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# These tests are built under all conditions
set (GenericVolumeCxxTests
# TestGPURayCastCompositeShadeMask.cxx
ProjectedTetrahedraZoomIn.cxx,NO_VALID
TestFinalColorWindowLevel.cxx
TestFixedPointRayCastLightComponents.cxx
TestGPURayCastAdditive.cxx
TestGPURayCastCompositeBinaryMask.cxx
TestGPURayCastCompositeMaskBlend.cxx
TestGPURayCastCompositeMask.cxx
TestGPURayCastCompositeToMIP.cxx
TestGPURayCastCropping.cxx
TestGPURayCastDataTypesMinIP.cxx
TestGPURayCastDataTypesMIP.cxx
TestGPURayCastFourComponentsComposite.cxx
TestGPURayCastFourComponentsCompositeStreaming.cxx
TestGPURayCastFourComponentsMinIP.cxx
TestGPURayCastFourComponentsMIP.cxx
TestGPURayCastMapperBenchmark.cxx
TestGPURayCastMapperSampleDistance.cxx
TestGPURayCastMIPBinaryMask.cxx
TestGPURayCastMIPToComposite.cxx
TestGPURayCastNearestDataTypesMIP.cxx
TestGPURayCastPerspectiveParallel.cxx
TestGPURayCastVolumeUpdate.cxx
TestGPUVolumeRayCastMapper.cxx
TestMinIntensityRendering.cxx
TestProjectedTetrahedra.cxx
TestSmartVolumeMapper.cxx
TestSmartVolumeMapperWindowLevel.cxx
)
# These tests are built for the OpenGL backend
set (VolumeOpenGLCxxTests
HomogeneousRayIntegration.cxx
LinearRayIntegration.cxx
PartialPreIntegration.cxx
PreIntegrationIncremental.cxx
PreIntegrationNonIncremental.cxx
TestGPURayCastCompositeShadeMask.cxx # This test depends on vtkOpenGLExtensionManager
TestProjectedHexahedra.cxx
TestProp3DFollower.cxx
TestTM3DLightComponents.cxx
ZsweepConcavities.cxx
volProt.cxx
)
# These tests are only built for the OpenGL2 backend
set (VolumeOpenGL2CxxTests
TestGPURayCastCameraInside.cxx
TestGPURayCastCameraInsideSmallSpacing.cxx
TestGPURayCastClipping.cxx
TestGPURayCastGradientOpacity.cxx
TestGPURayCastPositionalLights.cxx
TestGPURayCastReleaseResources.cxx
TestGPURayCastThreeComponentsIndependent.cxx
TestGPURayCastTwoComponentsDependent.cxx
TestGPURayCastTwoComponentsIndependent.cxx
TestGPURayCastVolumeLightKit.cxx
TestGPURayCastVolumePolyData.cxx
TestGPURayCastVolumeRotation.cxx
TestGPURayCastVolumeScale.cxx
)
# everyone gets these tests
vtk_add_test_cxx(${vtk-module}CxxTests tests
${GenericVolumeCxxTests}
)
# If OpenGL2 backend, add all VolumeOpenGL2CxxTests
if ("${VTK_RENDERING_BACKEND}" STREQUAL "OpenGL2")
vtk_add_test_cxx(${vtk-module}CxxTests tests
${VolumeOpenGL2CxxTests}
)
endif ()
if ("${VTK_RENDERING_BACKEND}" STREQUAL "OpenGL2")
vtk_test_cxx_executable(${vtk-module}CxxTests tests
RENDERING_FACTORY
)
set_target_properties (${vtk-module}CxxTests
PROPERTIES COMPILE_FLAGS -DVTK_OPENGL2
)
return()
endif ()
vtk_add_test_cxx(${vtk-module}CxxTests tests
${VolumeOpenGLCxxTests}
)
vtk_test_cxx_executable(${vtk-module}CxxTests tests
RENDERING_FACTORY
ExerciseUnstructuredGridRayCastMapper.cxx)
if(NOT VTK_TEST_TIMEOUT_TestProp3DFollower)
set(VTK_TEST_TIMEOUT_TestProp3DFollower 100)
endif()
set_tests_properties(${vtk-module}Cxx-TestProp3DFollower
PROPERTIES TIMEOUT ${VTK_TEST_TIMEOUT_TestProp3DFollower})
# Allow local customization of timeout for this test.
if(NOT VTK_TEST_TIMEOUT_TestTM3DLightComponents)
set(VTK_TEST_TIMEOUT_TestTM3DLightComponents 120)
endif()
set_tests_properties(${vtk-module}Cxx-TestTM3DLightComponents
PROPERTIES TIMEOUT ${VTK_TEST_TIMEOUT_TestTM3DLightComponents})
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