File: vtkImageRenderManager.cxx

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 118,880 kB
  • sloc: cpp: 1,442,792; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 103; objc: 17
file content (68 lines) | stat: -rw-r--r-- 2,030 bytes parent folder | download | duplicates (13)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkImageRenderManager.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkImageRenderManager.h"

#include "vtkFloatArray.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkTimerLog.h"
#include "vtkUnsignedCharArray.h"

vtkStandardNewMacro(vtkImageRenderManager);

//----------------------------------------------------------------------------
vtkImageRenderManager::vtkImageRenderManager()
{
}

//----------------------------------------------------------------------------
vtkImageRenderManager::~vtkImageRenderManager()
{
}

//----------------------------------------------------------------------------
void vtkImageRenderManager::PrintSelf(ostream &os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}

//----------------------------------------------------------------------------
void vtkImageRenderManager::PreRenderProcessing()
{
  // Turn swap buffers off before the render so the end render method has a
  // chance to add to the back buffer.
  if (this->UseBackBuffer)
    {
    this->RenderWindow->SwapBuffersOff();
    }
}

//----------------------------------------------------------------------------
void vtkImageRenderManager::PostRenderProcessing()
{
  if (!this->UseCompositing || this->CheckForAbortComposite())
    {
    return;
    }

  // Swap buffers here
  if (this->UseBackBuffer)
    {
    this->RenderWindow->SwapBuffersOn();
    }
  this->RenderWindow->Frame();
}