File: vtkVolumeTextureMapper3D_FourDependentNoShadeFP.asm

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 118,880 kB
  • sloc: cpp: 1,442,792; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 103; objc: 17
file content (37 lines) | stat: -rw-r--r-- 860 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
!!ARBfp1.0

# This is the fragment program for four
# component dependent data with no shading

# We need some temporary variables
TEMP temp1, temp2;
TEMP finalColor, finalOpacity;

# We are going to use the first
# texture coordinate
ATTRIB tex0 = fragment.texcoord[0];

# This is our output color
OUTPUT out = result.color;

# Look up the color in the first volume
TEX finalColor, tex0, texture[0], 3D;

# Look up the fourth scalar / gradient
# magnitude in the second volume
TEX temp1, tex0, texture[1], 3D;

# Swizzle this to use (a,r) as texture
# coordinates for color, and (g,b) for
# opacity
SWZ temp2, temp1, a, r, 1, 1;

# Use the (a,r) coordinate to look up a
# final opacity in the fourth texture
# (this is a 2D texture)
TEX finalOpacity, temp2, texture[3], 2D;

# Combine these into the result
MOV out, finalColor;
MOV out.w, finalOpacity.w;
END