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// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkCompositeZPassFS.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// Fragment shader used by the composite z render pass.
// The following line handles system declarations such as
// default precisions, or defining precisions to null
//VTK::System::Dec
varying vec2 tcoordVC;
uniform sampler2D depth;
void main(void)
{
gl_FragDepth = texture2D(depth,tcoordVC).x;
}
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