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#!/usr/bin/env python
import vtk
from vtk.test import Testing
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()
# Create the RenderWindow, Renderer and both Actors
#
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Create some data, remove some polygons
pd = vtk.vtkPolyData()
pts = vtk.vtkPoints()
polys = vtk.vtkCellArray()
pd.SetPoints(pts)
pd.SetPolys(polys)
xRes = 10
yRes = 10
xPtsRes = xRes + 1
yPtsRes = yRes + 1
# insert points
j = 0
while j < yPtsRes:
i = 0
while i < xPtsRes:
pts.InsertNextPoint(i, j, 0.0)
i += 1
j += 1
# insert cells
j = 1
while j <= yRes:
i = 1
while i <= xRes:
cellId = i - 1 + yRes * (j - 1)
if (cellId != 48 and cellId != 12 and cellId != 13
and cellId != 23 and cellId != 60 and cellId != 83
and cellId != 72 and cellId != 76 and cellId != 77
and cellId != 78 and cellId != 87):
polys.InsertNextCell(4)
polys.InsertCellPoint(i - 1 + ((j - 1) * yPtsRes))
polys.InsertCellPoint(i + ((j - 1) * yPtsRes))
polys.InsertCellPoint(i + (j * yPtsRes))
polys.InsertCellPoint(i - 1 + (j * yPtsRes))
pass
i += 1
j += 1
# Fill the holes
fill = vtk.vtkFillHolesFilter()
fill.SetInputData(pd)
fill.SetHoleSize(20.0)
# Mapping and actor
map = vtk.vtkPolyDataMapper()
# map SetInput pd
map.SetInputConnection(fill.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(map)
actor.GetProperty().SetColor(1, 0, 0)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(actor)
ren1.SetBackground(1, 1, 1)
renWin.SetSize(300, 300)
# render the image
#
iren.Initialize()
#iren.Start()
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