File: vtkRIBProperty.h

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-8.1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 118,972 kB
  • sloc: cpp: 1,442,790; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 68; objc: 17
file content (113 lines) | stat: -rw-r--r-- 3,789 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRIBProperty.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkRIBProperty - RIP Property
// .SECTION Description
// vtkRIBProperty is a subclass of vtkProperty that allows the user to
// specify named shaders for use with RenderMan. Both surface
// and displacement shaders can be specified. Parameters
// for the shaders can be declared and set.
//
// .SECTION See Also
// vtkRIBExporter vtkRIBLight

#ifndef vtkRIBProperty_h
#define vtkRIBProperty_h

#include "vtkIOExportModule.h" // For export macro
#include "vtkProperty.h"

class vtkRIBRenderer;

class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
{
public:
  static vtkRIBProperty *New();
  vtkTypeMacro(vtkRIBProperty,vtkProperty);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // If true (default) the surface shader uses the usual shader parameters:
  // Ka - Ambient amount
  // Kd - Diffuse amount
  // Ks - Specular amount
  // Roughness
  // SpecularColor
  // Additional surface shader parameters can be added with the
  // Set/AddSurfaceShaderParameter methods.
  // If false, all surface shader parameters must be specified
  vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
  vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
  vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);

  // Description:
  // Specify the name of a surface shader.
  vtkSetStringMacro(SurfaceShader);
  vtkGetStringMacro(SurfaceShader);

  // Description:
  // Specify the name of a displacement shader.
  vtkSetStringMacro(DisplacementShader);
  vtkGetStringMacro(DisplacementShader);

  // Description:
  // Specify declarations for variables..
  void SetVariable (const char *variable, const char *declaration);
  void AddVariable (const char *variable, const char *declaration);

  // Description:
  // Get variable declarations
  char *GetDeclarations ();

  // Description:
  // Specify parameter values for variables.
  // DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
  void SetParameter (const char *parameter, const char *value);
  void AddParameter (const char *parameter, const char *value);

  // Description:
  // Specify parameter values for surface shader parameters
  void SetSurfaceShaderParameter (const char *parameter, const char *value);
  void AddSurfaceShaderParameter (const char *parameter, const char *value);

  // Description:
  // Specify parameter values for displacement shader parameters
  void SetDisplacementShaderParameter (const char *parameter, const char *value);
  void AddDisplacementShaderParameter (const char *parameter, const char *value);

  // Description:
  // Get parameters.
  char *GetParameters (); // DEPRECATED: use GetSurfaceShaderParameters instead.
  char *GetSurfaceShaderParameters ();
  char *GetDisplacementShaderParameters ();

protected:
  vtkRIBProperty();
  ~vtkRIBProperty();

  void Render(vtkActor *a, vtkRenderer *ren);
  vtkProperty *Property;
  char *SurfaceShader;
  char *DisplacementShader;
  char *Declarations;
  char *SurfaceShaderParameters;
  char *DisplacementShaderParameters;
  bool SurfaceShaderUsesDefaultParameters;

private:
  vtkRIBProperty(const vtkRIBProperty&);  // Not implemented.
  void operator=(const vtkRIBProperty&);  // Not implemented.
};

#endif