1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/*=========================================================================
Program: Visualization Toolkit
Module: TestVector.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSetGet.h"
#include "vtkVector.h"
#include "vtkVectorOperators.h"
#include "vtkMathUtilities.h"
//----------------------------------------------------------------------------
int TestVector(int, char*[])
{
// Store up any errors, return non-zero if something fails.
int retVal = 0;
// Test out the general vector data types, give nice API and great memory use
vtkVector2i vec2i;
int arr2i[2] = { 0, 0 };
vec2i.Set(arr2i[0], arr2i[1]);
if (sizeof(vec2i) != sizeof(arr2i))
{
// The two should be the same size and memory layout - error out if not
cerr << "vtkVector2i should be the same size as int[2]." << endl
<< "sizeof(vec2i) = " << sizeof(vec2i) << endl
<< "sizeof(int[2]) = " << sizeof(arr2i) << endl;
++retVal;
}
vtkVector<float, 3> vector3f;
if (vector3f.GetSize() != 3)
{
cerr << "Incorrect size of vector3f, should be 3, but is "
<< vector3f.GetSize() << endl;
++retVal;
}
// Test out vtkVector3i and ensure the various access methods are the same
vtkVector3i vec3i(0, 6, 9);
if (vec3i.GetX() != vec3i[0] || vec3i.GetX() != 0)
{
cerr << "vec3i.GetX() should equal vec3i.GetData()[0] which should equal 0."
<< "\nvec3i.GetX() = " << vec3i.GetX() << endl
<< "vec3i[0] = " << vec3i[0] << endl;
++retVal;
}
if (vec3i.GetY() != vec3i[1] || vec3i.GetY() != 6)
{
cerr << "vec3i.GetY() should equal vec3i.GetData()[1] which should equal 6."
<< "\nvec3i.GetY() = " << vec3i.GetY() << endl
<< "vec3i[1] = " << vec3i[1] << endl;
++retVal;
}
if (vec3i.GetZ() != vec3i[2] || vec3i.GetZ() != 9)
{
cerr << "vec3i.GetZ() should equal vec3i.GetData()[2] which should equal 9."
<< "\nvec3i.GetZ() = " << vec3i.GetZ() << endl
<< "vec3i[2] = " << vec3i[2] << endl;
++retVal;
}
// Assign the data to an int array and ensure the two ways of referencing are
// the same.
int *intPtr = vec3i.GetData();
for (int i = 0; i < 3; ++i)
{
if (vec3i[i] != intPtr[i] || vec3i(i) != vec3i[i])
{
cerr << "Error: vec3i[i] != intPtr[i]" << endl
<< "vec3i[i] = " << vec3i[i] << endl
<< "intPtr[i] = " << intPtr[i] << endl;
++retVal;
}
}
// Test out casting...
vtkVector<float, 3> castVec = vec3i.Cast<float>();
vtkVector3d castVecd(castVec.Cast<double>().GetData());
if (castVecd[0] < -0.0000001 || castVecd[0] > 0.0000001)
{
// Then the number did not make it through within reasonable precision.
cerr << "Error: castVecd value incorrect. Should be ~0.0 for component 1."
<< "\ncastVecd[0] = " << castVecd[0] << endl;
++retVal;
}
cout << "castVecd[0] = " << castVecd[0] << endl;
// Test the normalize and normalized functions.
vtkVector3d normy(1, 2, 3);
vtkVector3d normed = normy.Normalized();
double dotted = normy.Dot(normed);
if (!vtkMathUtilities::FuzzyCompare(dotted, 3.74166, 0.0001))
{
cerr << "The dot product of " << normy << " and " << normed << " was "
<< dotted << ", expected 3.74166." << endl;
++retVal;
}
if (!normed.Compare(vtkVector3d(0.267261, 0.534522, 0.801784), 0.0001))
{
cerr << "Error vtkVector3d::Normalized() failed: " << normed << endl;
++retVal;
}
normy.Normalize();
if (!normy.Compare(normed, 0.0001))
{
cerr << "Error vtkVector3d::Normalize() failed: " << normy << endl;
}
if (!vtkMathUtilities::FuzzyCompare(normy.Norm(), 1.0, 0.0001))
{
cerr << "Normalized length should always be ~= 1.0, value is "
<< normy.Norm() << endl;
++retVal;
}
if (!vtkMathUtilities::FuzzyCompare(dotted, 3.74166, 0.0001))
{
cerr << "The dot product of "
<< normy.Norm() << endl;
++retVal;
}
if (!vtkMathUtilities::FuzzyCompare(normy.Dot(normed), 1.0, 0.0001))
{
cerr << "The dot product of " << normy << " and " << normed << " was "
<< normy.Dot(normed) << ", expected 1.0." << endl;
++retVal;
}
// Some cross product stuff now...
if (!normy.Cross(normed).Compare(vtkVector3d(0, 0, 0), 0.0001))
{
cerr << normy << " cross " << normed << " expected to be 0, got "
<< normy.Cross(normed) << endl;
++retVal;
}
if (!normy.Cross(vtkVector3d(0, 1, 0)).Compare(vtkVector3d(-0.801784, 0, 0.267261),
0.0001))
{
cerr << normy << " cross (0, 1, 0) expected to be (-0.801784, 0, 0.267261), got "
<< normy.Cross(normed) << endl;
++retVal;
}
return retVal;
}
|