1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
//=========================================================================
//
// Program: Visualization Toolkit
// Module: vtkSurfaceLICComposite_fs1.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
//=========================================================================
// This shader composites for surface lic
// it expects float depth values encoded
// in alpha channel.
#version 110
uniform sampler2D texData;
void main()
{
vec4 newData = texture2D(texData, gl_TexCoord[0].st);
float newDepth = newData.a;
if (newDepth == 0.0)
{
discard;
}
gl_FragDepth = newDepth;
gl_FragData[0] = newData;
}
|