i < nbOfMappers; i++)
{
if (mappers[i])
{
mappers[i]->GetTextProperty()->SetFontSize(fontSize);
mappers[i]->GetSize(viewport, tempi);
if (tempi[0] > maxResultingSize[0])
{
maxResultingSize[0] = tempi[0];
}
if (tempi[1] > maxResultingSize[1])
{
maxResultingSize[1] = tempi[1];
}
}
}
// The above code could be optimized further since the mappers
// labels are likely to have the same height: in that case, we could
// have searched for the largest label, find the constrained size
// for this one, then applied this size to all others. But who
// knows, maybe one day the text property will support a text
// orientation/rotation, and in that case the height will vary.
return fontSize;
}
//----------------------------------------------------------------------------
int vtkTextMapper::SetRelativeFontSize(vtkTextMapper *tmapper,
vtkViewport *viewport, int *targetSize,
int *stringSize, float sizeFactor)
{
sizeFactor = (sizeFactor <= 0.0f ? 0.015f : sizeFactor);
int fontSize, targetWidth, targetHeight;
// Find the best size for the font
targetWidth = targetSize[0] > targetSize[1] ? targetSize[0] : targetSize[1];
targetHeight = static_cast<int>(sizeFactor * targetSize[0]
+ sizeFactor * targetSize[1]);
fontSize = tmapper->SetConstrainedFontSize(tmapper, viewport, targetWidth, targetHeight);
tmapper->GetSize(viewport, stringSize);
return fontSize;
}
//----------------------------------------------------------------------------
int vtkTextMapper::SetMultipleRelativeFontSize(vtkViewport *viewport,
vtkTextMapper **textMappers,
int nbOfMappers, int *targetSize,
int *stringSize, float sizeFactor)
{
int fontSize, targetWidth, targetHeight;
// Find the best size for the font
// WARNING: check that the below values are in sync with the above
// similar function.
targetWidth = targetSize [0] > targetSize[1] ? targetSize[0] : targetSize[1];
targetHeight = static_cast<int>(sizeFactor * targetSize[0]
+ sizeFactor * targetSize[1]);
fontSize =
vtkTextMapper::SetMultipleConstrainedFontSize(viewport,
targetWidth, targetHeight,
textMappers,
nbOfMappers,
stringSize);
return fontSize;
}
//----------------------------------------------------------------------------
void vtkTextMapper::RenderOverlay(vtkViewport *viewport, vtkActor2D *actor)
{
// This is neccessary for GL2PS exports when this actor/mapper are part of an
// composite actor/mapper.
if (!actor->GetVisibility())
{
return;
}
vtkDebugMacro(<<"RenderOverlay called");
vtkRenderer *ren = NULL;
if (this->Input && this->Input[0])
{
vtkWindow *win = viewport->GetVTKWindow();
if (!win)
{
vtkErrorMacro(<<"No render window available: cannot determine DPI.");
return;
}
this->UpdateImage(win->GetDPI());
this->UpdateQuad(actor, win->GetDPI());
ren = vtkRenderer::SafeDownCast(viewport);
if (ren)
{
vtkDebugMacro(<<"Texture::Render called");
this->Texture->Render(ren);
vtkInformation *info = actor->GetPropertyKeys();
if (!info)
{
info = vtkInformation::New();
actor->SetPropertyKeys(info);
info->Delete();
}
info->Set(vtkProp::GeneralTextureUnit(),
this->Texture->GetTextureUnit());
}
}
vtkDebugMacro(<<"PolyData::RenderOverlay called");
this->Mapper->RenderOverlay(viewport, actor);
// clean up
if (ren)
{
this->Texture->PostRender(ren);
}
vtkDebugMacro(<<"Superclass::RenderOverlay called");
this->Superclass::RenderOverlay(viewport, actor);
}
//----------------------------------------------------------------------------
void vtkTextMapper::ReleaseGraphicsResources(vtkWindow *win)
{
this->Superclass::ReleaseGraphicsResources(win);
this->Mapper->ReleaseGraphicsResources(win);
this->Texture->ReleaseGraphicsResources(win);
}
//----------------------------------------------------------------------------
