File: vtkAbstractPointLocator.h

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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAbstractPointLocator.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkAbstractPointLocator - abstract class to quickly locate points in 3-space
// .SECTION Description
// vtkAbstractPointLocator is an abstract spatial search object to quickly locate points
// in 3D. vtkAbstractPointLocator works by dividing a specified region of space into
// "rectangular" buckets, and then keeping a list of points that
// lie in each bucket. Typical operation involves giving a position in 3D
// and finding the closest point.  The points are provided from the specified
// dataset input.

#ifndef vtkAbstractPointLocator_h
#define vtkAbstractPointLocator_h

#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkLocator.h"

class vtkIdList;

class VTKCOMMONDATAMODEL_EXPORT vtkAbstractPointLocator : public vtkLocator
{
public:
  vtkTypeMacro(vtkAbstractPointLocator,vtkLocator);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Given a position x, return the id of the point closest to it. Alternative
  // method requires separate x-y-z values.
  // These methods are thread safe if BuildLocator() is directly or
  // indirectly called from a single thread first.
  virtual vtkIdType FindClosestPoint(const double x[3]) = 0;
  vtkIdType FindClosestPoint(double x, double y, double z);

  // Description:
  // Given a position x and a radius r, return the id of the point
  // closest to the point in that radius.
  // dist2 returns the squared distance to the point.
  virtual vtkIdType FindClosestPointWithinRadius(
    double radius, const double x[3], double& dist2) = 0;

  // Description:
  // Find the closest N points to a position. This returns the closest
  // N points to a position. A faster method could be created that returned
  // N close points to a position, but necessarily the exact N closest.
  // The returned points are sorted from closest to farthest.
  // These methods are thread safe if BuildLocator() is directly or
  // indirectly called from a single thread first.
  virtual void FindClosestNPoints(
    int N, const double x[3], vtkIdList *result) = 0;
  void FindClosestNPoints(int N, double x, double y, double z,
                          vtkIdList *result);

  // Description:
  // Find all points within a specified radius R of position x.
  // The result is not sorted in any specific manner.
  // These methods are thread safe if BuildLocator() is directly or
  // indirectly called from a single thread first.
  virtual void FindPointsWithinRadius(double R, const double x[3],
                                      vtkIdList *result) = 0;
  void FindPointsWithinRadius(double R, double x, double y, double z,
                                      vtkIdList *result);

  // Description:
  // Provide an accessor to the bounds.
  virtual double *GetBounds() { return this->Bounds; }
  virtual void GetBounds(double*);

  // Description:
  // See vtkLocator interface documentation.
  // These methods are not thread safe.
  virtual void FreeSearchStructure() = 0;
  virtual void BuildLocator() = 0;
  virtual void GenerateRepresentation(int level, vtkPolyData *pd) = 0;

protected:
  vtkAbstractPointLocator();
  virtual ~vtkAbstractPointLocator();

  double Bounds[6]; // bounds of points

private:
  vtkAbstractPointLocator(const vtkAbstractPointLocator&);  // Not implemented.
  void operator=(const vtkAbstractPointLocator&);  // Not implemented.
};

#endif