unsigned long vtkTextMapper::GetMTime()
{
unsigned long result = this->Superclass::GetMTime();
result = std::max(result, this->CoordsTime.GetMTime());
result = std::max(result, this->Image->GetMTime());
result = std::max(result, this->Points->GetMTime());
result = std::max(result, this->PolyData->GetMTime());
result = std::max(result, this->Mapper->GetMTime());
result = std::max(result, this->Texture->GetMTime());
return result;
}
//----------------------------------------------------------------------------
void vtkTextMapper::UpdateQuad(vtkActor2D *actor, int dpi)
{
vtkDebugMacro(<<"UpdateQuad called");
// Update texture coordinates:
if (this->Image->GetMTime() > this->TCoordsTime)
{
int dims[3];
this->Image->GetDimensions(dims);
// Add a fudge factor to the texture coordinates to prevent the top
// row of pixels from being truncated on some systems. The coordinates
// are calculated to be centered on a texel and trim the padding from the
// image. (padding is often added to create textures that have power-of-two
// dimensions)
float tw = static_cast<float>(this->TextDims[0]);
float th = static_cast<float>(this->TextDims[1]);
float iw = static_cast<float>(dims[0]);
float ih = static_cast<float>(dims[1]);
float tcXMin = 1.f / (2.f * iw);
float tcYMin = 1.f / (2.f * ih);
float tcXMax = std::min(1.0f,
(((2.f * tw - 1.f) / (2.f)) + 0.000001f) / iw);
float tcYMax = std::min(1.0f,
(((2.f * th - 1.f) / (2.f)) + 0.000001f) / ih);
if (vtkFloatArray *tc =
vtkFloatArray::SafeDownCast(
this->PolyData->GetPointData()->GetTCoords()))
{
vtkDebugMacro(<<"Setting tcoords: xmin, xmax, ymin, ymax: "
<< tcXMin << ", " << tcXMax << ", "
<< tcYMin << ", " << tcYMax);
tc->Reset();
tc->InsertNextValue(tcXMin);
tc->InsertNextValue(tcYMin);
tc->InsertNextValue(tcXMin);
tc->InsertNextValue(tcYMax);
tc->InsertNextValue(tcXMax);
tc->InsertNextValue(tcYMax);
tc->InsertNextValue(tcXMax);
tc->InsertNextValue(tcYMin);
this->TCoordsTime.Modified();
}
else
{
vtkErrorMacro(<<"Invalid texture coordinate array type.");
}
}
if (this->CoordsTime < actor->GetMTime() ||
this->CoordsTime < this->TextProperty->GetMTime())
{
int text_bbox[4];
vtkTextRenderer *tren = vtkTextRenderer::GetInstance();
if (tren)
{
if (!tren->GetBoundingBox(this->TextProperty,
this->Input ? this->Input : std::string(),
text_bbox, dpi))
{
vtkErrorMacro(<<"Error calculating bounding box.");
}
}
else
{
vtkErrorMacro(<<"Could not locate vtkTextRenderer object.");
}
double x = static_cast<double>(text_bbox[0]);
double y = static_cast<double>(text_bbox[2]);
double w = static_cast<double>(this->TextDims[0]);
double h = static_cast<double>(this->TextDims[1]);
this->Points->Reset();
this->Points->InsertNextPoint(x, y, 0.);
this->Points->InsertNextPoint(x, y + h, 0.);
this->Points->InsertNextPoint(x + w, y + h, 0.);
this->Points->InsertNextPoint(x + w, y, 0.);
this->CoordsTime.Modified();
}
}
//----------------------------------------------------------------------------
void vtkTextMapper::UpdateImage(int dpi)
{
vtkDebugMacro(<<"UpdateImage called");
if (this->MTime > this->Image->GetMTime() ||
this->RenderedDPI != dpi ||
this->TextProperty->GetMTime() > this->Image->GetMTime())
{
vtkTextRenderer *tren = vtkTextRenderer::GetInstance();
if (tren)
{
if (!tren->RenderString(this->TextProperty,
this->Input ? this->Input : std::string(),
this->Image.GetPointer(), this->TextDims, dpi))
{
vtkErrorMacro(<<"Texture generation failed.");
}
this->RenderedDPI = dpi;
vtkDebugMacro(<< "Text rendered to " << this->TextDims[0] << ", "
<< this->TextDims[1] << " buffer.");
}
else
{
vtkErrorMacro(<<"Could not locate vtkTextRenderer object.");
}
}
}
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